Marka Modding Team - Ruischi Total War
Dejawolf - M&B Open Source
Narf of Picklestink - M&B Open Source
Yamabusi - M&B Open Source
Shredzorz - M&B Open Source
Looks awesome! Thanks for sharing that, can't wait
great rep +
This is the best unit roster I've seen for England, by far. Both graphics and research are absolutely tops! I especially like the men-at-arms (which, I assume, will have later armour upgrades?). Also, the strat-map characters look fantastic!
You have a new fan.
Holy cow, those're some of the best units I've seen! I'm in love with how historically accurate they are, they look so raw, and the fact that you're mixing it up with the units having multiple weapons in one battalion is fantastic, it's so authentic. Great job!
I really want to see this mod go far. This might be considered a "noob" question to ask, but how far along is this mod, generally speaking?
Last edited by Duke of Lancaster; November 15, 2011 at 08:21 PM.
I said it in the main thread when this was just a WIP and without its own forum, so I'll say it here too: WOW! So many other factions have gotten overhauled with mod teams devoting time to the Russians, Byzantines, Islamic factions, Hungarians, Poles, Lithuanians, and even Norse...so it is gratifying to see a team create such superb examples of English troops from the High Middle Ages period, and I cannot wait to shoot down some Scots and Frenchmen with those Yeomen Archers (no offense to either of those two nationalities, especially since we've yet to see what the team will create for them as well.)
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I must say that I'm impressed here team
Units are amazing!
As Ive stated before, I think that these units are increadibly well done and grounded in reality, which I truly admire. I only have one wondering though. Historically, militias were mostly used for regional (or in times of great need) national defence. They were never really used for territorial expansion as far as my knowledge reaches me. So if you should play it historically, which I tend to do, the only units you would bring into conquest would be the upper tier units, from Men-at-arms and Yeomen (possibly levied longbowmen in shorter campaigns) and up, which leaves out those really awesome looking Town militiamen. In fact, it leaves out any spearwielding infantryunits, which are the natural first line of defence. Is this intended, or otherwise you could perhaps add another Yeomen unit whom wield spears w/wo shields or shorter pikes? I stress that I do not want to put any more pressure on your increadibly skilled unitmoddeler, and I can certainly cope without such an unit, I will definetly play this mod nonetheless. But in my point of view, it would be a nice addition. What do you think?
The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial
Very nice, although I HATE that checkered blue-yellow pattern. :/
Col.32 For an independent Cornish, and English Parliment, within a U.K. that Includes Scotland!
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