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Thread: The Battle of Flanders

  1. #1
    Agamemnon's Avatar Comes Limitis
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    Default The Battle of Flanders

    Dutch:
    50 Galleys (light veteran warships)

    VS

    Valois:
    100 Galleys (Standard/Galley) $150,000
    25 Warships (Reinforced Veteran/Warship) $400,000
    10 Battleships (Standard/Battleship) $100,000
    20 Battleships (Reinforced Veteran/Battleship) $800,000

  2. #2
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    Default Re: The Battle of Flanders

    I have no clue how naval battles work in this period, so I will say that the fleet is to surround the enemy and destroy every last ship at all costs. Permission to use the Galleys to ram the enemy is granted.

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    Agamemnon's Avatar Comes Limitis
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    Default Re: The Battle of Flanders

    Basically, you sail up, fire some arrows and ballistae, and then ram them and board.

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    Default Re: The Battle of Flanders

    I'm not going to board them when they have an entire army on board. -_-

    Plan

    Sail in a straight formation through theirs and disrupt their co-ordination, use fire arrows to set them on fire and use the galleys to ram them when an opportunity is sighted.

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    Agamemnon's Avatar Comes Limitis
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    Default Re: The Battle of Flanders

    Okay then.

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    Default Re: The Battle of Flanders

    1st Phase:
    Arrow barrage works for a time, but eventually the Dutch close and board.

    Valois:
    -10 Galleys (3 sunk, 7 captured)

    Dutch:
    -10 Galleys (sunk)
    +7 Galleys (captured)

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    Default Re: The Battle of Flanders

    Orders

    Commandeer all captured Vessels, using them for ramming the Dutch at full sail.

    Use the Veteran Ships to big mopping up any strong resistance and the rest to surround and pick off the rest whilst ramming any which are trying to board our ships.

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    Default Re: The Battle of Flanders

    2nd Phase:
    Works out pretty well, though the Dutch marines are insanely good (having an army on board) and they quickly are able to commandeer all the ships that try to ram them.

    Valois:
    -10 Warships (2 destroyed, 8 captured)
    -5 Battleships (1 destroyed, 4 captured)

    Dutch:
    -15 Galleys (destroyed)
    +8 Galleys
    +4 Battleships

    OOC: You've got one phase left, then the army can land.

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    Default Re: The Battle of Flanders

    OOC: -_-

    Keep distance from the ships with the troops on, using EVERYTHING to fire flaming arrows at them. Losses are irrelevant, their army must drown.

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    Default Re: The Battle of Flanders

    Phase 3:
    Works great until the survivors get to a harbour and land. You'll be facing a much smaller force though.

    Dutch:
    -39 Galleys
    -all their army except the pikemen, knights, cavalry, and archers

    Valois:
    -20 Galleys

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    Default Re: The Battle of Flanders

    The Royal Army is to surround the enemy and keep them trapped in the harbour, putting up wooden spikes for cavalry protection. The Catapults are to bombard them to bits.

    King Philip VI's Royal Army

    20,000 Vouglier (Elite/Pikemen) $1,440,000
    2,000 French Knights (Elite/Heavy Cavalry) $1,008,000

    10,000 Archers (Soldier/Archers) $280,000
    30,000 Medium Infantry (Soldier/Medium Infantry) $840,000

    100 Catapults (Professional/H. Artillery) $75,000

    62,100 Men

  12. #12
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    Default Re: The Battle of Flanders

    Err, I'll just say you lose 10,000 Medium Infantry and 5,000 Vouglier.


    Now, can you mod my battle with Sid?

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    Default Re: The Battle of Flanders

    OOC: Lol. If you don't think I'll be biased then I guess so. Just give me all the information I'll need clearly.

  14. #14
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    Default Re: The Battle of Flanders

    It's in the thread of the Second Battle of Londinium.

    And I doubt that you will be, if it's obvious that you are then I'll just delete the thread and try again. But, I'm really hoping I can win, since if I lose I pretty much lose the game, and Sid's not even playing the Scandinavians any more.

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