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Thread: TATW Unofficial patch 4.0

  1. #301
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Preview: Leo's custom settlements + Carn Dûm (update 11/25/11)

    Some settlements are used twice, once as unique settlement with a faction creator to make it unique and once as a generic settlement for the aztec cultur (called custom in game).

  2. #302
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    update

  3. #303

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Looks awesome, can't wait to try it out...

  4. #304

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Dain halls looks ing great good job man!!!
    I think it could be used as a generic dwarven settlement, not just Dain's hall, this would be even more awesome.
    Also cirith ungol and carn dum look very nice too but i think you should rework the landscapes aroud them since they are in high mountain range.
    Continue like that!

  5. #305

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    FANTASTIC!

    So .. they'll be going into the next patch for 3.0 ?? = 3.01 ?

    R
    oOo

    Rome 2 refugee ...

    oOo

  6. #306
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    I know nothing about my settlements beeing included in next versions, I just keep making it because it is funny.

  7. #307

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Are they compatible with baron samedi's compilation?

  8. #308

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    But surely you will release a submod?!

  9. #309

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Quote Originally Posted by leo.civil.uefs View Post
    I know nothing about my settlements beeing included in next versions, I just keep making it because it is funny.
    Funny? Or fun?

    Looks like an awesome settlement Leo, and contributors. We seriously need a leo.civil.extrasettlements mods. It should even be called exactly that!

  10. #310

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    And it should definitively be integrated to MOS and Baron's compilation.

  11. #311

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Ah muleki!

    Excellent work, leo!
    Click on my sig and check out my modelling works! Your opinion is welcome!


  12. #312
    sanderman2's Avatar Centenarius
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    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Is Dains halls not another name for > Nordimbad?
    Is it is did you get your inspiration frm the game Lotr War in the North?
    it looks pretty much as the stronghold Nordimbad imo
    \
    Anyways very nice settlements i want to play em.

  13. #313
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Remove me from the credits. The models were made by kingkong, I only sent them to you. Great settlement BTW

  14. #314
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Oh, man I want to play in that!
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  15. #315

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Dain's Halls are looking great!

  16. #316

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Why the assaulting army use siege tower if there are not walls?

  17. #317
    Beregond's Avatar TWC boomer
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    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Dain's Halls are very good and dwarfy, well-done, mate!

    especially love the idea with water pools in the hall and waterfalls.

    One small criticism, though. The columns in the main hall look too thin (at least on the screens). Typical dwarven architecture is a bit bulky, impressive and solid. I see that compared to units the columns are huge, but may be it's their height compared to width that gives the effect

  18. #318

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    This last settlements is awesone, leo . Great work and keep it up !
    +Rep btw.

    Mundus Bellicus - TWC - ModDB - Discord - Steam
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  19. #319
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    WTF man !!!!!!!!!!

    The Halls looooook damn good !!!!!!!













    Better than Moria even...

  20. #320

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Very nice!

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