Thread: TATW Unofficial patch 4.0

  1. #4201
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)


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  2. #4202

    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    That was my impression as well... I knew he had done the new longbeard dwarven units, but I really wasn't sure about the Orocarni dwarves.

  3. #4203
    Araval's Avatar Protector Domesticus
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    I think Leo did them based on Mr.Jox' work.

  4. #4204
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    The Orocarni dwarfs were created by me myself and no one else. As well as the banners.

    I used pre-made models as base, I don't even remember who made them firstly.

  5. #4205
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    90% of chance of me getting back to modding.

    Besides the already proposed ideas, I dream about pelargir and grey heavens custom settlements.

    I also had an incredible idea that could bring a revolutionary change in gameplay for TATW, and it is quite doable.
    Last edited by leo.civil.uefs; October 13, 2017 at 11:09 AM.

  6. #4206
    Araval's Avatar Protector Domesticus
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)


  7. #4207

    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    Quote Originally Posted by leo.civil.uefs View Post
    90% of chance of me getting back to modding.

    Besides the already proposed ideas, I dream about pelargir and grey heavens custom settlements.

    I also had an incredible idea that could bring a revolutionary change in gameplay for TATW, and it is quite doable.
    YES. I've awaited your return, master.

  8. #4208
    nadalio's Avatar Civis
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)


  9. #4209

    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    Quote Originally Posted by leo.civil.uefs View Post
    90% of chance of me getting back to modding.

    Besides the already proposed ideas, I dream about pelargir and grey heavens custom settlements.

    I also had an incredible idea that could bring a revolutionary change in gameplay for TATW, and it is quite doable.
    That's the best news I've heard in six months =)

    Would you care to elaborate yet on this change? Maybe some of us can give you a hand with implementation.

  10. #4210
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    good to HEAR leo looking forward tom your return
    Last edited by ♔atthias♔; October 14, 2017 at 03:12 AM.
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  11. #4211
    Dutch-Balrog's Avatar Domesticus
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    Quote Originally Posted by leo.civil.uefs View Post
    90% of chance of me getting back to modding.

    Besides the already proposed ideas, I dream about pelargir and grey heavens custom settlements.

    I also had an incredible idea that could bring a revolutionary change in gameplay for TATW, and it is quite doable.
    If you need some inspiration, since the movies don't show a lot. Here's ArdaCraft's version of Mithlond:

    https://www.youtube.com/watch?v=q9F4qJZhFz4

  12. #4212
    Skald's Avatar Decanus
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    Quote Originally Posted by leo.civil.uefs View Post
    90% of chance of me getting back to modding.

    Besides the already proposed ideas, I dream about pelargir and grey heavens custom settlements.

    I also had an incredible idea that could bring a revolutionary change in gameplay for TATW, and it is quite doable.

  13. #4213

    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    Great to hear, what is that idear. Please sound really interesting.

  14. #4214
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    Well, guys... One of the things I'm dealing with now is ambient buildings.

    Yes I'm planning to implement random faction specific ambient buildings in battlemap.

    The point is, there is something problematic. MORDOR. No matter what, any ambient building showing up in mordor would result bizarre (This is actually the reason why I removed them from the game. Remember the Monasteries?) The only buildings that would look natural inside mordor are orc stuff.

    The problem is that as soon as a new faction conquers a Mordor territory, its ambient buildings will show up there. And it seems to be hardcoded.

    Does anyone know if it is possible to prevent other factions' ambient buildings to show up in mordor? Or maybe another solution.

  15. #4215
    nadalio's Avatar Civis
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    what about do the same idea with custom tiles? Without make them visible on the campaign map and use slot resources? The battle map will be near specific point of interest and could be triggered by an rebel ambush or be secretly somewhere on the map?
    An exemple:
    -Create a battlemap for shelob lair. By campaign script will be spawn shelob with some spiders (with a locked status) that will attack everithing that will pass near in some turns.
    -Similar idea for the path in mirkwood, where the player or the AI will pass.
    -Camp or orc structures in Mordor
    -Ruined village in enedwaith or rhudaur as custom tiles.
    -Some caves or lair
    There are a lot of possibilities, could be curious if custom tiles could be addressed via campaign script or missions, so the player will be direct to explore or find a certain place and controlling it for money or other reason.
    Just some ideas, maybe they could work.

  16. #4216

    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    Sound interesting but never realised that existed��

  17. #4217
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    For the love of God, can someone please send me a MS3D 3d model of one of my own dwarfs? I want the one from Western Dwarfs, using no helmet (mohican hair), and with a single handed axe.

    I'm having serious problems with the modding tools.

  18. #4218
    Araval's Avatar Protector Domesticus
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    Please don't put mohawks in your settlements.

  19. #4219
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    Quote Originally Posted by Araval View Post
    Please don't put mohawks in your settlements.
    LOL no, I'm just planning to replace the old statues, their textures look like crap.

  20. #4220
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.9 Alternative patch (READ THE DAMN FAQ PLEASE)

    Work is still in progress, guys, don't worry.

    For now I've added the new settlements by Arkay, see here. DAC team allowed me to use them, but only after DAC release.

    I'm working now in ambient settlements. Bringing back the vanilla ones (except monasteries), and also adding new custom faction based ones. Don't worry, each faction will get it's proper ambient settlements.

    Not sure how long it will take for me to finish the next version of my submob, I'm too busy playing CUPHEAD right now.

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