Results 1 to 10 of 10

Thread: fire_by_rank - need to remove the rotation of ranks but keep volley firing

  1. #1

    Default fire_by_rank - need to remove the rotation of ranks but keep volley firing

    For a 19th century mod I want my units to fire (quite) simultaneously but I don't want the ranks to rotate.
    I dunno if it's hardcoded but it would be great if it could be changed like with the weapons animation sets.

    any ideas?

    Creator of Isandlwana 1879 - The Thin Red Line for M2TW (Kingdoms) & Contributor to African Conquest:Total War

  2. #2
    Moon's Avatar Centenarius
    Join Date
    Oct 2008
    Location
    The dark side
    Posts
    878

    Default Re: fire_by_rank - need to remove the rotation of ranks

    Remove this , fire_by_rank in the export_descr_unit.

  3. #3

    Default Re: fire_by_rank - need to remove the rotation of ranks

    You misunderstood me. I need the units to fire volleys and this can only be achieved by writing "fire_by_rank" in the EDU. What I don't want is the ranks rotating.

    Creator of Isandlwana 1879 - The Thin Red Line for M2TW (Kingdoms) & Contributor to African Conquest:Total War

  4. #4
    alreadyded's Avatar Work up a #6 on 'em!
    Join Date
    Mar 2009
    Location
    Stayin' Alive
    Posts
    2,833

    Default Re: fire_by_rank - need to remove the rotation of ranks but keep volley firing

    Maybe try removing these entires from descr_skeleton;

    Code:
    ;;;;;;;;;;;;;;;;;; Weapon
    
    
    type		MTW2_Musket_Primary
    suppress_refpoints_warning
    
    anim		default							data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
    anim		stand_a_idle					data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
    anim		stand_a_to_ready				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
    anim		stand_b_to_ready				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
    anim		stand_c_to_ready				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
    
    anim		ready							data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
    anim		ready_to_stand_a				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
    
    anim		attack_missile_ready			data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
    anim		attack_missile_hold				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
    anim		attack_missile_release			data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
    
    anim		attack_missile_reload			data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas

    If that doesn't work I don't think it is possible without actually editing the animations themselves, which is a lot of work that has nothing to do with coding.
    Last edited by alreadyded; November 03, 2011 at 09:43 PM.

  5. #5
    Moon's Avatar Centenarius
    Join Date
    Oct 2008
    Location
    The dark side
    Posts
    878

    Default Re: fire_by_rank - need to remove the rotation of ranks but keep volley firing

    There i was thinking i was being smart and you went all technical on me, i'm sure there must be a way to do what you want, but alas i know not.

  6. #6

    Default Re: fire_by_rank - need to remove the rotation of ranks but keep volley firing

    @alreadyded
    thnx, are u sure these anims are the ones used and not otherwise referred to, also? Whatever ... I'll give it a try. And changing the anims shouldn't be such a problem, either, I think. Just taking an idle anim and renaming then.

    @Moon
    no prob mate ... my first topic line was a bit misleading, I guess. thnx anyways ...

    Creator of Isandlwana 1879 - The Thin Red Line for M2TW (Kingdoms) & Contributor to African Conquest:Total War

  7. #7
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,752

    Default Re: fire_by_rank - need to remove the rotation of ranks but keep volley firing

    Ask Point Blank - he has excellent animations that solve this problem without the use of fire_by_rank.

  8. #8
    Moneybags14's Avatar Ordinarius
    Join Date
    May 2010
    Location
    United States
    Posts
    709

    Default Re: fire_by_rank - need to remove the rotation of ranks but keep volley firing

    Quote Originally Posted by Taiji View Post
    Ask Point Blank - he has excellent animations that solve this problem without the use of fire_by_rank.
    This is not an easy task as Point Blank is on another TWC hiatus

  9. #9
    alreadyded's Avatar Work up a #6 on 'em!
    Join Date
    Mar 2009
    Location
    Stayin' Alive
    Posts
    2,833

    Default Re: fire_by_rank - need to remove the rotation of ranks but keep volley firing

    Quote Originally Posted by Isandlwana View Post
    @alreadyded
    thnx, are u sure these anims are the ones used and not otherwise referred to, also? Whatever ... I'll give it a try. And changing the anims shouldn't be such a problem, either, I think. Just taking an idle anim and renaming then.
    I am not sure, I don't even know if those are the animations that cause the rotation. I just saw your question and spent 30 seconds checking it out, and those look like they could be it (I didn't see anything else that could be). If they are then deleting or renaming an idle animation is all you need to do, if they aren't then it will be more complicated than that. It is worth a try though, just make sure you repack your animations every time after editing descr_skeleton.
    Last edited by alreadyded; November 06, 2011 at 09:02 PM.

  10. #10

    Default Re: fire_by_rank - need to remove the rotation of ranks but keep volley firing

    Ah, ok, then. I just hoped you might know for sure. The reason why I'm sceptical is that there are way more specialised movement sequences used in the game than these three entries could be sufficient for.

    Creator of Isandlwana 1879 - The Thin Red Line for M2TW (Kingdoms) & Contributor to African Conquest:Total War

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •