This thread has our answer on that.
Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
Deus Ex: Human Revolution
Football Manager 2011
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I'm actually going to Minecon in Vegas in Novemeber - not for work, just for fun
Only reason I might have come across as cautious is people tend to read things into your answers. I didn't want people to assume we were making Football Manager: Total War based on the amount of playtime I'm giving it at the mo (believe it or not, that does happen).
Last edited by CraigTW; September 20, 2011 at 04:19 AM.
By the way - big thanks to Belisarius for being so patient with us while we put this interview together!
Last edited by CraigTW; September 20, 2011 at 04:15 AM.
I would have asked them why we had to wait 6 months after release to have the loan swords bug fixed and why again after 6 months since release multiplayer is full of bugs and cheaters while games like Starcraft 2 are nearly perferct since dayone and have continuous patches and balance fix.
thanks for your time guys.
member of S.I.N.
But does your words could mean a full unlock of the game after 2-3 years when there will be no new DLCs?
Then why CA did not help modding community wiyh still locked files (like world ones) for M2TW that is a game of 5 years old?
Cracking is a very serius crime indeed. but company's policy is/will be not only for S2 but also for previus games.
In interviews CA admits that M2TW and RTW sold as many copies in their "2nd" life as in their 1st couple of years.
If that's true did the modding communities help in this promotion?
If yes why CA still refuses to unlock features of those old games?
If that restriction exists for old games how can we expect a CA's help in modding (fully modding and not just recoloring) in newst games even after a couple of years?
I hope that my aufull english did not allow me to see a helpfull future in your answers.
If that is the cause I apologise.
Nice and interesting but hell these guys have mastered the art of avoiding to answer the most interesting questions...
I found the interview a very nice read so well done to all involved.
Im not gonna nitpick about the sometimes evasive answers as this was to be expected of course.
However i,and i think the whole community would also very much like to hear from CA about questions raised about the ''Old games''(RTW and M2TW);as Why isnt there a more open approach towards the Modding community about releasing feature hardcoded unlocks and soforth.
A ''new'' policy of taking away some(or all) of the still hardcoded limits of the ''old'' games could only mean a rise of sales when new and more innovative Mods are being released in future.
What I'd like to know is how much historical research goes into each game.
Does the CA office turn into Oxford for a few months each year?
Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever.
Well personally I liked the interview, sure it wasn't really in-depth in some places but I can fully understand that. My company has a whole ethics policy that probably employs a few full time lawyers on it's own (fortunately they're very big and can afford lawyer salary's!) so I can completely get why Jack and Craig didn't answer some specifics, because if they do it gets read as policy or a commitment.
That said, if and when another interview is given, I, like Dubh, would be interested in how much research is done and how - especially given Jack's work on RTR, the idea of regiments of flaming pigs from the original RTW is a bit silly in hindsight, so are we likely to ever see another release with such units (please no!)?
They haven't "locked" their Warscape games and there's nothing underhanded going on. The games are starting to get more complicated and as that happens it's becoming more difficult to make changes.
It's not complicated guys.
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