dont worry about missing files im doing some checking and uploading
dont worry about missing files im doing some checking and uploading
should be possible , and guys make sure you get a 'click yes to all' every time you add a part , also Bi or bi should not make any difference as these files have been the same from the start ,also if you play on barbarian invasion there is no need to install the alexander patch ,it is possible there is a problem running on bi and i am looking at it as i speak , cheers
ok iv tested on rtw gold bi exe oim and no problems , all files are reuploaded and must be instaled in order , good luck
Last edited by GRANTO; December 26, 2011 at 12:02 PM.
just tried again,still freezes my PC,suspect a bug on gamefront tied to this IP adress,will have to wait till i get a new computer.
I installed the new patch, but I still experience a CTD when I click to end the turn.
I should also add, that there is an instruction in the installation telling us to delete the "operationan "nm"", which is what I did. Is that correct?
Since I have never played Rome before I would like to ask a few questions. I would love to play with better AL but what exactly would I lose. The nogai horde will completely disappear from the game or I just won't be able to play them? What is hording? Is it a possibility to take my "people" and move to other area after loosing all my settlements? What does swimming do ? Can my cavalry units swimm? Is it usefull in the mod?
Apologies for the delayed response ... but if you wear a siege guns, is that they are at least two batteries (with one, you do nothing, night or day), and uses the same, first, to blast the nearby towers (in OiM the ballista towers are activated is not difficult to turn them off, but the siege would be easily won by the human attacker), first burst on the towers, and uses the two batteries together on each target (not separated), when it breaks 2 towers closest to the points where attack your towers or ladders, then turn with your two cannons at the entrance gate to override gate ballista ... In OiM, use the cannons to break down the walls, it's just a waste.
greetings.
Wow, great mod! I'm a big fan of the time period, as it was the golden age of Poland! No total war game ever managed to capture the importance of Poland in European history... Medieval touched upon it, but Poland truly emerges as an imperial power during the Renaissance. It's really fun trying to prevent and quell the uprisings in Ukraine.
Thank you for both the English translation and RS environments package!
cheers enjoy ,i am currently focusing on tha ai behaviour at the moment and have made a script similar to the one in res bellicae tw this script resets the ai during a battle making it make different choices and adapt to the battle better and to try flanking movements , tests are looking very good and i will impement it into this mod as soon as im happy with it
yeah , theres certainly a noticable difference in the ai changing its mind , the script seems to reset the ai and it makes a new plan , still lots of testing to do but very in interesting indeed , if anything so far its making the battles more unpredictable as the ai seems to change course and pull back and flank , so we shall see