This mod was conceived as a multiplayercampaignmod for my own use.Then, with this discovery(by Julle Cesar in Total War Center http://www.twcenter.net/forums/showthread.php?t=454716 ), how to increase the unit limit over 20 but still a very sophisticated piece of work from them.
In its current form it is a Single- and MultiplayerMod for the main campaign with 40 units per army instead of the usual 20.
-Initial capital is increased to 100000.
-Campaign runs until the end of 1815.
-Range of Fire increased: Infanterie 100,Grenadiere,Elite and light Inf 125,Jäger 185,6 Pounder canister 190 canonball 600,8 Pounder canister 210 canonball 700,9 Pounder canister 225 canonball 750,12 Pounder canister 250 canonball 800,18 Pounder canister 250 canonball 800,Howitzer canister 150 Grenade 550,Unicorn 10 Pounder canister 180 Grenade 600,Unicorn 20 Pounder canister 200 Granate 700.
-Hit accuracy adjusted.
-3 Rank Fire for Infanterie.
-loading time of the units shortened(Eliteinfanterie Level 9 3-4 shots per minute,Elite Art. Level 9 3 shots per minute.)
-Artillery with 4.6 and 8 cannons and 24-56 man.
-upkeep of the units adjusted.
-Unit limit increased for elite units.
-All units on horseback except the lancers can dismount.
-Line ships now have the same range of fire like cannon frigates.
-Commercial ports can build warships up to 50 cannons and have 1 more commercial trading route.
-Military ports can build merchant ships and have a trade route.
-Recruitmentslots for ships increased by 1.
-The red area of Fougasse is removed and thus difficult to locate
-The radar is simplified all units are slightly transparent black points and the general is no longer visible on the radar, so I think it is more interesting.Is actually optional, and intended mainly for the multiplayer. (you can use as minimod)
-The Firearcs are only slightly visible ,and it´s optional.(the colorful Firearcs disturb the atmosphere for me) (you can use as a minimod)
-The Deploymentzones are designed for 40 units and increased artillery range. (optional) (you can use as a minimod)
-The Soundmod fixes the wrong unit responses.All languages. (optional) (you can use as a minimod)
-The Safe Games are to 40 Unit Cards modified campaign starts ,example: Preußen1805HiHaNoU40.save = Prussia, begin 1805, Historic , (Campaign difficulty) Hard , (Battle difficulty) Normal, Units40.
(Hi = Historic , WD = Worlddomination , No = Normal , HA = Hard , VH = Very Hard) .
-The UImod with the 40 unit cards is the core of the mod in conjunction with the modified Safe Games for the Single Player campaign. (optional) (you can use as a minimod)
-For multiplayersafegames you have to use a hex editor ,but do not worry, it's all very simple and I will explain it fully.
I hereby refer to the tutorials in the Read Me folder.
For Pictures show here:
Update September 30, 2011
1. This Patch 0.91 solve bugs in the Deployment Zones.
2.Makes Alb23Normalpack compatible to Universal Ai Mod (The Hedge Knight) .But there are still slight incompatibilities.
There is the possibility to open the U_AI 1.00b.pack with the pack filemanager 1.5.9 and delete the folder unit_stats_land_tables.
Then it´s 100 % compatible to Universal Ai Mod.Tutorial in folder Read Me
And it´s a drastic improvment !
Maybe I can even wring The Hedge Knight a U_AI 1.00bAlb23Edition.
But must ask first.
Installation:overwrite the old ones
Update October 05, 2011
Here is the English version of the Alb23TextMod.pack , overwrite the old one please.
Download look at Attached Files .
English Read me and English TextMod: