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Thread: Unofficial Bug/Balance/Suggestion List

  1. #1
    Ashigaru
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    Default Unofficial Bug/Balance/Suggestion List

    BUG/BALANCE/SUGGESTION LIST

    1. (Severe) Ability to create an infinite amount of veteran slots by doing three easy steps (I. Launch Shogun 2, II. Delete "Hand Mortars" veteran, III. Restart game). Doing so, the "Hand Mortars" will reappear in the veteran list once Shogun is restarted, and an extra slot will be given.

    2. (Severe) Pre-hotfix silver and gold players keep their veteran slots (bug which gave +50 instead of +10 every prestige I believe, correct me if I'm wrong), AND their general's cost is the same. However, new people who go into prestige will only get 10 extra veteran slots per prestige, AND their general will cost more. I think this really needs to be looked into. I would suggest that the bugged system pre-hotfix is kept, so that the general's cost is unaffected and you are given 50 extra veteran slots per prestige. That would actually make prestiging worthwhile, as it takes some time to level up to 10 and since the general will cost more, there will be many unbalances, especially in 5k battles, and for example a bronze vs gold battle will be in favour of the bronze player, as he'll have extra koku he could have spent on upgrades. This is especially annoying for competitive players, as for max effectiveness they will have to stay in bronze level 10. EDIT: Seemingly the general does not cost more in gold level 10 even after the hotfix, but the hotfix did say that it would cost more... Is this a bug?

    3. Retainer drop system. I personally do not like the way it is implemented, as with over 800 battles under my belt I still miss World-Weary, Blademaster, Heavenly Banner (I think that's how the retainer is called?) and some other retainers. I would say that a retainer should be given every 20 levels or so, but people who start out first should have a higher chance of getting them obviously.

    4. Retainer system. As of now, it heavily favours spears. Naginata samurai and naginata warrior monks rule the game right now, especially naginata samurai as they are able to, with all the proper retainers, beat down the katana samurai. This should not be the case, katana samurai should win against spear units, because the spear units are supposed to actually fight against cav. At the moment, naginata samurai veterans are very capable in melee (very comparable to katana samurai, I'd actually say that the naginata samurai can win), they can take care of cavalry very well, and they have higher armour. So technically, they have no weakness, especially as I believe their non-upgraded (vanilla) cost is the same.

    5. (Severe) Strange battle mechanic. Let's say, for example, that there are 2 cavalry units in melee, Great Guard vs Great Guard for example. They both charge each other, and once they are in melee, here is what you can do to gain an easy edge in the battle. You select your Great Guard, and then double click 10-20 meters in front of your cavalry unit, right past the enemy cavalry. A slaughter will ensue, your Great Guard demolishing the Great Guard your opponent has. In my opinion, if anything, this should be the other way around. I believe this works, in certain situations, with non-horse units (katana samurai, naginata warrior monks, etc)

    6. Uselessness of Great Guard. Before the September patch, not so many people used them as they were very expensive, now they're even more expensive and they're capped to 1. I have never seen anyone bring great guards in avatar mode after the September patch, so unit variety in battles has suffered.

    7. (Low) Ability to skip the intro completely (as in not even load it). I realize this may not be on the top of the list, of course, but if you're someone like me who starts Shogun up hundreds of times, it becomes annoying to keep pressing "Esc" to skip the intros. Can there not be an option somewhere to select whether we want to see the intro every time we start the game, or skip it? Surely it shouldn't be something very hard to code compared to the other things.

    8. MSAAx2 does not work properly (selected troops are not properly displayed on the map, as in they're not highlighted correctly if at all on this AA setting). Maybe not everyone can reproduce it, but I personally have been able to, and so has a friend of mine.

    9. The DX9 and DX11 Benchmarks do not use the same settings, so it's a bit misleading. At least the "Balanced" benchmark is different, as on a good, DX11 capable card the Balanced DX9 benchmark produces slightly more FPS than the DX11 one, which is impossible of course as DX11 is more optimized for newer graphic cards. The reason why this happens is because, like I said, the graphic options used in the benchmarks differ for DX9 and DX11, which is very misleading. I believe a lot of people would think that Balanced DX11 vs Balanced DX9 would actually be tested on the same settings, except for the DirectX version. Correct me if I'm wrong.

