Greetings ladies and gents, to Carousel Boutique, where every garment is chic, unique and magnifique.
At this place, I'll post my (modding) work.
Regarding units making
-Gremlin
the bowstring animations for RTW. - Back in business!
Informations
*I do the followings:
- Unit models
- Weapons
- Unit animations
- Simple 2D graphics. May not necessary requested here.
- Other unspecified requests will be under my discretion.
*Requirements: You need to meet the following requirements in order to make requests here,
- A full member of TWC. - Must not support Borussia Dortmund. ()
*It is appreciated that you're ready to make requests with sufficient information regarding your unit for me to work on.
*Please check in the Boutique regularly to see the progress of your requested model. Bear in mind that I will not release a model without the requester's approval of the previews.
*Requests are done on a first-come, first-served basis.
All the models listed here are free to use, no matter who requested them, which means you don't have to ask for permission to use them in your mods, unless being said otherwise.
Just remember to give me a slot in your credit if you're gonna release something with these.
Comments and suggestions are always welcomed.
Thanks & Credits to:
ATG, KLA and Variag team for some model and texture materials. Narf of Picklestink for M&B Open Source Devinian from deviantart for the image.
Everyone for your support.
Last edited by Raritу; July 31, 2014 at 10:55 AM.
Reason: updates
Honored filly of M and happily taking my glance over Milner and Diamat
Download the files and copy them to your modfolder.
Add the following to anim_list.txt:
Spoiler Alert, click show to read:
data/animations/fs_hc_glaive_thrust/horse_cavalry/Cav 01 Idle.cas
data/animations/fs_hc_glaive_thrust/CAV/Cav 01 various idle01.cas
data/animations/fs_hc_glaive_thrust/CAV/Cav 01 various idle02.cas
data/animations/fs_hc_glaive_thrust/CAV/Cav 01 various idle03.cas
data/animations/fs_hc_glaive_thrust/horse_cavalry/Cav 152 spearman sitting ready to sitting idle.cas
data/animations/fs_hc_glaive_thrust/horse_cavalry/Cav 150 Spearman sitting ready.cas
data/animations/fs_hc_glaive_thrust/horse_cavalry/Cav 151 Sitting idle to spearman sitting ready sr.cas
data/animations/fs_hc_glaive_thrust/horse_cavalry/Cav 155 spearman thrust right downwards.cas
data/animations/fs_hc_glaive_thrust/horse_cavalry/Cav 153 spearman thurst right.cas
data/animations/fs_hc_glaive_thrust/horse_cavalry/Cav 154 spearman thrust right upwards.cas
data/animations/fs_hc_glaive_thrust/horse_cavalry/Cav die.cas
data/animations/fs_hc_glaive_thrust/horse_cavalry/Cav die.cas
data/animations/fs_hc_glaive_thrust/horse_cavalry/Cav die.cas
data/animations/fs_hc_glaive_thrust/Flailing Cycle.cas
data/animations/fs_hc_glaive_thrust/Flailing Cycle to land.cas
data/animations/fs_hc_glaive_thrust/CAV/Cav 08 Taunt.cas
data/animations/fs_hc_glaive_thrust/horse_cavalry/cav 10 celebrate.CAS
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 01 Idle.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 01 various idle01.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 01 various idle02.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 01 various idle03.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 01 Idle.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 01 Idle.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 01 Idle.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 38 bowman slash left downwards.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 39 bowman thurst left downwards.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 36 bowman slash left upwards.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 37 bowman thurst left upwards.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 30 bowman slash right downwards.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 31 bowman thurst right downwards.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 25 bowman slash right.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 26 bowman thrust sword right.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 28 bowman slash to right upward.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 29 bowman thurst right upward.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 27 bowman overhead chop right.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 32 bowman overhead chop right downwards.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav die.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav die.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav die.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Flailing Cycle.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Flailing Cycle to land.cas
data/animations/fs_hc_glaive_swing/horse_cavalry/general_signal_charge.cas
data/animations/fs_hc_glaive_swing/horse_cavalry/general_signal_move.cas
data/animations/fs_hc_glaive_swing/horse_cavalry/general_signal_reform.cas
data/animations/fs_hc_glaive_swing/horse_cavalry/general_signal_halt.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/CAV_165_sword_guard_left.CAS
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/CAV_166_sword_guard_right.CAS
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/CAV_167_sword_dodge_left.CAS
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/CAV_166_sword_dodge_right.CAS
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/CAV_169_sword_feint_left.CAS
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/CAV_170_sword_feint_right.CAS
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 08 Taunt.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 08 Taunt.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 08 Taunt.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/Cav 08 Taunt.cas
data/animations/fs_hc_glaive_swing/horse_cavalry_RM/sword/cav 10 celebrate.CAS
Add the following to list.txt:
Spoiler Alert, click show to read:
fs_hc_glaive_thrust
fs_hc_glaive_swing
Pack all animations.
Use the skeletons for your desired units in descr_model_battle.txt. The primary skeleton is fs_hc_glaive_thrust and secondary skeleton is fs_hc_glaive_swing.
Test them in-game.
Report here for any problem, if there's none, simply enjoy it.
Last edited by Raritу; May 31, 2012 at 08:59 PM.
Honored filly of M and happily taking my glance over Milner and Diamat
Hmm...Great work,especialy on the Illyrian hoplites,but it seems that most of the work posted by you is acualy made by Soarin,so please,don't steal his work.
Hmm...Great work,especialy on the Illyrian hoplites,but it seems that most of the work posted by you is acualy made by Soarin,so please,don't steal his work.
Hmm...Great work,especialy on the Illyrian hoplites,but it seems that all of the work posted by you is acualy made by Soarin,so please,don't steal his work.
Hmm...Great work,especialy on the Illyrian hoplites,but it seems that most of the work posted by you is acualy made by Soarin,so please,don't steal his work.
good joke! +rep!
Click on my sig and check out my modelling works! Your opinion is welcome!
Rarity, I'm not sure if this should be a formal request or not and I'm not sure whether you'd be able to do this (if anyone, it'd be you). Could you somehow possibly port the Marka Horses from M2TW into RTW? This has been my dream for a while and I'm sure a lot of people would like this.
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
Yes, they are a mount. They are the horse models from the Ruischi mod for M2TW (which is excellent btw). They are in every way superior to M2TW vanilla horses, and frankly imo the best horse models in any TW game.
EDIT: AnthoniusII was trying to port them to RS2. Perhaps he can help you?
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
I could provide the model in ms3d and the rusichi body textures but you should add RSII extra armor parts-like head armor for example- on them can you do it?
Take a look in TGC mod in M2TW/Kingdoms and see in our previews the modified models.
Last edited by AnthoniusII; June 18, 2012 at 02:23 AM.