STAINLESS STEEL 6.3 EARLY ERA CAMPAIGN 2
Choose your faction:
(Any AI or Open faction may be asked for after the start of the game once it has started)
Kingdom of England: grouchy13
Kingdom of France:
The Holy Roman Empire:
Kingdom of Leon:
Cuman Khanate: Da Trooper
Seljuk Sultanate: Sogesu
Fatimid Caliphate:
Kingdom of Denmark:
Kingdom of Hungary: Tavix
Kievan Rus: goro
Kingdom of Aragon: Cras Mace
Lithuania: Visorslash
Kingdom of Portugal: Lord Luka
Kingdom of Poland: Desley
Kingdom of Scotland: {CA}Soulfly
The Byzantine Empire : ionehoe
Kingdom of Norway: Death Merchant
Republic of Novgorod : Edecon
Khwarezmian Empire: CeltiberoMencey
Defeated:
Republic of Genoa
Kingdom of Sicily
The Crusader States
Republic of Venice
Moorish Caliphate
In the Campaign setup check Savage AI and Disable Real Recruitment
RULES:
Jihad and Crusades
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- No crusade abuse. Only the target settlement can be attacked. This goes for Jihads too. No joining a Crusade/Jihad to get units and/or movement points and then leaving the invasion.
- Any army can only join the crusade/jihad if they have the intention to go all the way towards the target and capture it
- Jihad or Crusade armies are not allowed to fight in battles against armies of same religion.
- Exploitation of Jihad/Crusade movement points is illegal
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Battles:
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- All Player vs Player battles must be auto-resolved.
- Battles against AI can be played.
Note: Screenshots are to be posted as evidence of auto-resolve(only for player vs player battles).
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Agents:
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- You must have 2 spies or more to open another human player's gates.
- No exploiting merchants in the form of merchant stack - (Putting several merchants in an army or fort securing a resource).
- No killing generals|family members with assassins(only other agents can be assassinated).
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Buildings:
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- You can only destroy military and religious buildings 3 turns after the city's capture
- You shall not be allowed to destroy buildings in a settlement if it is under seige.
-Ports cant be destroyed.
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Other:
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-No gifting settlements to the AI/Pope
-No giving regions that are in a warzone to other faction
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- No attacking ships inside ports
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- No circling armies in order to destroy them entirely (it mean no surrounding enemy army with several single units,because if enemy army is defeated there will be no survivors,and that is bug)
- Spawned troops when someone gives you a settlement that is near a war zone have to be disbanded IMMEDIATELY the same turn. If settlement is not in a war zone you are allowed to keep one of them to maintain public order in the settlement.
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-Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points
-Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
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choose who you wish to be your sub throughout the game (Your ally, friend ect.) or alternatively, the play- Turns must be posted within 24 hours of previous turn(+ 12 additional hours for SUB if turn is not played),You may er furthest away will be the sub. If not the admin will sub the turn if there is no objection from the player
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- Any actions that may be considered an exploit will be judged by the administrator and other players that are part of this hotseat before decision is made
Campaign Maps