    10. Units do not respond to orders. This is a bug that happened to me very recently, but very few times in total, which is a bug that is extremely difficult to reproduce of course.

    11. Freezing in battle list. I believe the screen freezes for everyone in the "room" of the battle (but I do not know in which case, I believe it happens when someone with a poor connection tries to join the game though) Most of the time, once the game is frozen, the only way to escape this issue is to do a CTRL+ALT+DEL and end the Shogun process.

    12. 5k funds balance. I don't think it is very well balanced, as it is possible to spam the new naginata attendants and sword attendants in 5k, making such an army very difficult to defeat in my opinion. Perhaps capping them could be a solution.

    13. Extreme FPS hit once the melee battle ensues, zoomed out or not. I am not playing on ultra settings, but rather high settings, because ultra settings is unplayable once the melee battle starts. I don't know if this can be optimized or not, but I sure hope so. If it could be optimized more, I would definitely appreciate it, as I make YouTube videos and livestream sometimes, and I have a quite popular channel on YouTube (ThePrussianPrince). I would, of course, be able to produce higher quality videos if the FPS was better, as I wouldn't have to lower them to reach smoothness.

    14. I don't know if this is ATI graphic card related or not (I'm willing to believe it is possible though), but in custom battle, large funds and large unit size, 3v3-4v4 causes strange animation stuttering sometimes, and not very responsive mouse, even if the FPS is at 70-80. I don't believe this issue happens in online classic battles or avatar battles, but I may be wrong.

    15. Battle replays do not work properly sometimes (as in sometimes the winner is someone else lol). I'm pretty sure this has been stated plenty of times already, but I confirm this bug myself.

    16. Not sure if it's a bug or not, but I can only see people in the chat who have the same Region as me on Steam I believe. This can be annoying, especially when there are only 2-3 others from your region. I suggest showing every player that's in the multiplayer chat at that time in the list, regardless of region.

    17. Matchmaking problems. It happened 2-3 times to me that with just "Land" selected in the set-up team menu and disallowing others to join the team, I was put in a 2v3 with my friend. Strange and very rare, but it has happened.

    18. The MM selection window that pops up with the six options for battle types no longer saves which choices are made the last battle that was played (say Land, siege, 1v1, and drop-in were selected). Next battle would only have land and 1v1 (crzyrndm's submission)

    19. (Severe) Much like the first issue presented by me, it is possible to gain more than one veteran slot each restart. You can see that the other DLC units (not Hand Mortars) cannot be deleted at a glance, but if you add those veterans to your army, and then you select them from the veteran list (not your army composition list) you will find that you can delete them. Restart the game, and it is possible to gain over 10 veteran slots like this, every time you do it.

    20. The screen where army compositions and clans are selected for classic battles can sometimes be misleading, as it can, rarely though, display a clan that the opponent has not actually taken. I am not entirely sure what causes this, but I, personally, have experienced this bug 3-4 times before. It's not frequent, so that's fine.

    21. Hosted classic battles do not appear under filter "All". (Submitted by VersionLangley and confirmed by me)

    22. MP campaign desync, unable to progress past turn 50. (Submitted by fumle)

    23. Tetsubo warrior monk hero is not regarded as a monk, and as such monk retainers do not affect this unit, possibly sword retainers as well. (Submitted by fumle)

    24. Shogun 2 main menu uses an abnormal amount of VRAM, and highly stresses the computer to produce as many FPS as it can. I suggest capping the main menu FPS to 60 and/or optimizing the main menu so that it isn't such a resource hog. I believe my computer works harder in the menu, than in the actual battles.

    25. Enable silent notifications to players when the graphics get downgraded. Just noting what is downgraded in gfx.log is not enough, as a lot of people, I believe, are not even aware of its existence or that if their settings get downgraded at all. Simple text appearing on the screen should do it. Regarding this issue, I also suggest adding a checkbox in the graphics options which allows you to force graphic settings regardless of whether the game wants to downgrade the graphics or not.

