Awesome! Can we have some pics
Awesome! Can we have some pics
Its the same old city but there is now a new wall inside it, not much changed visually.
This version will show us if my changings will really fix the AI attacking problems, please post feedback about how it is working.
Wow, Esgaroth is so awsome now it makes me want to do this: http://www.youtube.com/watch?v=RGy6txj8FQ0
I will read through the entire thread and try to glean the info, for when I typed 'Leo's settlements compatability with TATW 3.2' in search function I got no results. Sorry to trouble you.
Its not about trouble me. I dont care about giving explanation, problem is every day someone comes here and asks the same thing! Sorry if I sounded rude, it was not my intention.
Argonath, weathertop and esgaroth are already in the game.
You can download new versions of them in this thread.
Thanks. Around the middle of the 30s I started to find the pertinent info. Amazing work.
I fought a battle in Esgaroth. I liked it. I played as an attacker. The another wall was positioned just to help the ai pathfinding, right? Cause I could access the center via that small bridge.
Spoiler Alert, click show to read:
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Last edited by paradamed; January 03, 2013 at 06:39 PM.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Yes there is a technical explanation but nothing that deserves to be discussed here. Can't be done for now, but my new version of osgiliath with te new bridge is enough, I guess.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Some new pics from Cirith Ungol, Rivendell and the new gatehouse for Dain's Halls (version 2.0 is on the fridge), cheeck first post.
The gates in Dain's Halls look great. I wish Erebor would have fancier entrances, similar to what you did in Dain's halls. The big waterfalls in Rivendell are beautifully done. I still think it looks a little empty when compared to KK's/DA's version. I would keep all the trees and also those small waterfalls in the hills. The trees make the landscape less urbane, cozier, more pleasant and more elvish too.
Spoiler Alert, click show to read:
Last edited by paradamed; January 03, 2013 at 09:57 PM.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
More trees
Dain's Halls entrance is just awesome .
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if i install the package.. is it still possible to play hotseats for me ,or must i install a second game version?
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
I also agree with the quoted post abve, Rivendell should look amazing, and a big contributer to that is the trees and little waterfalls.
Hi Leo. Is this really the right path for the weathertop files C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age_3\data\blockset? And not C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age_3\data\settlements\Unique_Settlements?
Thanks