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Thread: TATW Unofficial patch 4.0

  1. #361

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Quote Originally Posted by Dutch-Balrog View Post
    I think that Leo should leave more important settlements like Erebor to KingKong. Leo is VERY good at it, but i think that KK would make it just a little bit better hehe.

    Don't worry Leo, you are the 3rd greatest in making custom settlements!

    Uhm, I think he can do what he want, and what he thinks to be right.
    Maybe he does a masterpriece of Erebor?
    Or maybe not, and KK will improve it?

    He decide.

  2. #362

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Nice work
    I'm looking forward to Erebor

  3. #363

    Default Re: Preview: Extra custom settlements (update 12/19/11) Dain's Halls

    Is not real!
    you the masonics must think i am an idiot!

  4. #364
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    updated Dain's Halls

  5. #365
    Ciloron's Avatar Vicarius
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    This one looks more dwarvish, yet for some reason i liked the old one more

  6. #366
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Just when you think it couldn't get any better Great stuff again, Leo

    Even D_A would be "quite positive" about this, I'm sure
    Spoiler Alert, click show to read: 
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    this signature is completely pointless. have a nice day

  7. #367
    Ciloron's Avatar Vicarius
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Still like it tho

  8. #368
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Just awsome!

  9. #369

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Really good !
    Sorry for my bad English ; I'm Belgian.

  10. #370

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Simply amazing !

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  11. #371
    Kosopporkat's Avatar Libertus
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Looks excellent! Well done!

  12. #372
    Incredible Bulk's Avatar Vicarius
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    very very nice very detailed work

  13. #373
    Incredible Bulk's Avatar Vicarius
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    where can we get these at?

  14. #374
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    well I consider my Dain's Halls a true sucess. The AI can handle it both defending and attacking, and it is specially cool when units gets on the tight corridors and fight.
    However, more tests will be made.

  15. #375

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    cool

  16. #376
    paradamed's Avatar Praepositus
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    I liked the new design. I have 3 questions:
    a- Where is the plaza?
    b- Isnt the fountain below the waterfall a little redundant?
    c- Any news on a possible release?

  17. #377

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    great job dude. Btw, is it possible to siege carn dum and cirith ungol and that settlements from the dark forces with only a "dark" weather in order to give more realitic environment

  18. #378

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    How can we get these awesome settlement? you should put a download link

    Also, my suggestion would be that you rework carn-dum and cirith ungol background (make it more mountainous and hostile for both of them). Carn dum could also be bigger.
    But anyway they are also amazing right now

  19. #379
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Quote Originally Posted by paradamed View Post
    I liked the new design. I have 3 questions:
    a- Where is the plaza?
    b- Isnt the fountain below the waterfall a little redundant?
    c- Any news on a possible release?
    a - you will have to discover by yourself.
    b - redundant... strange therm for a strange question.
    c - I still have no intention of learning how to implement it in the stratmap properly. Its simple but I would have to take in count all TATW minutiae. I just keep creating settlements. Its funny.

    Quote Originally Posted by theringburden View Post
    great job dude. Btw, is it possible to siege carn dum and cirith ungol and that settlements from the dark forces with only a "dark" weather in order to give more realitic environment
    simply by changing the weather in the custom battle menu. it can be done prmanently in campaign, dont worry.

    Quote Originally Posted by GueulEclator View Post
    Also, my suggestion would be that you rework carn-dum and cirith ungol background (make it more mountainous and hostile for both of them). Carn dum could also be bigger.
    But anyway they are also amazing right now
    Can dum was initialy bigger, then I found myself with 2 circle of walls tottaly empty and had to reduce it, THERE IS NO PROPER STUFF TO FIT IT. If you dont trust my competence, take a look on KK's Dol Guldur and you will see what Im talking about.

    Yes, Cirith totally deserves a rework,not in concept or models but in textures and terrain, I have no intention of releasing it the way it is now. Its ugly (but getting closer to be nice).

    Carn Dum terrain can be easly changed when implemented in the game. And it stills my favourite settle.

  20. #380

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Dain's Halls look awesome!

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