    26. Reviving dead units. There is a video of this on YouTube (not mine), which I think speaks for itself: http://www.youtube.com/watch?v=OgRF-W8ABs0

    27. Pre-patch stats for naginata warrior monks in classic battles. (Submitted by VersionLangley)

    28. State academy in Kyoto province has no encyclopedia page. (Submitted by Plumo)

    29. On ultra high detail: waves (near the coastline) show white lines, through the waves. (Submitted by Plumo)

    30. Classic battle caps. No heavy gunner cap? No long yari ashigaru cap? I think those units need to be capped in classic battles as well, asides from other ones like naginata warrior monks.
    Last edited by PrussianPrince; October 27, 2011 at 11:58 AM.

  2. #2
    spicykorean's Avatar Ishiyumi no shashu
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    Default Re: CA Customer Support

    For now, our only channel is CraigTW.
    Another Shogun2 Commentary

    daelin4:
    Post edited. -Craig
    CraigTW:
    I don't like to reopen threads, but I honestly think there are some legit points in the original thread, which I'll reopen.

  3. #3
    CraigTW's Avatar Creative Assembly
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    Default Re: CA Customer Support

    SEGA customer support usually handle general customer support queries, but there's no reason why you can't bring stuff to me. My door is always open. Whenever people do (it happens regularly), I make sure QA log an issue and it gets looked at.

    Obviously there are a lot of requests and I can't always respond individually, but stuff does get logged. We are definitely aware of the issues that are out there and I fight to make sure they're looked at by the dev team.
    Last edited by CraigTW; October 24, 2011 at 04:55 AM.

  4. #4
    Sukauto
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    Default Re: CA Customer Support

    Quote Originally Posted by CraigTW View Post
    SEGA customer support usually handle general customer support queries, but there's no reason why you can't bring stuff to me. My door is always open. Whenever people do (it happens regularly), I make sure QA log an issue and it gets looked at.

    Obviously there are a lot of requests and I can't always respond individually, but stuff does get logged. We are definitely aware of the issues that are out there and I fight to make sure they're looked at by the dev team.
    This is just one of the many reasons I love this franchise. Most games you might get a monthly statement from the devs of a game, but with TW they actively monitor forums and directly respond. I've only played one other game with that kind of hands on commitment.

    So I guess to answer the OPs question... you have it right here.

  5. #5
    Ashigaru
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    Default Re: CA Customer Support

    Hello, I appreciate the fact that you are willing to listen to me, and so I will bring up a few issues that I would like to be fixed. This list I made includes both bugs and balance issues.

    1. (Severe) Ability to create an infinite amount of veteran slots by doing three easy steps (I. Launch Shogun 2, II. Delete "Hand Mortars" veteran, III. Restart game). Doing so, the "Hand Mortars" will reappear in the veteran list once Shogun is restarted, and an extra slot will be given.

    2. (Severe) Pre-hotfix silver and gold players keep their veteran slots (bug which gave +50 instead of +10 every prestige I believe, correct me if I'm wrong), AND their general's cost is the same. However, new people who go into prestige will only get 10 extra veteran slots per prestige, AND their general will cost more. I think this really needs to be looked into. I would suggest that the bugged system pre-hotfix is kept, so that the general's cost is unaffected and you are given 50 extra veteran slots per prestige. That would actually make prestiging worthwhile, as it takes some time to level up to 10 and since the general will cost more, there will be many unbalances, especially in 5k battles, and for example a bronze vs gold battle will be in favour of the bronze player, as he'll have extra koku he could have spent on upgrades. This is especially annoying for competitive players, as for max effectiveness they will have to stay in bronze level 10.

    3. Retainer drop system. I personally do not like the way it is implemented, as with over 800 battles under my belt I still miss World-Weary, Blademaster, Heavenly Banner (I think that's how the retainer is called?) and some other retainers. I would say that a retainer should be given every 20 levels or so, but people who start out first should have a higher chance of getting them obviously.

