Reduced the max number of heretics on the campaign map from 50 to 15.
Reduced the max number of witches on the campaign map from 20 to 5.
Reduced the max number of Inquisitors on the campaign map from 20 to 10.
Inquisitors should start to appear around turn 20. (Most reductions have been made specifically for the scale of the campaign map and to reduce agent spam by the AI).
Reduced the maximum number of Priests that can be recruited from each temple level to 1 (one) for each level.
Reduced the maximum number of Spy’s that can be recruited from each tavern level to 1 (one) for each level.
Reduced the maximum number of Assassins that can be recruited from each tavern level to 1 (one) for each level.
Priests can only be recruited from level 2 temples or more.
Diplomat can only be recruited from level 2 city halls or more.
Spy’s can only be recruited from level 2 taverns or more.
Assassins can only be recruited from level 3 taverns or more.
Adjusted the subterfuge level of spy’s to make spying on settlements, characters and armies harder.
Priest’s upkeep wage has been decreased from 100 to 50.
Admirals no longer take any upkeep wages.
To call a Jihad requires a priest piety level of 6 or higher.
Reduced the max level of disbandment on Crusades and Jihads from 20% to 10%.
Reduced the battle attack strength of Crusades and Jihads from 80% to 40%.
Reduced the movement_points_modifier of crusades and Jihads from 2 to 1.4
Jihads are most likely to be called (by the AI) on turn 30 or higher.
Increased the population upgrade point and population limit for castle/settlement levels. (This allows settlements to be more developed before upgraded to the next level and slows down the levelling up of settlements, from village all the way to huge city.
Greatly reduced the agriculture levels of all regions from vanilla and for new regions made. (This will slow down the population growth, giving factions more time to build constructions inside their castles/settlements. It also makes sacking settlements much more devastating to recover from).
Reduced the effect of corruption on settlement income tax, meaning settlements far away from the capital will bring in a closer to normal income as they should (Varies on map size).
Forts are now indestructible, but cost more to build.
Forts can now support any 2 units with free upkeep.
Certain units are phased out of the recruitment tree. (As more advanced buildings are constructed, units like peasants, cog’s and ballista’s are removed and cannot be recruited).
Reduced the number of Siege weapons that can be recruited per turn.
Reduced the number of ‘very weak’ units available throughout the recruitment tree. (Weak/near useless units such as peasants are harder to recruit in large numbers [both for Human and AI]).
Siege weapon recruitment has been changed to give a huge incentive for human and AI players to upgrade their siege workshops. Higher levels of siege workshops produce a larger variety of siege weapons and better siege weapons become available.