Page 11 of 18 FirstFirst ... 23456789101112131415161718 LastLast
Results 201 to 220 of 343

Thread: Rarity's Carousel Boutique

  1. #201
    Raritу's Avatar ♢Pride and Passion♢
    Join Date
    Aug 2010
    Location
    Equestria
    Posts
    2,761

    Default Re: Rarity's Carousel Boutique

    Druid Priest



    Download

    The differences are minor between the factions, so I just make a general unit card.

    Will take a while till I can make a fancy update to the OP

    Hope you like it, and please tell me if there's any problem.

  2. #202
    Asgaroth's Avatar Kei kihei
    Join Date
    Mar 2011
    Posts
    1,758

    Default Re: Rarity's Carousel Boutique

    Thank you very much rarity !

    You helped us a lot with your work.

    I modded the Gaul priests a bit :

    I added them a chainmail , a checkered pattern and I whitened their beard so they look older a bit.

    Spoiler Alert, click show to read: 


    I just can't believe how detailed their actually are.

    I like your models very much !

  3. #203
    ElvenKind's Avatar Posts, not deeds...
    Join Date
    Apr 2012
    Location
    Croatia
    Posts
    2,080

    Default Re: Rarity's Carousel Boutique

    Quote Originally Posted by Raritу View Post
    Druid Priest



    Download

    The differences are minor between the factions, so I just make a general unit card.

    Will take a while till I can make a fancy update to the OP

    Hope you like it, and please tell me if there's any problem.
    Nice work +rep
    Proud supporter of TATW,MOS,PCP, DaC!! - TWC Guide for new members by Shankbot-New dowload links for PCP! -TATW Tech GUIDE by StealthFox - EK`s Install Thread -

  4. #204
    Gen.jamesWolfe's Avatar Chugen
    Join Date
    Jan 2008
    Location
    in my house.
    Posts
    2,320

    Default Re: Rarity's Carousel Boutique

    Now this isn't exactly a request--it's more a technical question, seeing as you clearly know something about skeletons: is it possible to change the point of impact of a melee weapon? or is it hard-coded somehow?

    as it is, I am trying to create a pikeman, who does not require a phalanx*, but who can still use a pike tactically to keep the enemy at a distance. so far, everything is OK: I've disabled the walking, I figured out a way of simulating people getting impaled on the pike tips, and well, almost everything the pikeman could actually do. That is, until I get to the part when it's time to engage in combat itself: the soldiers do absolutely nothing, and have no effect whatsoever, till the enemy opposite them men themselves is ~1-1.5 meters away, well inside the point of the pike (i.e. safe from being poked in RL). If I can get them to do damage on contact with the pike heads, my job would be complete. If not, at least a stab was taken at the problem.



    * I know, quixotic, but I have my reasons for trying.
    I haz a culler!! (really, who gives a darn? its totally meaningless, and it doesn't really accurately reflect who I am)


  5. #205
    Raritу's Avatar ♢Pride and Passion♢
    Join Date
    Aug 2010
    Location
    Equestria
    Posts
    2,761

    Default Re: Rarity's Carousel Boutique

    Quote Originally Posted by Asgaroth View Post
    Thank you very much rarity !

    You helped us a lot with your work.

    I modded the Gaul priests a bit :

    I added them a chainmail , a checkered pattern and I whitened their beard so they look older a bit.

    Spoiler Alert, click show to read: 


    I just can't believe how detailed their actually are.

    I like your models very much !
    Woah, they do look good with the chainmail, nicely done.

    Quote Originally Posted by ElvenKind View Post
    Nice work +rep
    Thank you kindly friend, much appreciated

    Quote Originally Posted by Gen.jamesWolfe View Post
    Now this isn't exactly a request--it's more a technical question, seeing as you clearly know something about skeletons: is it possible to change the point of impact of a melee weapon? or is it hard-coded somehow?

    as it is, I am trying to create a pikeman, who does not require a phalanx*, but who can still use a pike tactically to keep the enemy at a distance. so far, everything is OK: I've disabled the walking, I figured out a way of simulating people getting impaled on the pike tips, and well, almost everything the pikeman could actually do. That is, until I get to the part when it's time to engage in combat itself: the soldiers do absolutely nothing, and have no effect whatsoever, till the enemy opposite them men themselves is ~1-1.5 meters away, well inside the point of the pike (i.e. safe from being poked in RL). If I can get them to do damage on contact with the pike heads, my job would be complete. If not, at least a stab was taken at the problem.



