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Thread: TATW Unofficial patch 4.0

  1. #541

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Should I understand this as : maybe, you will see?

  2. #542
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Rivers flow leo.
    @Gueul: You should see that as "I'm working on a new one" I guess

  3. #543

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Yeah!
    Honestly though, I think the most amazing thing would be the have a Gondorian generic settlement ready for a next release or TaTW. But I suspect that KK is already working one one, along maybe with the fortified elven and orcs settlement.
    Anyway, I can't wait to see your next realisation Leo!
    Last edited by GueulEclator; January 26, 2012 at 06:36 PM.

  4. #544
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    I think dwarven, elven and orc generics are the thing to focus on, but thats just IMHO
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  5. #545

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    I agree with this statement, and I especially want to see generic elven and orcs fortress.
    then comes the port city in my opinion, and then the numenorean citys (fornost...) and maybe some slight improvement on the other settlements ( bigger and more epic Dol Guldur, Bigger Rivendell, man the wall of morgul...)
    Lastly there could be a generic Northmen settlement.
    But I also like what leo is doing : instead of having a generic dwarven settlemt, he is making all the individual mines.

  6. #546

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Quote Originally Posted by Mhaedros View Post
    I think dwarven, elven and orc generics are the thing to focus on, but thats just IMHO
    Totally agree with this, yet elves an orcs already have custom city and town respectively and those could be use to represent all settlement level of these two race, at least for now, letting modders to focus on that races that lack their custom generic settlement, which , in order of 'urgency' are IMO :
    1.-Dwarves.
    2.-Rohan/Dale (in a first step they could use the same generic settlement, as these two peoples are related, Tolkien said).
    3.-Gondor/Arnor/Eriador (Numenorean architecture).

    Anyway, I hope we all see leo's settlements (all of them) in the next Third Age patch (which I hope it'll be released sooner than later )

  7. #547
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    I think that the elves, orcs and dwarves should be completed (villages, towns, castles, etc) before continuing to men. Also, the numenorean settlements are more different from vanilla than northmen, so they should get generics sooner as well IMO
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  8. #548

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Yeah I agree.

  9. #549
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Some notes in the fisrt post. Take a look please.

  10. #550

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    did they told you if they will release their settlements list soon?
    Because I have already begin to make one settlement but seeing your comment i'm forced to stop my work unit i'm sure the settlement is not already made by KK or DA.

  11. #551
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Quote Originally Posted by i.am.not.MooMoo View Post
    did they told you if they will release their settlements list soon?
    Because I have already begin to make one settlement but seeing your comment i'm forced to stop my work unit i'm sure the settlement is not already made by KK or DA.
    Yes, glad to see you saw it. (Your last profile was blocked, I tried to send you a PV).

    I dont know what settlements are beeing made by the other modders and would not spread it if I knew.


    So, WAIT UNTIL THE NEXT RELEASE!

  12. #552

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Ok
    I will try to pm the two (KK and DA) to know if they are already doing the settlement I am doing.

  13. #553

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Epic, just hope they come with a preview soon of what extra cities the TATW team is working on now

    + Rep ofc, goes without saying


    Regards, Fedual

  14. #554
    paradamed's Avatar Praepositus
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Good to know the team is working on some new settlements. I had so much fun with plenty of battles in Black Gate, Dol Guldur, Henneth Annun, MT and Osgiliath when playing as Mordor. I didnt have the chance to fight in the other settlements. Hope to see all of Leo's creation's in the next patch.

  15. #555

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    OH YEA dain,s halls will do the job...

  16. #556
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    "they are probably working in new projects"

    I said probably. I know no more than you guys.

  17. #557

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    this is the part that bothers me the most : I can't start working on custom settlements because I don'tknow wich one they are planning or if they are even planning something : they just stays too secretive about this and there is no way to know what they are up too.
    They are really doing a great job, but they should keep less things secret, so more people could participate independantly.

  18. #558
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    I have not heared anything, I'd more guess they are still taking their well deserved break

    I would guess they rather work a little bit here and there where and when they like but this is also just guessing

  19. #559

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    i see...
    I will pm them then to know if they are workingon settlekments, and if they are planning to make the settlement i have begin to make.

  20. #560
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Quote Originally Posted by i.am.not.MooMoo View Post
    this is the part that bothers me the most : I can't start working on custom settlements because I don'tknow wich one they are planning or if they are even planning something : they just stays too secretive about this and there is no way to know what they are up too.
    They are really doing a great job, but they should keep less things secret, so more people could participate independantly.

    Yes, I agreed with you. The cooperation in this is something near to nothing. There could be at least a group where modders could show to the members what they are working in. More people involved in this would be nice, but as you said, you get stuck because of there is almost no talk betwenn members.

    And before someone says something about my statement, Im not saying "should be like this", "should be like that", each one do what wants.
    Last edited by leo.civil.uefs; February 09, 2012 at 06:56 PM.

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