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Thread: TATW Unofficial patch 4.0

  1. #1101
    Incredible Bulk's Avatar Vicarius
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    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    Is there a submod that implements all or most of Leo's settlements? I know TATW. 3.2 ink uses some of them

  2. #1102

    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    Is there a reason that you arent releasing these as a submod? I dont see why there would be a problem doing so considering all the other various sub mods. Or is it that you dont know how to implement the settlments into the campaign so u cant and need to wait for KK? Just curious cause seems u done alot of work and it looks really impressive, seems a waste to wait for KK when u could just do a submod.

  3. #1103

    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    Wow the new versions are amazing! Awesome!
    Tegyvuoja Lietuva!

    "The greatest pleasure is to vanquish your enemies and chase them before you..."

  4. #1104

    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    Quote Originally Posted by Gongsunzan View Post
    Is there a reason that you arent releasing these as a submod? I dont see why there would be a problem doing so considering all the other various sub mods. Or is it that you dont know how to implement the settlments into the campaign so u cant and need to wait for KK?
    You see, just by little thinking sometimes questions answer themselves
    Thanks beforehand (optional addition )
    With best regards,

    Förster44

  5. #1105
    Louis XVI's Avatar Campidoctor
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    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    Goblintown is truly awesome!

  6. #1106
    leo.civil.uefs's Avatar É nóis que vôa bruxăo!
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    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    Its all about implementing it. I dont know how to do it and it involves more than simply "placing" it in the game, like for example, choosing what type of settlement it will be (castle, large castle, city etc.) because then if it matches another one with the same designation, both will be the same on the game.
    So the only one who knows exactly what type of settlement is set for each one in TATW is KingKong.
    And more, lots of more things involved in implementing it.

  7. #1107

  8. #1108
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    So do I
    Spoiler Alert, click show to read: 

    thanks to EoH

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alě, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  9. #1109
    leo.civil.uefs's Avatar É nóis que vôa bruxăo!
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    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    You both know what?
    Know what I said or now how to implement them in the game?

  10. #1110
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    Implementing it



    Last edited by Ngugi; February 21, 2013 at 03:34 PM.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alě, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  11. #1111
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    Yup, I've re-implemented all settlements for DaC.

  12. #1112
    paradamed's Avatar Praepositus
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    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    Cool! Best news since the release of 3.2. Pls, guys, make it happen.

  13. #1113
    leo.civil.uefs's Avatar É nóis que vôa bruxăo!
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    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    You two... keep in touch...
    Im finishing a last one, wich I consider my masterpiece...
    Right after it lets start negotiations to think about implementing them...
    In case KingKong is gone forever, its always good to have someone more to help...

  14. #1114
    Prah's Avatar Civis
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    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    it's been quite some time since i've been active on this forum, and i think it's really amazing that after all this time you're still producing content! I really hope you'll be able to implement your work and thus become motivated to produce maybe even more. i wish you good luck!

  15. #1115
    Decanus
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    Icon10 Re: Leo´s Settlements (UPDATE) - Goblintown

    Hum.. we are here anxiously waiting for your supreme masterpiece!
    And of course having your settlements in DaC mod would be a great asset

  16. #1116
    leo.civil.uefs's Avatar É nóis que vôa bruxăo!
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    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    "supreme" is a little bit too much.

    Its just MY masterpiece.

  17. #1117

    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    Where can I download the latest version of this? I can't find the links for all of them.

  18. #1118
    knight of meh's Avatar Primicerius
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    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    i don't know the specifics of which one are available but i do know that not all of them are , see a couple of posts up leo doesn't have the info for implementing them

  19. #1119
    leo.civil.uefs's Avatar É nóis que vôa bruxăo!
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    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    update

  20. #1120

    Default Re: Leo´s Settlements (UPDATE) - Goblintown

    Leo ive been watching your progress and all i can say is amazing. If all these settlements could be implemented, i'd die froma fangasm... lol

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