hmm that would be awesome. Too bad it won't work with MoS though.
hmm that would be awesome. Too bad it won't work with MoS though.
Hi,
I'm playing the dwarves and the siege towers and ladders can't attack walls :-(
Leo, I'd like to thank you for this outstanding mod, SOOOOO refreshing !
Especially for Cirith Ungol, wich, in my Gondor save, held for countless sieges of full-stack Mordor troops ( even in very hard ), and Cirith Ungol kept its reputation of being a toughest Citadel to hold the pathway to Mordor very well.
These sieges were all so epic they couldn't be boring even if I had to play them constantly through the game, before I could enter by the Black Gate and finally defeat Mordor.
Your good settlements made my game !
I relly hope you'll find the way to fix the issues you have. I cannot help in these matters, sorry
Hello again, I'm really enjoying the mod now I have it working but I noticed a bug I've had in previous versions. Osgiliath custom maps don't show up on the battle map, it's just a generic orc/gondor settlement. Could somebody post the file for osgiliath so I can see if I'm missing something. Or if someone knows a fix anyway that would be great!
Thanks in advance!
Im quite sure there is no bug like that in my sub-mod.
Anyway, for the sake of "better not risk", what are you talking about, custom battle? wich osgiliath? east or west? Or maybe the rivercrossing one?
Or it i in the campaign? East or West? Restored or not?
PS: 99% sure thee is no bug and you will need to reinstall.
I can't start a campaign with any faction =(
I click next but it doesn't do anything, I am stuck in the main menu.
Please help
does anyone know how can I make the balrog event/spawn to hapen in east moria and not in west one?
I've changed the script to be like this:
The mithril resource is in the east moria region and I have added the mine itself to the city in order to test but I attack it and no balrog comes.Code:;########################## Balrog Arrival ############################ ;----------------------------- AI ------------------------------ declare_counter deactivate_assaultsiege monitor_event ButtonPressed ButtonPressed siege_maintain_button and I_CompareCounter deactivate_maintainsiege = 0 and I_SettlementUnderSiege Lower-Misty-Mountains and I_SettlementOwner Lower-Misty-Mountains = hre and I_CompareCounter Lower-Misty-Mountains_Siege < 1 and I_CompareCounter Lower-Misty-Mountains_Local = 0 create_unit Lower-Misty-Mountains, Balrog2, num 1, exp 0, arm 0, wep 0 historic_event balrog_ai event/balrog.bik set_counter deactivate_assaultsiege 1 terminate_monitor end_monitor declare_counter deactivate_maintainsiege monitor_event ButtonPressed ButtonPressed siege_assault_button and I_CompareCounter deactivate_assaultsiege = 0 and I_SettlementUnderSiege Lower-Misty-Mountains and I_SettlementOwner Lower-Misty-Mountains = hre and I_CompareCounter Lower-Misty-Mountains_Siege < 1 and I_CompareCounter Lower-Misty-Mountains_Local = 0 create_unit Lower-Misty-Mountains, Balrog2, num 1, exp 0, arm 0, wep 0 historic_event balrog_ai event/balrog.bik set_counter deactivate_maintainsiege 1 terminate_monitor end_monitor ;--------------------------- Player ---------------------------- monitor_event BuildingCompleted SettlementName Lower-Misty-Mountains and SettlementBuildingFinished = m_mines and not IsFactionAIControlled and I_TurnNumber >= 90 historic_event balrog event/balrog.bik spawn_army faction hre character Balrog, named character, age 42, x 182, y 216, portrait Balrog traits LoyaltyStarter 1 , Balrog 1 , Slow 1 , ReligionStarter 1 , NightBattleCapable 1 unit Balrog soldiers 1 exp 1 armour 0 weapon_lvl 0 end move_strat_camera 182, 216 terminate_monitor end_monitor
Lower misty mountains siege and local counters must be being set somewhere else in the script
You haven't shown that part, does it esist or did you miss that bit.?
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Leo, I didn't tell you to change "and I_CompareCounter" entries. Also I told you to change coordiates.
yeah but the counters Misty-Mountains_Siege and
Misty-Mountains_Local
were being set elsewhere in the original script - that doesn't have a
declare_counter Lower-Misty-Mountains_Siege
or
declare_counter Lower-Misty-Mountains_Local
or anything setting those counters- you need to find the bits in the garrison script that set the Misty-Mountains ones, and add versions for the new settlement...
Visit Total War Center Wiki for:
Total War Mods - Modding Portal - Total War Series
M2TW Modding - Battle Map Buildings - Techtrees - worldpkgdesc
Rome Remastered Modding - New Campaign Map
IWTE functions for RR - Unit models in RR
Ok mak I found the places where Misty-Mountains ones where declared at the start of the garrison script, just created entries for the east moria region and now the balrog script works pretty well. Thanks!
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A small item on the 4.6 changelog but containing a huge meaning for TATW! As you know what is to come with the .exe editing. Thanks Zarathos!
Originally Posted by leo.civil.uefs
Is your brilliant mod compatible with Mos v1.6.2 ?
Nope it is not, otherwise it would've said so in the opening post.
question: castles in this compilation (be it generic or custom), are those usefull or meaningless like in vanilla? Like, lessay, faster troop replenish, more recruitment slots than in cities... anything that now make them worth owning?