TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Leo have you ever noticed this problem ?
I know it's not something you've caused - but am surprised with all the settlement testing etc it's not been mentioned more - definitely happens with Mumakil - I'm going to try checking the non-missile ele types. EDIT happens with Balrog too
Last edited by makanyane; June 08, 2014 at 08:31 AM.
Visit Total War Center Wiki for:
Total War Mods - Modding Portal - Total War Series
M2TW Modding - Battle Map Buildings - Techtrees - worldpkgdesc
Rome Remastered Modding - New Campaign Map
IWTE functions for RR - Unit models in RR
Is it possible to install this with MOS already installed?
"This is Stannis Baratheon. The man will fight to the bitter end and then some. ”
Sort of.
They are not compatible if that is what you ask (while MOS have many of leo's settlements in it).
Dual installations is the solution; http://www.twcenter.net/forums/showt...erent-submods)
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Hi,
First of all, I want to congratulate leo.civil.uefs for the excellent 4.5 patch for TATW 3.2, the immersion is now even deeper than before!
When I was playing a Rohan campaign I realized it is not possible to upgrade military buildings in custom settlements, like Helms Deep or Edoras, which makes impossible to build the AoR units present there. Was this intentional or not?
Greetings
Im stuck.
I need someone to help me, take the COW anims, unpack, take the ones I need by looking into BMDB and the .mesh files I have gathered in a folder, and insert it in my 4.6 alternative tatw anims. Plus add the entries in 4.6 alternative tatw BMDB. thats what I need, otherwise I cannot not release the as I dont know how to deal with this.
If someone want to help then contact me. Im about to leave for some time as I will be very busy so got not much time.
Sorry buddy if I knew how to mess with animations I would help.
hahahaahaha, leo you're awesome xDD- Dain's bodyguard unit is now boar riders.
Is this mod compatible with DaC or MOS?
Before some lore-master comes here to kill me:
“But you don’t feel like a little guy because you are doing big things like killing people and stuff. And you are wearing all that armour and make-up and everything. It was great fun. I arrive riding a wild pig.”
From Billy Connolly, the guy who play Dain in the third movie.
Its not a recruitable unit, it will be only for dain's bodyguard.
Yes, totally, first you install my sub-mod, then you install MOS above it, then DAC, then you go to C: and delete the folder called windows. Have fun and post screenshots of the results!
PS: As additional, if you have BFME2 in your PC, copy its folder and paste into Third Age folder, all the content from the two games will be merged and you will enjoy an unforgetable experience!
Alright, thanks alot Leo!
(I dunno why, i just had to do it.)
Oh my good!
They are... awesome! + rep for the dwarves, they are amazing!
Great job as always!
They look great. nice job guys.
They look nice!
They look great but are they Orocarni dwarves?
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Hello leo first of all excelent job. But I wanted to ask you to thing:
1-Can 4.5 be installed in 3.0 only or it needs 3.2
2- When i installed with 3.2 I cannot play the campaign among other problems.
Please, if you could help me I will thank you so much( if you dont understad my english so well is that im from Spain).