They were more fun to create than some of the other factions (Beastmen.....). Plus they are characterful (Much like the orcs).
Also: High Elves are up. See the first page.
They were more fun to create than some of the other factions (Beastmen.....). Plus they are characterful (Much like the orcs).
Also: High Elves are up. See the first page.
Last edited by Ulysses S. Grant; November 10, 2011 at 02:00 PM.
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The Skaven are up. See the first post.
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Love the skaven. But, snitch having a lower attack than queek? Really?
Queek beats down Skaven assassins on a regular basis. Thats and Sniktch doesn't really need it.
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And Queek is the Skaven's greatest living warrior (With a weird aura of destiny about him). Sniktch relies a lot on his stealth.
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EDIT: Stuff has changed.
Last edited by Ulysses S. Grant; November 15, 2011 at 04:18 PM.
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Isnt a 'white' wizard a 'light' wizard? Always used to be that way.
It can be either one.
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Wood Elves are up. See the first post.
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Dwarfs are up. See the first post.
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The Empire are up. See the first post.
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I like a very good bit of the Empire, some
of the things are done quite perfectly & I
very much like how you added the likes of
Grundel's defenders in the legendary units but
I have a few quarries:
- Warriors Priests are not known for being strong, I think it might be worth lowring one of their stats by one
- Empire Knights in Fantasy can have a +1 armour save that makes them VERY stubborn to kill, a /3 is a bit low in representing that, should at least be 4 in my opinion.
- I hope you can review the swordsmen, halbediers, spearmen & freecompany, I don't think their differences are too well represented fairly.
- I've not come across dominion, & I'm not too understanding of the rule because it seems like Grundel's defenders could get overly powerful if that player were to have a lot of lands, fair enough game-wise but doesn't seem representive of them if they can get overly powerful..
Domain means you get +1/+1 for each basic land type among lands you control, not the number of lands you control. Basically if you control 3 plains, a mountain and 4 forests they would gain +3/+3 because you control a forest, plains and a mountain. It counts types of basic land, not the number of each you have.
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Ah not too bad, though how is that
relevant to Grundel's defenders? (:/
How about number of artefacts you control
instead or for every 2 artefacts?
You have to know the background for Grundels Defenders. They were banded together to defend Nuln from the Goblin Warlord Grom. Drawn from a mix of states and noble families it was very diverse. Thats what the rule Domain represents. The Overkill rule represents them defending batteries of warmachines while they pound the enemy.
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I doubt that's too suitable, it's like having
a mixed Empire army & not like the Empire's
all that diverse in landscape nor have very
inhospitable terrain for such to be justified.
Orcs and Goblins are up. See the first post.
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This would make an amazing mod for Duels of the Planeswalkers.