    4. Retainer system. As of now, it heavily favours spears. Naginata samurai and naginata warrior monks rule the game right now, especially naginata samurai as they are able to, with all the proper retainers, beat down the katana samurai. This should not be the case, katana samurai should win against spear units, because the spear units are supposed to actually fight against cav. At the moment, naginata samurai veterans are very capable in melee (very comparable to katana samurai, I'd actually say that the naginata samurai can win), they can take care of cavalry very well, and they have higher armour. So technically, they have no weakness, especially as I believe their non-upgraded (vanilla) cost is the same.

    5. (Severe) Strange battle mechanic. Let's say, for example, that there are 2 cavalry units in melee, Great Guard vs Great Guard for example. They both charge each other, and once they are in melee, here is what you can do to gain an easy edge in the battle. You select your Great Guard, and then double click 10-20 meters in front of your cavalry unit, right past the enemy cavalry. A slaughter will ensue, your Great Guard demolishing the Great Guard your opponent has. In my opinion, if anything, this should be the other way around. I believe this works, in certain situations, with non-horse units (katana samurai, naginata warrior monks, etc)

    6. Uselessness of Great Guard. Before the September patch, not so many people used them as they were very expensive, now they're even more expensive and they're capped to 1. I have never seen anyone bring great guards in avatar mode after the September patch, so unit variety in battles has suffered.

    7. (Low) Ability to skip the intro completely (as in not even load it). I realize this may not be on the top of the list, of course, but if you're someone like me who starts Shogun up hundreds of times, it becomes annoying to keep pressing "Esc" to skip the intros. Can there not be an option somewhere to select whether we want to see the intro every time we start the game, or skip it? Surely it shouldn't be something very hard to code compared to the other things.

    I would absolutely appreciate it if these issues would be solved, as I would really like to enjoy this game more (thanks for helping ensure its creation by the way). Is there any way I can become a tester, though? I'd be glad to help, and if there was any closer form of communication (chat, Skype, whatever) I believe I would be able to be of more help, and it's something I'm willing to do as I've already told you that I love this game. This is not the full list I can give, either, there is a lot more I can tell you about through a live chat.

    Please leave me a response and tell me if I was of any help. Thanks.

    (This is the PM I sent to CraigTW, in case he didn't receive it as it doesn't appear in my "Sent Messages" box.)

  6. #6
    CraigTW's Avatar Creative Assembly
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    Default Re: CA Customer Support

    Thanks PrussianPrince, this info is definitely useful and we appreciate you taking the time to list it. Any lists like these are always handy as QA can go through them one at a time and make sure we definitely are aware of the issues.

    QA are going through it now. I'll let you know if they have any particular comments about the issues you raised.
    Last edited by CraigTW; October 24, 2011 at 10:31 AM.

  7. #7
    Ashigaru
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    Default Re: CA Customer Support

    No problem, anything I can do to improve the game. I don't have ROTS DLC, so I can't say anything about any of its units and how they're balanced unfortunately. However, it's time to further lengthen the list I think, but the following bugs cannot be easily triggered I think:

    8. MSAAx2 does not work properly (selected troops are not properly displayed on the map, as in they're not highlighted correctly if at all on this AA setting). Maybe not everyone can reproduce it, but I personally have been able to, and so has a friend of mine.

    9. The DX9 and DX11 Benchmarks do not use the same settings, so it's a bit misleading. At least the "Balanced" benchmark is different, as on a good, DX11 capable card the Balanced DX9 benchmark produces slightly more FPS than the DX11 one, which is impossible of course as DX11 is more optimized for newer graphic cards. The reason why this happens is because, like I said, the graphic options used in the benchmarks differ for DX9 and DX11, which is very misleading. I believe a lot of people would think that Balanced DX11 vs Balanced DX9 would actually be tested on the same settings, except for the DirectX version. Correct me if I'm wrong.

    10. Units do not respond to orders. This is a bug that happened to me very recently, but very few times in total, which is a bug that is extremely difficult to reproduce of course.

