I enjoyed this game so much that I decided to write down my opinion, even though this game was release almost 2 years ago. I have never written a review before, so don't be overly critical!
Heavy Rain
Heavy Rain was released in February 2010 exclusively for PS3 and has since received critical acclaim by reviewers and gamers. Quantic Dream's game does not fall under the usual categories. I would describe it as an interactive movie, rather than a game. Let’s find out why and if this good or not.
Trailer:
Spoiler Alert, click show to read:
The Plot:
Heavy Rain follows the stories of four individual characters revolving around the mysterious kidnaps and murders of young children. The player gets to control each of the four characters in turn. The plot unfolds by chapters and follows a very interesting and innovative system which allows the player’s decisions to affect the next chapters. Whatever your decisions and however you play the game, Heavy Rain will adapt and continue. This system enhances replayability since you can experiment with different decisions and watch a different storyline. The only drawback is that the game-changing decisions are not obvious, which means that you are not sure what decisions of your will change the story and to what direction.
The characters:
Mainly there are 4 playable characters: the father of a missing child, an FBI investigator, a journalist and a private eye, each with his or her own agenda, . For the most part you will be following each one of them while in pursuit of their own goals, but sooner or later their paths will cross. At the push of the button, the character’s thoughts and emotions are displayed as bubbles around their heads. This is an excellent idea that gives depth to the characters. What I consider to be a drawback is that most of these thoughts and emotions are “cosmetics”, but few of them may trigger actions and it is not obvious what is what. I would prefer to be able to distinguish a thought that will trigger an action by the character from thoughts that are just there to tell me what is in the character’s head. At the end of the day you will get accustomed to your characters and grow fond of them despite their possible shortcomings or failures (some of which are results of your decisions in previous chapters) and this says a lot for the game.
Gameplay:
Well… there is not much to say about gameplay. For the most part you will be prompted to push buttons in order to keep the story going. This is well executed and adds to the immersion since you feel you are making things happen. In reality though, there is not much skill or thought involved. My sole grudge is related to being asked to frantically press a button during some action sequences, which I find silly. Otherwise, the developer’s approach proved to be very fitting to the game.
Bugs and glitches:
In what is for the most part a very refined product, the few inconsistencies tend to stick out rather badly. Moving the characters around may sometimes seem flawed; bumping on objects and walls due to poor controls and sudden camera shifts is just un-fitting to the game’s realistic atmosphere. Game-freezes are rare but existent. The worst bug though, which has been reported by a lot (not all however) players is that the game may become unable to continue from the last saved chapter. The only solution seems to be loading from a previous chapter (could be one chapter before the crash or seven in my case). These are not game-breaking glitches, but it is rather odd that they have not been fixed after 1.5 years since the release of an otherwise well polished game.
Graphics:
The quality of the game’s graphics ranges from good to outstanding. If you take a look at the extras you will find out that a huge amount of work is based on motion capture techniques and this really shows in-game. All the game characters, including the non-playable ones, are almost life like. The facial expressions are clear and the movements fluid and natural. The environments are pretty good, too, but usually nothing outstanding nor are there many jaw-dropping visual effects. This game is focused on people and their choices, so it makes perfect sense that the developers chose to prioritise the characters over the environment.
Audio:
I am absolutely satisfied with the audio presentation. The voice acting is clear and matching to the in-game characters. The music is also a perfect fit to the storyline and the tone follows the plot consistently. As a result, the characters’ emotions and dilemmas are convincingly conveyed to the player, who gets even more deeply immersed in the game.
Summary:
Graphics: A
Very satisfactory results with life-like characters.
Gameplay: C
This is not the reason you will be playing this game.
Audio: A+
Perfect fit.
Atmosphere: A+
The general direction of the game deserves special praise for its top quality.
Enjoyment factor:
I dare say it’s more likely to be struck by thunder than not enjoy this game.
Buy or not?
At it’s current price (October 2011) the answer is definitely yes.
Conclusion:
Heavy Rain is an exquisitely directed interactive amalgam of personal conflict and action sequences wrapped in an intriguing police story. Its faults are too few and sparse to have a significant effect on the player’s immersion as he/she watches the main characters evolve and the mystery unravel.