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Thread: Warhammer Fantasy: MTG (Custom Cards)(Beastmen done)

  1. #41

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Ogre Kingdoms are done)

    They were more fun to create than some of the other factions (Beastmen.....). Plus they are characterful (Much like the orcs).

    Also: High Elves are up. See the first page.
    Last edited by Ulysses S. Grant; November 10, 2011 at 02:00 PM.
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  2. #42

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Skavens are done)

    The Skaven are up. See the first post.
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  3. #43

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Skavens are done)

    Love the skaven. But, snitch having a lower attack than queek? Really?


  4. #44

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Skavens are done)

    Queek beats down Skaven assassins on a regular basis. Thats and Sniktch doesn't really need it.
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  5. #45

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Skavens are done)

    Quote Originally Posted by Ulysses S. Grant View Post
    Queek beats down Skaven assassins on a regular basis. Thats and Sniktch doesn't really need it.
    Yea, but sniktch isn't any old assassin

  6. #46

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Skavens are done)

    And Queek is the Skaven's greatest living warrior (With a weird aura of destiny about him). Sniktch relies a lot on his stealth.
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  7. #47

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Skavens are done)

    Quote Originally Posted by Ulysses S. Grant View Post
    And Queek is the Skaven's greatest living warrior (With a weird aura of destiny about him). Sniktch relies a lot on his stealth.
    If it had been me, I'd have given him a really high attack, but low defense.

  8. #48

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Skaven are done)

    EDIT: Stuff has changed.
    Last edited by Ulysses S. Grant; November 15, 2011 at 04:18 PM.
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  9. #49

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Skaven are done)

    Isnt a 'white' wizard a 'light' wizard? Always used to be that way.

  10. #50

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Skaven are done)

    It can be either one.
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  11. #51

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Wood Elves are done)

    Wood Elves are up. See the first post.
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  12. #52

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Dwarfs are done)

    Dwarfs are up. See the first post.
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  13. #53

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(The Empire is done)

    The Empire are up. See the first post.
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  14. #54
    Pantsalot's Avatar Senator
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    Default Re: Warhammer Fantasy: MTG (Custom Cards)(The Empire is done)

    I like a very good bit of the Empire, some
    of the things are done quite perfectly & I
    very much like how you added the likes of
    Grundel's defenders in the legendary units but
    I have a few quarries:
    1. Warriors Priests are not known for being strong, I think it might be worth lowring one of their stats by one
    2. Empire Knights in Fantasy can have a +1 armour save that makes them VERY stubborn to kill, a /3 is a bit low in representing that, should at least be 4 in my opinion.
    3. I hope you can review the swordsmen, halbediers, spearmen & freecompany, I don't think their differences are too well represented fairly.
    4. I've not come across dominion, & I'm not too understanding of the rule because it seems like Grundel's defenders could get overly powerful if that player were to have a lot of lands, fair enough game-wise but doesn't seem representive of them if they can get overly powerful..

  15. #55

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(The Empire is done)

    Domain means you get +1/+1 for each basic land type among lands you control, not the number of lands you control. Basically if you control 3 plains, a mountain and 4 forests they would gain +3/+3 because you control a forest, plains and a mountain. It counts types of basic land, not the number of each you have.
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  16. #56
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    Default Re: Warhammer Fantasy: MTG (Custom Cards)(The Empire is done)

    Ah not too bad, though how is that
    relevant to Grundel's defenders? (:/
    How about number of artefacts you control
    instead or for every 2 artefacts?

  17. #57

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(The Empire is done)

    You have to know the background for Grundels Defenders. They were banded together to defend Nuln from the Goblin Warlord Grom. Drawn from a mix of states and noble families it was very diverse. Thats what the rule Domain represents. The Overkill rule represents them defending batteries of warmachines while they pound the enemy.
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  18. #58
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    Default Re: Warhammer Fantasy: MTG (Custom Cards)(The Empire is done)

    I doubt that's too suitable, it's like having
    a mixed Empire army & not like the Empire's
    all that diverse in landscape nor have very
    inhospitable terrain for such to be justified.

  19. #59

    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Orcs and Goblinss done)

    Orcs and Goblins are up. See the first post.
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  20. #60
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    Default Re: Warhammer Fantasy: MTG (Custom Cards)(Orcs and Goblins done)

    This would make an amazing mod for Duels of the Planeswalkers.

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