Thread: TATW Unofficial patch 4.0

  1. #3141

    Default Re: 4.5 Alternative patch

    hmm that would be awesome. Too bad it won't work with MoS though.

  2. #3142

    Default Re: 4.5 Alternative patch

    Hi,

    I'm playing the dwarves and the siege towers and ladders can't attack walls :-(

  3. #3143
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.5 Alternative patch

    Quote Originally Posted by Marc Byzantinum View Post
    Hi,

    I'm playing the dwarves and the siege towers and ladders can't attack walls :-(
    some of my custom settlements have special defenses to avoid ladders and siege towers.

    The ladders and siege towers itselves work well.

  4. #3144
    Xaintrailles's Avatar Laetus
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    Default Re: 4.5 Alternative patch

    Leo, I'd like to thank you for this outstanding mod, SOOOOO refreshing !

    Especially for Cirith Ungol, wich, in my Gondor save, held for countless sieges of full-stack Mordor troops ( even in very hard ), and Cirith Ungol kept its reputation of being a toughest Citadel to hold the pathway to Mordor very well.


    These sieges were all so epic they couldn't be boring even if I had to play them constantly through the game, before I could enter by the Black Gate and finally defeat Mordor.
    Your good settlements made my game !

  5. #3145
    Xaintrailles's Avatar Laetus
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    Default Re: 4.5 Alternative patch

    I relly hope you'll find the way to fix the issues you have. I cannot help in these matters, sorry

  6. #3146
    TheBigCheddar's Avatar Foederatus
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    Default Re: 4.5 Alternative patch

    Hello again, I'm really enjoying the mod now I have it working but I noticed a bug I've had in previous versions. Osgiliath custom maps don't show up on the battle map, it's just a generic orc/gondor settlement. Could somebody post the file for osgiliath so I can see if I'm missing something. Or if someone knows a fix anyway that would be great!

    Thanks in advance!

  7. #3147
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.5 Alternative patch

    Quote Originally Posted by TheBigCheddar View Post
    Hello again, I'm really enjoying the mod now I have it working but I noticed a bug I've had in previous versions. Osgiliath custom maps don't show up on the battle map, it's just a generic orc/gondor settlement. Could somebody post the file for osgiliath so I can see if I'm missing something. Or if someone knows a fix anyway that would be great!

    Thanks in advance!
    Im quite sure there is no bug like that in my sub-mod.

    Anyway, for the sake of "better not risk", what are you talking about, custom battle? wich osgiliath? east or west? Or maybe the rivercrossing one?

    Or it i in the campaign? East or West? Restored or not?


    PS: 99% sure thee is no bug and you will need to reinstall.

  8. #3148
    MCJ's Avatar Foederatus
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    Default Re: 4.5 Alternative patch

    I can't start a campaign with any faction =(
    I click next but it doesn't do anything, I am stuck in the main menu.
    Please help

  9. #3149
    MCJ's Avatar Foederatus
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    Default Re: 4.5 Alternative patch

    Quote Originally Posted by MCJ View Post
    I can't start a campaign with any faction =(
    I click next but it doesn't do anything, I am stuck in the main menu.
    Please help
    Never mind, reinstalled it works now =)
    Great mod!

  10. #3150
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.5 Alternative patch

    does anyone know how can I make the balrog event/spawn to hapen in east moria and not in west one?

    I've changed the script to be like this:

    Code:
    ;########################## Balrog Arrival ############################
    ;----------------------------- AI ------------------------------
    declare_counter deactivate_assaultsiege
    
    
    monitor_event ButtonPressed ButtonPressed siege_maintain_button
        and I_CompareCounter deactivate_maintainsiege = 0
        and I_SettlementUnderSiege Lower-Misty-Mountains
        and I_SettlementOwner Lower-Misty-Mountains = hre
        and I_CompareCounter Lower-Misty-Mountains_Siege < 1
        and I_CompareCounter Lower-Misty-Mountains_Local = 0
            create_unit Lower-Misty-Mountains, Balrog2, num 1, exp 0, arm 0, wep 0
            historic_event balrog_ai event/balrog.bik
            set_counter deactivate_assaultsiege 1
    terminate_monitor
    end_monitor
     
    declare_counter deactivate_maintainsiege
    
    
    monitor_event ButtonPressed ButtonPressed siege_assault_button
        and I_CompareCounter deactivate_assaultsiege = 0
        and I_SettlementUnderSiege Lower-Misty-Mountains
        and I_SettlementOwner Lower-Misty-Mountains = hre
        and I_CompareCounter Lower-Misty-Mountains_Siege < 1
        and I_CompareCounter Lower-Misty-Mountains_Local = 0
            create_unit Lower-Misty-Mountains, Balrog2, num 1, exp 0, arm 0, wep 0
            historic_event balrog_ai event/balrog.bik
            set_counter deactivate_maintainsiege 1
    terminate_monitor
    end_monitor
    
    
    ;--------------------------- Player ----------------------------
    monitor_event BuildingCompleted SettlementName Lower-Misty-Mountains
        and SettlementBuildingFinished = m_mines
        and not IsFactionAIControlled
        and I_TurnNumber >= 90
        historic_event balrog event/balrog.bik
        spawn_army 
        faction hre
        character    Balrog, named character, age 42, x 182, y 216, portrait Balrog
        traits LoyaltyStarter 1 , Balrog 1 , Slow 1 , ReligionStarter 1 , NightBattleCapable 1
            unit    Balrog        soldiers 1 exp 1 armour 0 weapon_lvl 0
        end
        move_strat_camera 182, 216
        terminate_monitor
    end_monitor
    The mithril resource is in the east moria region and I have added the mine itself to the city in order to test but I attack it and no balrog comes.

  11. #3151

    Default Re: 4.5 Alternative patch

    Lower misty mountains siege and local counters must be being set somewhere else in the script
    You haven't shown that part, does it esist or did you miss that bit.?

  12. #3152
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: 4.5 Alternative patch

    Leo, I didn't tell you to change "and I_CompareCounter" entries. Also I told you to change coordiates.

  13. #3153
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.5 Alternative patch

    Quote Originally Posted by makanyane View Post
    Lower misty mountains siege and local counters must be being set somewhere else in the script
    You haven't shown that part, does it esist or did you miss that bit.?
    The script I've posted contains all bits of the original one.

    All I did was replace "Misty-Mountains" with "Lower-Misty-Mountains"

    Quote Originally Posted by Jox25 View Post
    Leo, I didn't tell you to change "and I_CompareCounter" entries. Also I told you to change coordiates.
    I changed the coordinates.

  14. #3154

    Default Re: 4.5 Alternative patch

    Quote Originally Posted by leo.civil.uefs View Post
    The script I've posted contains all bits of the original one.

    All I did was replace "Misty-Mountains" with "Lower-Misty-Mountains"
    yeah but the counters Misty-Mountains_Siege and
    Misty-Mountains_Local
    were being set elsewhere in the original script - that doesn't have a
    declare_counter Lower-Misty-Mountains_Siege
    or
    declare_counter Lower-Misty-Mountains_Local
    or anything setting those counters- you need to find the bits in the garrison script that set the Misty-Mountains ones, and add versions for the new settlement...

  15. #3155
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.5 Alternative patch

    Quote Originally Posted by makanyane View Post
    yeah but the counters Misty-Mountains_Siege and
    Misty-Mountains_Local
    were being set elsewhere in the original script - that doesn't have a
    declare_counter Lower-Misty-Mountains_Siege
    or
    declare_counter Lower-Misty-Mountains_Local
    or anything setting those counters- you need to find the bits in the garrison script that set the Misty-Mountains ones, and add versions for the new settlement...
    Ok mak I found the places where Misty-Mountains ones where declared at the start of the garrison script, just created entries for the east moria region and now the balrog script works pretty well. Thanks!



    -----------------------------------------------------------------------------------------------------------------------------

    A small item on the 4.6 changelog but containing a huge meaning for TATW! As you know what is to come with the .exe editing. Thanks Zarathos!

    Quote Originally Posted by leo.civil.uefs
    - Changed Balrogs to Balrog in the text files.

  16. #3156
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: 4.5 Alternative patch

    keep an eye in the 4.6 changelog guys, its going bigger and bigger.

  17. #3157
    SuperAnt's Avatar Libertus
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    Default Re: 4.5 Alternative patch

    I really can't wait to see your Moria, you're really making an amazing job

    its going bigger and bigger
    That's what she said.

  18. #3158

    Default Re: 4.5 Alternative patch

    Is your brilliant mod compatible with Mos v1.6.2 ?

  19. #3159
    Dutch-Balrog's Avatar Domesticus
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    Default Re: 4.5 Alternative patch

    Nope it is not, otherwise it would've said so in the opening post.

  20. #3160

    Default Re: 4.5 Alternative patch

    question: castles in this compilation (be it generic or custom), are those usefull or meaningless like in vanilla? Like, lessay, faster troop replenish, more recruitment slots than in cities... anything that now make them worth owning?

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