    * I know, quixotic, but I have my reasons for trying.
    Interesting question, as I have wondered about it as well. I tried to find, but there doesn't seem to be a way to make this happen as far as I'm aware of. The length of the weapons doesn't matter much, as they only activate the attacking animations in a decent distance. Would be great to have a way to change this.

  6. #206
    Gen.jamesWolfe's Avatar Chugen
    Join Date
    Jan 2008
    Location
    in my house.
    Posts
    2,320

    Default Re: Rarity's Carousel Boutique

    thanks for the answer.

    would it be good if we continued this by PM? I don't wish to derail the thread.

    in the meantime: nice work!
    I haz a culler!! (really, who gives a darn? its totally meaningless, and it doesn't really accurately reflect who I am)


  7. #207
    Asgaroth's Avatar Kei kihei
    Join Date
    Mar 2011
    Posts
    1,758

    Default Re: Rarity's Carousel Boutique

    Woah, they do look good with the chainmail, nicely done.
    Thank you !

    I also remade some of the other units you made to. You will see them after we release the mod or start releasing factions.

    Thank you very much for the help Rarity !

  8. #208
    Raritу's Avatar ♢Pride and Passion♢
    Join Date
    Aug 2010
    Location
    Equestria
    Posts
    2,761

    Default Re: Rarity's Carousel Boutique

    Quote Originally Posted by Gen.jamesWolfe View Post
    thanks for the answer.

    would it be good if we continued this by PM? I don't wish to derail the thread.

    in the meantime: nice work!
    Quote Originally Posted by Asgaroth View Post
    Thank you !

    I also remade some of the other units you made to. You will see them after we release the mod or start releasing factions.

    Thank you very much for the help Rarity !
    Glad that I can do something.

    Quote Originally Posted by nhinhonhinho View Post
    Ahem more request before I'm off until next week

    The once i post in the previous pages is the first priority

    Next once is

    The marine

    He wear this hat: made by rattan with iron top

    http://i602.photobucket.com/albums/t...ire/Clip-4.jpg

    Normal black clothes

    Armor is thick padded clothes armor like this.

    http://odakamai.files.wordpress.com/.../taipet043.jpg

    Carry machete and javelin

    Big round shield made by wood. The shield have black color, 1 white outstrip, and have the Lac bird like this in the center

    The bird http://i602.photobucket.com/albums/t...im-laccopy.jpg
    Something like this, perhaps?
    Spoiler Alert, click show to read: 


  9. #209
    nhinhonhinho's Avatar Senshi
    Join Date
    Dec 2009
    Location
    Việt Nam (Vietnam). Hồ Chí Minh city
    Posts
    1,484

    Default Re: Rarity's Carousel Boutique

    Good model in general but can you change the shield?

    The shield need to be enlarge and have the cone form like this form http://c252289.r89.cf3.rackcdn.com/162658.jpg
    Also the color of the shield can be change to black (the bird color remain the same). The last thing is you should add the outer white stripe for

    PS: Are you as generous to made another versions of that guy? One version armed with bow (normal bow in vanilla) instead of javelin and one version armed with halber only like the halberdier you made for me
    Last edited by nhinhonhinho; January 26, 2013 at 09:13 PM.

  10. #210
    Asgaroth's Avatar Kei kihei
    Join Date
    Mar 2011
    Posts
    1,758

    Default Re: Rarity's Carousel Boutique

    Cool model Rarity.

    Great work !

  11. #211
    Conclamatus's Avatar Taihō no heishi
    Join Date
    Feb 2012
    Location
    Vietnam
    Posts
    465

    Default Re: Rarity's Carousel Boutique

    Dat model!
    Great job, Rarity!

    Sorry for my bad English

  12. #212
    Raritу's Avatar ♢Pride and Passion♢
    Join Date
    Aug 2010
    Location
    Equestria
    Posts
    2,761

    Default Re: Rarity's Carousel Boutique

    Thank you

    Good model in general but can you change the shield?

