I don't want to be the fun-wrecker, but I have to add some things.
please don't understand this as a rant, but as constructive critics.
(I hope my post doesn't sound too nasty. it is my personal view, so think about it, or ignore it - that's up to you )
first of all your Cirith Ungol is a nice settlement and well made (and it pleases many here, as I read the comments).
but for me it's a bit too far from the film-version.
I can see, that there is the problem with this very dense/narrow fortress, where to put the central plaza and where to deploy the garrison.
and your thought, to widen up the "settlement" and put the plaza next to the tower is a good solution - well indeed I can't see another better solution.
but your treatement of this solution and the tower itself is not so good (in my opinion).
my points:
first: your tower is very "flat" - it should be higher I think.
second: you could easily achieve this dense fealing in the entrance-part, by building the tower nearer to the outer wall, like in the following pictures:
ok first a look at yours (and the pathfinding, as I see it out of the pictures):
then the height and density of the tower:
next one: proposed accessible walls and alternative pathfinding:
and a closer look at the alternative pathfinding issue:
I hope you see my points.
again, this is not a rant, just a personal view.
in general I really appreciate the effort you take to build all those settlements for the community, but these are the points that I would have made in a different way - if I could handle the tools (what I can't )
so in general for your work.