Maybe in version 4. I think KK would like to get version 3 out sometime during the next decade.
Great work, keep it up.
When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
EPIC !! nothing more to add... :-D
Third Age TW - Roma Surrectum II - All under Heaven
compared to other settlements i think the buildings in this one doesn't look that nice (dont kill me). Especially the broken parts look to "artificial", like cut off by a giant sword. Some more details on the broken parts would surely make it look better.
This doesnt mean it looks bad, just compared to your other settlements like i said.
How are you going to handle Osgiliath gameplay wise? May I suggest West Osgiliath, East Osgiliath and the Bridge of Osgiliath (3 maps)? In the books, and in the movies the orcs had first to take the eastern part, then fight through the water and finally drive out Gondor from the western part. Would be nice to see this
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... and trolls should not be able to climb on walls!
pretty good. keep up the good work.
KK made a comment in this thread somewhere around page 5. He said Osgiliath is still divided into 2 cities, both having destroyed/repaired versions
++West Osgiliath
** Attacker sieges from Pelennor Fields
- Attacker spawns outside the city walls facing Osgiliath east. Objective is to capture the Western town center
- Defender spawns inside the city walls facing Pelennor Fields
** Attacker sieges from the River to Western Osgiliath
- Attacker spawns at the bridge, or at the river banks of Western Osgiliath. Objective is to capture the Western town center
- Defender spawns inside the city walls facing the River
++East Osgiliath
** Attacker sieges from Ithilien
- Attacker spawns outside the city walls facing Osgiliath west. Objective is to capture the Eastern town center
- Defender spawns inside the city walls facing Morgul Vale
** Attacker sieges from the River to Eastern Osgiliath
- Attacker spawns at the bridge or at the river banks of Eastern Osgiliath. Objective is to capture the Western town center
- Defender spawns inside the city walls facing the River
---If we were to add the bridge as a third battle map it would complicate things MUCH further. I think 4 possible siege combinations is enough for now
---By the way, I strongly feel that the repaired battle maps work through Settlement upgrades, or maybe Castle/Town conversion?
STELL
From Eastern Osgiliath,
ROME 2 Mod: More Cities and Settlements on Campaign Map: http://steamcommunity.com/sharedfiles/filedetails/?id=194761024
Agree - this is our assumption based on his comment..
Though... common-sense-wise it would HAVE to be this (it's what I imagined anyway!)
PS: Looking forward to exploring the city's choke points Nice one KK
-HK
THE CAKE IS A LIE!
I never said everything I stated was from KK, but was only referring to Korsan's post about the 3rd bridge map
Anyway, because sieges can depend on the location of the attack, I think my layout is the most probable version of how it will be played out. Notice on 2 of the screenshots, you see a Large Stone Wall
STELL
ROME 2 Mod: More Cities and Settlements on Campaign Map: http://steamcommunity.com/sharedfiles/filedetails/?id=194761024
Well, there still might be a third map where participants spawn outside the city walls proper, within ruins that are between the walls and the river on bothe sides of it.
And (As far as I know nothing about map making) it would take only changing the boarders of the map on prepered lay-out of entire Osgiliath and setting spawn points. (At least I hope that what it takes ;S)
Maybe if the enemy was sieging e.g. W. Osgiliath while they control E. Osgiliath, they would spawn outisde the city walls but having access through the gate (like if a spy was inside the settlement). Just suggesting.
There's a huge bridge in the middle of the city! What more do you want?
Last edited by NickTheGreek3; September 22, 2011 at 02:26 PM.
Worth the wait.
-HK
THE CAKE IS A LIE!
because if you manage to do that you're more awesome then Boromir and Faramir