    The shield need to be enlarge and have the cone form like this form http://c252289.r89.cf3.rackcdn.com/162658.jpg
    Also the color of the shield can be change to black (the bird color remain the same). The last thing is you should add the outer white stripe for

    PS: Are you as generous to made another versions of that guy? One version armed with bow (normal bow in vanilla) instead of javelin and one version armed with halber only like the halberdier you made for me
    I'll work on it.



    I'm working on the reconstruction of a helmet called The Bandhelm helmet with Pompeius Magnus (a fellow modder and Knappen ), and this is what has been done so far,

    Spoiler Alert, click show to read: 



    For now I plan to fix the chainmail and add leather strips on the edges. And since it's obviously high poly, it won't be used on any unit with it's current model.

    Hope you like it
    Last edited by Raritу; January 31, 2013 at 09:46 AM. Reason: Original image removed

  13. #213
    Visarion's Avatar Alexandros
    Join Date
    Dec 2009
    Location
    Europe
    Posts
    6,216

    Default Re: Rarity's Carousel Boutique

    niiiiiiiiice!
    click
    ////////////////////.////

  14. #214
    Asgaroth's Avatar Kei kihei
    Join Date
    Mar 2011
    Posts
    1,758

    Default Re: Rarity's Carousel Boutique

    Outstanding.

  15. #215
    Raritу's Avatar ♢Pride and Passion♢
    Join Date
    Aug 2010
    Location
    Equestria
    Posts
    2,761

    Default Re: Rarity's Carousel Boutique

    Quote Originally Posted by nhinhonhinho View Post
    Good model in general but can you change the shield?

    The shield need to be enlarge and have the cone form like this form http://c252289.r89.cf3.rackcdn.com/162658.jpg
    Also the color of the shield can be change to black (the bird color remain the same). The last thing is you should add the outer white stripe for
    Something like this?
    Spoiler Alert, click show to read: 



    And some updates of the The Bandhelm helmet,
    Spoiler Alert, click show to read: 


  16. #216
    nhinhonhinho's Avatar Senshi
    Join Date
    Dec 2009
    Location
    Việt Nam (Vietnam). Hồ Chí Minh city
    Posts
    1,484

    Default Re: Rarity's Carousel Boutique

    Yep Rarity! That's what I mean XD . Cheer for your awesome work

  17. #217
    Lü Bu's Avatar "Mightyest Man Alive"
    Join Date
    May 2008
    Location
    Split,Croatia
    Posts
    5,466

    Default Re: Rarity's Carousel Boutique

    i love this helmet...very detailed one...you can always retopo this one and make chainmail by texture so you can use it in game
    Proud patron of Wlesmana
    Assyria Total War
    Check update thread for new HQ models
    My Workshop™


  18. #218
    Raritу's Avatar ♢Pride and Passion♢
    Join Date
    Aug 2010
    Location
    Equestria
    Posts
    2,761

    Default Re: Rarity's Carousel Boutique

    Quote Originally Posted by Lü Bu View Post
    i love this helmet...very detailed one...you can always retopo this one and make chainmail by texture so you can use it in game
    Thanks. And yes, I can, but since this is a reconstruction, rather than a helmet to use in game, I plan to make it as realistic and detailed as possible. Though if someone wants that to happen, I can unsmooth the meshes and, as you said, replace a textured chainmail, and it should still look good enough.
    Last edited by Raritу; February 03, 2013 at 06:11 AM.

  19. #219
    Lü Bu's Avatar "Mightyest Man Alive"
    Join Date
    May 2008
    Location
    Split,Croatia
    Posts
    5,466

    Default Re: Rarity's Carousel Boutique

    so you will add more details in zbrush or you will just continue to cut mesh in 3d max?
    Proud patron of Wlesmana
    Assyria Total War
    Check update thread for new HQ models
    My Workshop™


  20. #220
    Gäiten's Avatar Kei kihei
    Join Date
    Jan 2007
    Location
    Berlin
    Posts
    1,998

    Default Re: Rarity's Carousel Boutique

    Outstanding model!!! For an Anglo Saxon?

    ---

    ------------------
    Invasio Barbarorum: Ruina Roma Development Leader
    Art made by Joar

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •