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Thread: animation hotfix

  1. #21

    Default Re: animation hotfix

    I have been grinding away at the finer details, new animations are awesome, i can't wait to share them with you all, i can't give to much details, but it looks more like Alexander the movie.....
    "Today I saw a slave become more powerful than the Emperor of Rome"

    [SIGPIC][/SIGPIC]

  2. #22

    Default Re: animation hotfix

    Great news . Can't wait to see the updates !
    • “A reflective, contented mind is the best possession.” ...
    • “With an open mind, seek and listen to all the highest ideals. ...
    • “Turn yourself not away from three best things: Good Thought, Good Word, and Good Deed.” ...
    • “Do not hold grain waiting for higher prices when people are hungry.”

    All by Zoroaster.

  3. #23
    jmilan77's Avatar Decanus
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    Default Re: animation hotfix

    Excellent my friend I too can't wait to see your marvellous work
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  4. #24

    Default Re: animation hotfix

    This week, I figured out how to add new skeletons to the game, this being said I can now specialize different animations for different troops. I have just recently created ithe long spear Skeleton, which is a two handed unit. I was able to add it to a BI mod succesfully. Now I just need to figure out what the skeleton cap id and we are in business..this means that you can have your boring old vanilla animations if you want by just changing then skeleton.

    DHS
    "Today I saw a slave become more powerful than the Emperor of Rome"

    [SIGPIC][/SIGPIC]

  5. #25
    jmilan77's Avatar Decanus
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    Default Re: animation hotfix

    exellent work my friend, I myself cant wait to see what you have pulled off.
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  6. #26

    Default Re: animation hotfix

    Hi,

    my last project that I have completed is for SAI, i have essentially taken the animations for this mod and added more to them for that one. The battles are better, my next effort will be for this mod again, if you can ever decide on what your doing and what engine your using. I can't even start working on the mod untill the models are completed, this totaly screwed things up before, the placements of hands and weapons, weapons sizes, especially sheilds are very important,eg...if you increase the sheild size after I have completed the animation, it will screw up the whole animation, arms protruding, that kind of thing..
    "Today I saw a slave become more powerful than the Emperor of Rome"

    [SIGPIC][/SIGPIC]

  7. #27
    CrisGer's Avatar Civis
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    Default Re: animation hotfix

    Your work on animations sounds very interesting. What is SAI?

    thanks for the hard work you are putting in on this...much appreciated.
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    3D Worlds and Game Development Group
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    "We Build Worlds"

  8. #28
    jmilan77's Avatar Decanus
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    Default Re: animation hotfix

    We have been working of general models so if i send you a general size unit shield for each kind of soldier that should probably be fine mate would tht help
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  9. #29

    Default Re: animation hotfix

    Finish the models, the version your happy with and I will work from there.

    DHS
    "Today I saw a slave become more powerful than the Emperor of Rome"

    [SIGPIC][/SIGPIC]

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