    11. Freezing in battle list. I believe the screen freezes for everyone in the "room" of the battle (but I do not know in which case, I believe it happens when someone with a poor connection tries to join the game though) Most of the time, once the game is frozen, the only way to escape this issue is to do a CTRL+ALT+DEL and end the Shogun process.

    12. 5k funds balance. I don't think it is very well balanced, as it is possible to spam the new naginata attendants and sword attendants in 5k, making such an army very difficult to defeat in my opinion. Perhaps capping them could be a solution.

    13. Extreme FPS hit once the melee battle ensues, zoomed out or not. I am not playing on ultra settings, but rather high settings, because ultra settings is unplayable once the melee battle starts. I don't know if this can be optimized or not, but I sure hope so. If it could be optimized more, I would definitely appreciate it, as I make YouTube videos and livestream sometimes, and I have a quite popular channel on YouTube (ThePrussianPrince). I would, of course, be able to produce higher quality videos if the FPS was better, as I wouldn't have to lower them to reach smoothness.

    14. I don't know if this is ATI graphic card related or not (I'm willing to believe it is possible though), but in custom battle, large funds and large unit size, 3v3-4v4 causes strange animation stuttering sometimes, and not very responsive mouse, even if the FPS is at 70-80. I don't believe this issue happens in online classic battles or avatar battles, but I may be wrong.

    15. Battle replays do not work properly sometimes (as in sometimes the winner is someone else lol). I'm pretty sure this has been stated plenty of times already, but I confirm this bug myself.

    16. Not sure if it's a bug or not, but I can only see people in the chat who have the same Region as me on Steam I believe. This can be annoying, especially when there are only 2-3 others from your region. I suggest showing every player that's in the multiplayer chat at that time in the list, regardless of region.

    17. Kisho ninjas seem to be overpowered now, as a friend of mine has told me that their bombs cause too much morale damage, and that they managed to rout his veteran katana samurai which was at like 100 men remaining on large unit size, while his avatar was nearby and rallied as well.

    18. Limit bow cav, please. I faced a few times people who brought an all cav army (sort of like half bow cav vets, and half yari cav or something along those lines, so 8-9 bow cav and the rest yari cav). It's very difficult and tedious to deal with that, and I have never actually been able to beat it, even if I had high armour units. With all the upgrades, they are just extremely accurate and they have a lot of ammo, so spamming them would be very effective. Don't even get me started to what can happen when there is an archery dojo on the field.

    19. Matchmaking problems. It happened 2-3 times to me that with just "Land" selected in the set-up team menu and disallowing others to join the team, I was put in a 2v3 with my friend. Strange and very rare, but it has happened.

    I will also note that I'm using an ATI Radeon HD 5850, with the Catalyst 11.10 drivers. Please tell me if they're looking into what I'm writing now as well, if you wish to.
    Last edited by PrussianPrince; October 24, 2011 at 11:35 AM.

  8. #8
    Davidicus II's Avatar Supai
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    Default Re: CA Customer Support

    Quote Originally Posted by PrussianPrince View Post
    10. Units do not respond to orders. This is a bug that happened to me very recently, but very few times in total, which is a bug that is extremely difficult to reproduce of course.

    13. Extreme FPS hit once the melee battle ensues, zoomed out or not. I am not playing on ultra settings, but rather high settings, because ultra settings is unplayable once the melee battle starts. I don't know if this can be optimized or not, but I sure hope so. If it could be optimized more, I would definitely appreciate it, as I make YouTube videos and livestream sometimes, and I have a quite popular channel on YouTube (ThePrussianPrince). I would, of course, be able to produce higher quality videos if the FPS was better, as I wouldn't have to lower them to reach smoothness.
    The only times I've experienced #10 is when I've had a group of units which contained one of them routing. It actually took me a while to figure this one out, as I didn't pay close enough attention to the status of my troops. I had four katana samurai units grouped with yari ashigaru, who promptly routed when, apparently, they remembered they had left the stove on and had to rush back home. I selected the entire group and could not order my samurai to attack, but when I manually deselected the routing ashigaru, my commands went through. I'd think that normally, a routing unit would be automatically unselectable, and this may be where the bug lies. I'm using a few mods, including DMS, but if you're using vanilla and you have the same issue, check that your groups don't contain routing units.

    As for #13, I think this is just something that comes with the whole package and, while there may be some optimization CA can do, I don't think it will get much better. Shogun 2 is beautifully animated and rendered, but that beauty comes at a cost. Animation is destined to stutter and slow down in mass melee because there are thousands of motions occurring every second. As stated above, I have DMS and in the most recent release, Darth increased unit penetration so that men would charge deeper into the enemy unit and engage more foes at once. While it was certainly more epic, the FPS took a hit. Now, if you've got a super-PC that runs military simulations for breakfast, you won't notice much slowdown no matter what your settings are . I just zoom out whenever I'm looking at the main slaughter, then zoom in when I check on side skirmishes or limited engagements, which run very smoothly in comparison.

    Frankly, I'm just happy I can run the game smoothly at an aesthetically-acceptable level on a 4 year-old desktop . Props to CA for engine design, even if it still could be improved in some areas.

    Edit: Also props to you for creating such an exhaustive list. While most of your concerns rest with multiplayer and I can't comment on that aspect of the game, it's nice to see constructive criticism. I'm sure Craig appreciates it, too.
    Last edited by Davidicus II; October 24, 2011 at 05:27 PM.

  9. #9
    crzyrndm's Avatar Senshi
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    Default Re: CA Customer Support

    Nice constructive list. +rep for that

    I'd just like to add my own little annoyance of the MM selection window that pops up with the six options for battle types no longer saves which choices I made the last battle I played (say I selected Land, siege, 1v1, and drop-in. Next battle would only have land and 1v1)
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  10. #10
    AlfonsoVIII's Avatar Kamikaze
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    Default Re: CA Customer Support

    where is the proof that post patch prestige players pay more than the pre patch prestige? it should be 1800 across the board for all level 10 (bronze, silver, gold).
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  11. #11
    Ashigaru
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    Default Re: CA Customer Support

    @AlfonsoVIII:
    I was told that gold level 10 now costs 2300 by a trustable source. But if that information is wrong, I apologize.

    @crzyrndm:
    Thank you! When I think of new bugs to add to the list, I'll add them.

    @Davidicus II:
    Thanks! I'm using vanilla yeah, and the thing is that I tried to reselect them like 2-3 times and they still couldn't move as a whole. However, selecting them individually worked. So, that was weird, especially as there were no routing units.

    I personally believe there could still be plenty of optimization that can be done, especially as a huge melee blob causes many dips in FPS. And yes, I love the fact that even people with very old computers can run the game on the lowest settings (mind you, on the lowest settings it looks worse than Rome Total War, but it runs better than it I think). I'll continue my work when I find new bugs to add, and add to the OP.
    Last edited by PrussianPrince; October 25, 2011 at 01:37 AM.

  12. #12
    Ashigaru
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    Default Re: Unofficial Bug/Balance/Suggestion List

    Added issue #21 to the list, a quite severe issue that should be fixed in a hotfix in my opinion. Also added issue #22.
    Last edited by PrussianPrince; October 25, 2011 at 02:03 AM.

  13. #13
    VersionLangley's Avatar Kihei
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    Default Re: Unofficial Bug/Balance/Suggestion List

    Could you add that hosted classic battles do not appear under filter "all"

    This is quite important as with lack of global lobby chat like you mention, it impossible to have a casual classic game.

