ADDITIONAL CREDITS:
Marka Modding Team - Ruischi Total War
Dejawolf - M&B Open Source
Narf of Picklestink - M&B Open Source
Yamabusi - M&B Open Source
Shredzorz - M&B Open Source
Looks awesome! Thanks for sharing that, can't wait
great rep +
This is the best unit roster I've seen for England, by far. Both graphics and research are absolutely tops! I especially like the men-at-arms (which, I assume, will have later armour upgrades?). Also, the strat-map characters look fantastic!
You have a new fan.![]()
Holy cow, those're some of the best units I've seen! I'm in love with how historically accurate they are, they look so raw, and the fact that you're mixing it up with the units having multiple weapons in one battalion is fantastic, it's so authentic. Great job!
I really want to see this mod go far. This might be considered a "noob" question to ask, but how far along is this mod, generally speaking?
Last edited by Duke of Lancaster; November 15, 2011 at 08:21 PM.
Look awesome!
+rep
I said it in the main thread when this was just a WIP and without its own forum, so I'll say it here too: WOW! So many other factions have gotten overhauled with mod teams devoting time to the Russians, Byzantines, Islamic factions, Hungarians, Poles, Lithuanians, and even Norse...so it is gratifying to see a team create such superb examples of English troops from the High Middle Ages period, and I cannot wait to shoot down some Scots and Frenchmen with those Yeomen Archers (no offense to either of those two nationalities, especially since we've yet to see what the team will create for them as well.)
TQ
"If a man does his best, what else is there?"
DLV w/ BB: Chansons de Geste Minimod
TQUP: Unit Reskins for Deus Lo Vult 6.2
Amazing work...bravo
incredible units!
Very nice.
I must say that I'm impressed here team![]()
Amazing! +rep
Awesome work!
Units are amazing!![]()
As Ive stated before, I think that these units are increadibly well done and grounded in reality, which I truly admire. I only have one wondering though. Historically, militias were mostly used for regional (or in times of great need) national defence. They were never really used for territorial expansion as far as my knowledge reaches me. So if you should play it historically, which I tend to do, the only units you would bring into conquest would be the upper tier units, from Men-at-arms and Yeomen (possibly levied longbowmen in shorter campaigns) and up, which leaves out those really awesome looking Town militiamen. In fact, it leaves out any spearwielding infantryunits, which are the natural first line of defence. Is this intended, or otherwise you could perhaps add another Yeomen unit whom wield spears w/wo shields or shorter pikes? I stress that I do not want to put any more pressure on your increadibly skilled unitmoddeler, and I can certainly cope without such an unit, I will definetly play this mod nonetheless. But in my point of view, it would be a nice addition. What do you think?
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We might alter slightly certain units but we will have another recruitment and building system (when i'll get time, I'll write those new features). About militia, their main task were to defend settlements and bolster armies during military campaign but they were the units the commander will based on, generally, they will retreat if they start to have casualties and at that period, the militia were equipped with what they could afford, a spear, the oldest weapon, was very cheap to produce and was still efficient until the advent of the heavy plates. The militia will also be balanced for their main use, using hem in an army will really make them expensive and a waste of men since most of them weren't trained well. However we will consider your suggestion.![]()
Very nice, although I HATE that checkered blue-yellow pattern. :/
Col.32 For an independent Cornish, and English Parliment, within a U.K. that Includes Scotland!
I love how brownish red was used for most of the units instead of bright red, awesome stuff. +rep to the creator.
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