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Thread: TATW Unofficial patch 4.0

  1. #381
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    May I try to implent it on the map? I think I get the idea, and it cant be that hard. If I screw up, I cant play the settlement anyway, so it's a win/win solution for you
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  2. #382

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    looks good leo


  3. #383
    Maiar93's Avatar Primicerius
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Nice, but Carn Dûm should consist of three inner rings of walls and towers, each wall built on higher ground than the one before it.
    Predictor of AAR Plot Points and a wannabe forum ninja

  4. #384
    Gallus's Avatar Protector Domesticus
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Dain's Halls are a work of art!

  5. #385
    paradamed's Avatar Praepositus
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Quote Originally Posted by Maiar93 View Post
    Nice, but Carn Dûm should consist of three inner rings of walls and towers, each wall built on higher ground than the one before it.
    Quote Originally Posted by leo.civil.uefs View Post
    Can dum was initialy bigger, then I found myself with 2 circle of walls tottaly empty and had to reduce it, THERE IS NO PROPER STUFF TO FIT IT. If you dont trust my competence, take a look on KK's Dol Guldur and you will see what Im talking about.

  6. #386
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Very cool Leo

  7. #387
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    I'm impressed ! I really am fond of your Dain's halls! Now all that is needed is Iron Hills, Blue Mountains and Erebor ...

    One idea that I thought would be cool though, what if you were to make the Ruins of Fornost and Animunas (Spelt right?)... Then make the rebuilt versions of them AND Weathertop (Much like what is done with Osgiliath)
    RTR RULES!!!!

  8. #388

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    They look amazing, nice work!

  9. #389
    Incredible Bulk's Avatar Vicarius
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Ok so where when we get this new custom settlements at? and do they work for TATW 3.1? Sorry I'm still new with all of this

  10. #390
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    This is not finished yet, so it isn't in the game yet.
    Leo, just out of curiousity, how much more will you make before releasing them? If they don't make it into the next version ofcourse.

  11. #391
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    As I said before, I dont know how to implement them properly in the campaign.
    Im making more and more because it is funny.
    Carn dum, dunharrow, dain's halls are done and I belive KK would like to have them for a next release since he got weathertop with good will.
    Cirith need a rework.

  12. #392
    Incredible Bulk's Avatar Vicarius
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0


  13. #393
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Quote Originally Posted by leo.civil.uefs View Post
    As I said before, I dont know how to implement them properly in the campaign.
    Im making more and more because it is funny.
    Carn dum, dunharrow, dain's halls are done and I belive KK would like to have them for a next release since he got weathertop with good will.
    Cirith need a rework.
    Please do something else before reworking Cirith Ungol
    also, hells yea awsum postcount

  14. #394
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    yes, you can expect new settlements comming and not just by me...

  15. #395
    paradamed's Avatar Praepositus
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    I hope the focus of the next patch will be new settlements cause the other aspects of the mod are pretty much near perfection.

  16. #396
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    It's one of the only things left to do now +maybe remake of faction rosters but that's being done too

  17. #397
    Mau5Warrior's Avatar Foederatus
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Dains Halls is fantastic. Both versions were incredible. You really have a gift with making these settlements. Dains Halls and Barad-dur are my favourite by far Hope KK implements them in the next patch so everyone can experience these amazing works of art
    Follower of the one and only..... Joel Zimmerman

  18. #398

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    New Dains Halls look great, and i would like to try it. Obviously high ceilings in corridors are way to go. Also support any kind of attempt to create Erebor if its high quality work like this.
    Is there posibbility to upload these settlements as custom battles?
    Time is the killer.

  19. #399

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    amazing amazing AMAZING!

  20. #400

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    It's really cool to see how you get better and better with each seetlement. Good work!

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