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Thread: V1650! Version 1.5 released!

  1. #321
    Gandalf.'s Avatar The Whitestrake
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    Default Re: V1650! Version 1.5 released!

    Surely England would be united with scotland? Or is this the Oliver cromwell time.... Even stilll England owned the whole isles.

  2. #322
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650! Version 1.5 released!

    English civil war was going on.


    My modding projects
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  3. #323
    Gandalf.'s Avatar The Whitestrake
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    Default Re: V1650! Version 1.5 released!


    definitely looking at downloading this... does it replace vanilla files?

  4. #324
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650! Version 1.5 released!

    Nope mod folderd


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  5. #325
    Gandalf.'s Avatar The Whitestrake
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    Default Re: V1650! Version 1.5 released!

    yay!

  6. #326
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650! Version 1.5 released!

    Have fun


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  7. #327
    Shashu
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    Default Re: V1650! Version 1.5 released!

    I've returned to this mod with V1.5, i have a couple of questions for you...

    Given you have alot of V.important work to do with this mod, i've decided to try a little light modding myself, just to adjust a few things to make it better for me. I edited my Savegame file with ESF editor to give me 40x units in my army and this works no probs, but when installing Albatrums mod.pack for small unit cards it does not work!! it works fine when using with DMUC, any ideas why this is not happening (i have enabled it in the user.script).

    Also, given the uniforms for musketeers are the same oranget/Tan colour, i fancied changing just the coat colour for my Scots Musketeers, to amke them more disguishable. This i found no probs in NTW, but im having trouble finding the right file in V1650 ETW, could you guide me in the right direction...

    Thanks
    Keep up the good work

  8. #328
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650! Version 1.5 released!

    I have no idea to be very honest, I think you'd better ask him sorry.

    In NTW there is a table called uniforms, ETW does not have that so you have to edit the textures to do that. which is a lot of work and you need something like photoshop.


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  9. #329
    Shashu
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    Default Re: V1650! Version 1.5 released!

    Thanks...it does seem harder in ETW!!

  10. #330
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650! Version 1.5 released!

    For me it is the other way around Hope you'll learn it eventually !


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  11. #331
    Renatuz's Avatar Kabe difendā
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    Default Re: V1650! Version 1.5 released!

    Good afternoon General Sir,
    Back in the trenches again, trying out V1.5.
    Love the work sofar! Regiments look great. I have put unitsize on Ultra so the effect is even better.
    Any chance that next version will add unique regiment pics in the recruitmentscreen or at least a change in the name?
    That way I know what i am recruiting.

    Any glimpse on the upcoming changes?

    Rgds,

    Renatuz

  12. #332
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650! Version 1.5 released!

    Afternoon !

    All regiments should have there historical names I'm in need for someone to make new cool unit cards so you can see the difference there too .

    Upcomming is meanly balancing things, going to overhaul all stats again, I wasn't to happy with the upkeep sometimes so need to make that, and chance the faction spending rules. Making England really naval orientated and France army that kind of stuff

    Hope you have fun !


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  13. #333
    Renatuz's Avatar Kabe difendā
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    Default Re: V1650! Version 1.5 released!

    General Sir,

    If I remember it correctly you told me you received an old overview from someone with all the old regimental colours on it. Where there no pictures of the soldiers on it that could be used as unitcards?
    Otherwise I think that the unitcards need to be painted. A bit like the unitcards that are used by the ACW mod that was developed for Empire.

    Today I will contact the Legemuseum in Delft to see if they can help.

    Rgds,

    Renatuz

  14. #334
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650! Version 1.5 released!

    That is true but it only shows the color of the uniform and hat

    Indeed like acw is very nicely done, yeah sure do that !


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  15. #335
    Renatuz's Avatar Kabe difendā
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    Default Re: V1650! Version 1.5 released!

    Good afternoon General Sir,

    Yesterday I found this website that is part of the webshop of Legermuseum Delft.
    On it there are many interesting pics about dutch uniforms. http://www.legermuseum.nl/carrousel/reproducties/
    I am trying to get into contact with them to get uniform pictures specifically of the period 1650-1700.

    This website is also quite interesting: www.armchairgeneral.com

    Rgds,

    Renatuz

  16. #336
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650! Version 1.5 released!

    Aha heel erg bedankt !
    Aha very much thank you.

    At 10:00 Dutch time i've become a married man so sorry for the late reply !


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  17. #337
    Shashu
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    Default Re: V1650! Version 1.5 released!

    Quote Originally Posted by General Brewster View Post
    Aha heel erg bedankt !
    Aha very much thank you.

    At 10:00 Dutch time i've become a married man so sorry for the late reply !


    Congrats....

    Now once the speech is over you can get back to modding this game

  18. #338
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650! Version 1.5 released!

    Very direct I'll give you that.

    I shall continue after my vacation 17th till 24th this month.


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  19. #339

  20. #340
    General Brewster's Avatar The Flying Dutchman
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    Default Re: V1650! Version 1.5 released!

    Very very nice shohk thanks !


    My modding projects
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