Admin: Desley
Co-admin: Invicta
You can only choose from the following factions:
Scotland: Húrin the Steadfast
Norway: Tophesnack
Teutonic Order: Diez
Sicily: Timur_the_Lame =D
Hungary: Iroh
Antioch: Tonno
Milan: Max.K
Spain: Mithridate
Rules:
RELOADING IS NOT ALLOWED
THE MOVEMENT BUG IS NOT ALLOWED
YOU CAN PLAY BATTLES AGAINST THE AI.
BATTLES AGAINST HUMANS MUST BE AUTO-RESOLVED
Screenshots must be posted of every battle (AI battles aswell!)
Spies cannot open CITY gates. They can open the gates of a fort (2 spies needed).
Assasins: Every human faction is allowed to have 1 assassin, this assassin is allowed to assassinate whoever he wants. (Screenshots are needed!! this is to battle reloading)
It is not allowed to have an AI faction as your vassal.
Merchants: Only 1 merchant may be standing over a resource.
You are allowed to destroy 1 building every 5 turns, when you have just captured a city you must wait 5 turns before you destroy a building, then wait another 5 turns before you destroy the next one.
3. All defeated armies or fleets are not allowed to move on the turn after they have been defeated, nor can they be attacked on the turn after they have been defeated, except in cases where Rule 4 applies.
4: Exceptions to Rule 3:
1. If you attack an enemy army, and your army is defeated, the enemy is allowed to attack that army on his turn.
2. If an enemy reinforces his defeated army in the field on his turn, that army is allowed to be attacked.
3. If an enemy army retreats into a Fort, City, or Castle and is besieged on the same turn that that it is defeated, it may be attacked on the following turn. If the army is not besieged on the same turn that it is defeated, it may still be besieged on the following turn, but may not be attacked until the third turn.
There is no limit on forts and watchtowers.
You CANNOT sail to the Americas until turn 20
No surrounding enemy armies with one unit stacks, solely to deny them a retreat.
You may not give away more then 3 regions every 30 turns.
Any regions that are gifted/sold/traded with another Faction must have all units bar one immediatly disbanded.
- You may not intentionally kill off your faction for any reason. Examples of killing your faction: leaving settlements vulnerable to attack when your faction has obvious capabilities to defend its settlements or giving away your income to another faction or killing off family members in a irresponsible manner or using no units to defend the faction etc .... Players will be kicked if this rule is broken more then once.
If there are any suggestion about the rules, please tell me and I might add them.
Have fun!
Turn 10