  14. #14
    fumle's Avatar Yari-hei
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    Default Re: Unofficial Bug/Balance/Suggestion List

    about #15, i belive replays is wokring as inteded. TW replays has as far as i remeber back bot recorded a "normal" replay, it onlty records the map, units and then the orders given. With the ranom factors, and some units getting bugged here and there etc. you quite often get a quite different result in the replay. Try play the replay again, and you will yet again get new results.
    im not sure what the intention is, perhaps the replay file is much smaller this way?

    anyways i can add another bug: Tebutso monk hero or whatever the name is, is not regarded as a monk (monk retainers don't affect him), actually im not sure if even sword retainers affect him...

    oh and ofc. there is still alot mp campaing desynch, me and my mate is unable to progress beyond turn 50. (yeah we allready know of the different "solutions" like going back 10 turns etc.), this is just to ensure CA is aware its still a problem for some.


    /Fumle
    Last edited by fumle; October 25, 2011 at 07:20 AM.
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  15. #15
    Ashigaru
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    Default Re: Unofficial Bug/Balance/Suggestion List

    Your bugs have been added to the list guys, thanks for submitting!

  16. #16
    Ishiyumi no shashu
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    Default Re: Unofficial Bug/Balance/Suggestion List

    +rep for constructive feedback

    I imagine the methods to reproduce the bugs are especially appreciated. This is often a sticking point, so any way you can help them out is great. Replication is the first step to resolution.

    No, I dont work for a game developer, but I do develop software and being told "x is broken" is useless. Being told "x is broken, here's how you break it" is infinitely better.
    Last edited by Charsi; October 25, 2011 at 09:18 AM.

  17. #17
    Ashigaru
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    Default Re: Unofficial Bug/Balance/Suggestion List

    Quote Originally Posted by Charsi View Post
    +rep for constructive feedback

    I imagine the methods to reproduce the bugs are especially appreciated. This is often a sticking point, so any way you can help them out is great. Replication is the first step to resolution.

    No, I dont work for a game developer, but I do develop software and being told "x is broken" is useless. Being told "x is broken, here's how you break it" is infinitely better.
    Thanks! Yes, I agree with you entirely, unfortunately I could not find out the exact way to reproduce some of issues I mentioned.

    If I were a software developer, I wouldn't wanna think about how to reproduce the bugs given, but rather be told how to. I may, in the end, not even find the way to reproduce it, and it's a huge waste of energy unless it's easy to be reproduced. (I may be a software developer in the future though, I'm only 17 years old at the moment xD)

    EDIT: added #26, #27, #28 to the list. Edited #17.
    Last edited by PrussianPrince; October 25, 2011 at 10:14 AM.

  18. #18
    Arilon's Avatar Shashu
    Join Date
    Jun 2011
    Posts
    158

    Default Re: Unofficial Bug/Balance/Suggestion List

    12 & 18 are obsolete, the Units are already capped

    17 well to play a ninja core is fun but risky and needs much skill + cav support,
    IMHO not really OP!

  19. #19
    Ashigaru
    Join Date
    Dec 2010
    Posts
    81

    Default Re: Unofficial Bug/Balance/Suggestion List

    Quote Originally Posted by Arilon View Post
    12 & 18 are obsolete, the Units are already capped

    17 well to play a ninja core is fun but risky and needs much skill + cav support,
    IMHO not really OP!
    12 & 18 are obsolete? Okay, does anyone else want to confirm this so I can remove those out of the list? Can someone check what's the cap of each of those units since I don't have them? Thanks.

    Not ninja core, ninja spam lol. The guy in the video had Fire Cav I think, and the rest were ninjas. You should not be able to win with any type of spam. Either cap ninjas, or lower the morale effect their bombs have, it's a little bit too much.

  20. #20
    VersionLangley's Avatar Kihei
    Join Date
    Jan 2010
    Posts
    1,031

    Default Re: Unofficial Bug/Balance/Suggestion List

    #12, the nag, and sword attendant are cap at 5-6 currently
    #18, the bow cav are indeed cap at 3, however, new unit mounted samurai (another horse archers) are not cap and they are as much annoyance as bow cav. So perhaps replacing bow cav with mounted samurai

    about #10,
    seem like players loose control of units in group that have other units routed. Meaning no orders can be given until the wanted unit is ungroup. This destroy micro significantly and need to be fix. Ungrouping them might be temporary solution for now
    Last edited by VersionLangley; October 25, 2011 at 03:21 PM.

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