Hi, First of all thanks to the authors of this mod for their good job.
I'm currenlty playing your mod and I would like to know if is it possible to reduce the "unrest" and the "sqallor" in the cities.
Hi, First of all thanks to the authors of this mod for their good job.
I'm currenlty playing your mod and I would like to know if is it possible to reduce the "unrest" and the "sqallor" in the cities.
What faction are you playing? Romans have several buildings that increase happiness, you can build these, in the next version I will look into reducing religious unrest as the WRE was mostly Christianized at this time, however if it is the only way to introduce some form of unrst then I will retain some of it
Ramon Gonzales y Garcia
INVASIO BARBARORVM II
Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
If we had gone so far, it is because we stand on the shoulders of giants
I'm playing as Romano-British, but is not a problem of building,an is not a problemo religion,the fact is that I have unrest to 80% and squallor in the region that I own since the start with low tax,with a lot of legion is impossible to keep up the 75%,and after a while(3-4) years the situation go down.
I would like to know if you changed something comparing the vanilla BI,and if you know someway to reduce by default the general unrest and the squallor (I don't know maybe changing some value in some file..)
I'm playing to the maximum difficulty.
Thanks for the help anyway
The most probable reason for teh runaway squalor would that most of the cities in Gaul has "empire_west" as the city creator, which means in the first few turns, they'll try to return back to WRE... didn' consider that when making the strat fileOriginally Posted by invicta
but then again maybe it should be that way
Ramon Gonzales y Garcia
INVASIO BARBARORVM II
Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
If we had gone so far, it is because we stand on the shoulders of giants
If i play WRE on H/VH it is almost imposible to survive. If we look historical way there werent such rebeliosn, especailly in Africa and Spain. This is only thing that bothers me in this excelent mod.
in the next version, WRR will be available from the start. It will be easier to mod non-emergence of further rebellions (maybe necessary if the CTD at faction destroyed cannot be resolved - just disable a couple of lines in desc_sm_faction) I am sure other people would like the interaction between WRE and WRR.Originally Posted by Echbart
am not really sure about this since there were a lot of rebellions. Gerontius/Maximus in Spain (after that Spain fell to the Vandals, Alans, and Suebi and never became part of the Roman Empire again) Bonifatius in Africa (reason why the Vandals went to Africa)...If we look historical way there werent such rebeliosn, especailly in Africa and Spain. This is only thing that bothers me in this excelent mod.
Certainly not as often and as sudden as in the game but there is nothing we can do about that.
Ramon Gonzales y Garcia
INVASIO BARBARORVM II
Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
If we had gone so far, it is because we stand on the shoulders of giants
I know this.....what bothers me that ppl are revolving mostly becouse of squalor.
ok, but there was lot of squallor in that time...![]()
Historical helper for: Hegemonia: City States ; Extravagant developer of: Invasio Barbarorum: Flagellum Dei ; Developer of the released Paeninsula Italica
_______________________________________
Honorabilis Gaius Baltar patronum est mihi.
Unfortunately it is very difficult to balance this, I removed happiness bonuses from some of Mylae's buildings as I thought it would unbalance the game in favor of the Romans, this would have reduced squalor but so much so that WRE hardly rebels at all, becomes very stable increases in population, and becomes a very powerful empire very soon, which I think is also ahistorical, I might have gone too much the other end, though, will try to do some tweaking in the next version as the balance of power is already shifted from the beginning of the game. If you got any ideas how to balance this your ideas are always welcome.Originally Posted by Echbart
As I mentioned earlier, it might even be good to remove the "shadowing" of WRE and WRR but am afraid they'll just sit there looking at each other, though...
Last edited by Ramon Gonzales y Garcia; April 27, 2006 at 02:04 AM.
Ramon Gonzales y Garcia
INVASIO BARBARORVM II
Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
If we had gone so far, it is because we stand on the shoulders of giants
I like it as it is, squalour and unrest was part of life during that period(and the Medieval one). The last thing we want is WRE sweeping the board from Spain to Russia.
certainly, this is the last thing we wantOriginally Posted by Baldwin of Jerusalem
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Ramon Gonzales y Garcia
INVASIO BARBARORVM II
Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
If we had gone so far, it is because we stand on the shoulders of giants
But there is a bug in many cities. As celtic or British Roman you canīt change the unrest in some conquered cities. I play as celtic and have the problem on the captured british cities. In the past i have the same problem with the British Roman. Thats in no other mod, like Gothīs. You must have a chance to salve your background lands.
Then lower the difficulty level. That's what it's there forOriginally Posted by Echbart
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I love the mod however i have an issue with unrest, when i conquer any romano brit (im playing as saxons) the unrest is 75+% ive sat entire full banner armies in there for turns and it isnt changing :\Originally Posted by Fury, RSN
What about changing WRE generals loyalty. Is it possible to use random script using general's loyalty to simulate the true situation of WRE (i.e. those rebelions were started mostly by overambitions of generals not by squalor or something else)?
Looking at history I think real Empire had chosen to play with VH on campaign and M for battle settings. Only there was battle of Adrianopole where somebody had switched battle difficulty to VH and it stayed from this time onIf i play WRE on H/VH it is almost imposible to survive.![]()
Last edited by Matrix33; August 15, 2006 at 11:43 AM.
problem with VH is that AI just throws away all alliances, etc and just goes warfreak agaisnt human player, v6 has less unrest due to squalor and religion, WRE will still be difficult but because of all the factions itching to get a piece of it. General's loyalty doesn't work unless shadowing is enabled which, at present version of beta is disabled.Originally Posted by Matrix33
We have become aware of this, but personally I think it is hard-coded but we're looking into it.I love the mod however i have an issue with unrest, when i conquer any romano brit (im playing as saxons) the unrest is 75+% ive sat entire full banner armies in there for turns and it isnt changing :\
Ramon Gonzales y Garcia
INVASIO BARBARORVM II
Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
If we had gone so far, it is because we stand on the shoulders of giants
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