Thread: TATW Unofficial patch 4.0

  1. #3201
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: 4.5 Alternative patch

    Quote Originally Posted by AnthoniusII View Post
    Leo is there a version ONLY with the new settlements and without any other addition in 3.2 TATW?
    Repeat the question...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #3202

    Default Re: 4.5 Alternative patch

    Leo have you ever noticed this problem ?

    I know it's not something you've caused - but am surprised with all the settlement testing etc it's not been mentioned more - definitely happens with Mumakil - I'm going to try checking the non-missile ele types. EDIT happens with Balrog too

  3. #3203
    Joseon194's Avatar Miles
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    Default Re: 4.5 Alternative patch

    Is it possible to install this with MOS already installed?
    "This is Stannis Baratheon. The man will fight to the bitter end and then some.


  4. #3204
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: 4.5 Alternative patch

    Quote Originally Posted by Joseon194 View Post
    Is it possible to install this with MOS already installed?
    Sort of.
    They are not compatible if that is what you ask (while MOS have many of leo's settlements in it).
    Dual installations is the solution; http://www.twcenter.net/forums/showt...erent-submods)

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  5. #3205

    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Hi,

    First of all, I want to congratulate leo.civil.uefs for the excellent 4.5 patch for TATW 3.2, the immersion is now even deeper than before!

    When I was playing a Rohan campaign I realized it is not possible to upgrade military buildings in custom settlements, like Helms Deep or Edoras, which makes impossible to build the AoR units present there. Was this intentional or not?

    Greetings

  6. #3206
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Quote Originally Posted by BelzebuMaio View Post
    Hi,

    First of all, I want to congratulate leo.civil.uefs for the excellent 4.5 patch for TATW 3.2, the immersion is now even deeper than before!

    When I was playing a Rohan campaign I realized it is not possible to upgrade military buildings in custom settlements, like Helms Deep or Edoras, which makes impossible to build the AoR units present there. Was this intentional or not?

    Greetings
    There is not any issue. You need to wait the barrack events to happen so then you can upgrade the buildings. READ THE CHANGELOGS.

  7. #3207

    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Quote Originally Posted by leo.civil.uefs View Post
    There is not any issue. You need to wait the barrack events to happen so then you can upgrade the buildings. READ THE CHANGELOGS.
    I think I just missed the part in the changelog where this feature was explained. My bad. Thanks for yor reply, though.

    Greetings

  8. #3208
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Im stuck.

    I need someone to help me, take the COW anims, unpack, take the ones I need by looking into BMDB and the .mesh files I have gathered in a folder, and insert it in my 4.6 alternative tatw anims. Plus add the entries in 4.6 alternative tatw BMDB. thats what I need, otherwise I cannot not release the as I dont know how to deal with this.

    If someone want to help then contact me. Im about to leave for some time as I will be very busy so got not much time.

  9. #3209
    Andytheplatypus's Avatar Domesticus
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    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Sorry buddy if I knew how to mess with animations I would help.

  10. #3210

    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    - Dain's bodyguard unit is now boar riders.
    hahahaahaha, leo you're awesome xDD

  11. #3211
    Dutch-Balrog's Avatar Domesticus
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    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Is this mod compatible with DaC or MOS?

  12. #3212
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Quote Originally Posted by xHolyCrusader View Post
    hahahaahaha, leo you're awesome xDD
    Before some lore-master comes here to kill me:

    “But you don’t feel like a little guy because you are doing big things like killing people and stuff. And you are wearing all that armour and make-up and everything. It was great fun. I arrive riding a wild pig.”

    From Billy Connolly, the guy who play Dain in the third movie.

    Its not a recruitable unit, it will be only for dain's bodyguard.

    Quote Originally Posted by Dutch-Balrog View Post
    Is this mod compatible with DaC or MOS?
    Yes, totally, first you install my sub-mod, then you install MOS above it, then DAC, then you go to C: and delete the folder called windows. Have fun and post screenshots of the results!

    PS: As additional, if you have BFME2 in your PC, copy its folder and paste into Third Age folder, all the content from the two games will be merged and you will enjoy an unforgetable experience!

  13. #3213
    Dutch-Balrog's Avatar Domesticus
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    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Alright, thanks alot Leo!
    (I dunno why, i just had to do it.)

  14. #3214
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    preview of the nrw dwarven units is out.

  15. #3215
    Skald's Avatar Decanus
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    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Oh my good!

    They are... awesome! + rep for the dwarves, they are amazing!

  16. #3216
    chriskourou's Avatar Semisalis
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    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Great job as always!

  17. #3217
    baz44331's Avatar Ordinarius
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    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    They look great. nice job guys.

  18. #3218
    Araval's Avatar Protector Domesticus
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    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    They look nice!

  19. #3219
    paradamed's Avatar Praepositus
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    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    They look great but are they Orocarni dwarves?

  20. #3220

    Default Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Hello leo first of all excelent job. But I wanted to ask you to thing:
    1-Can 4.5 be installed in 3.0 only or it needs 3.2
    2- When i installed with 3.2 I cannot play the campaign among other problems.

    Please, if you could help me I will thank you so much( if you dont understad my english so well is that im from Spain).


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