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Thread: Bandit's Workshop

  1. #21
    BanditKS's Avatar Taihō no heishi
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    Wisconsin
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    Default Re: Bandit's Workshop

    Next few posts i will do have all to do with the traits, buildings, anc, ect ect of the Dwarven faction. showing off a bit of writing and design skill here. Hopefully it will make for a fun and interesting faction.

    [ALL TRAITS]
    Karagash Cult -This dwarf belongs to the Karagash Cult, they grow the majority of the food and are a hardy group if they need to join the fray.-
    General:
    +2 Farming
    +2 Loyalty
    +2 Hitpoint
    Spy:
    +1 to agent's skill
    Diplomat:
    +1 to agent's skill
    Merchant:
    +1 Finance


    Arzak Cult -This dwarf belongs to the Arzak Cult, They make up the bulk of the officer core in the army and have also produced great artists and inventors-
    General:
    +2 Command
    +3 Loyalty
    +1 Hitpoint
    Spy:
    +2 to agent's skill
    Diplomat:
    +3 to agent's skill
    Merchant:
    +3 Finance


    Enowere Cult - This dwarf belongs to the Enowere Cult, These dwarves live fixated on the past and maintaining the old ways. They are known to old grudges and never let them go. They are very content where they are and making it stay that way.-
    General:
    +1 Command
    +3 Loyalty
    +1 Hitpoint
    +1 Public order due to repression
    Spy:
    +1 to agent's skill
    Diplomat:
    -2 to agent's skill
    Merchant:
    +1 Finance


    DISANDA Cult -This dwarf belongs to the Disanda Cult, they are well loved in the dwarven community and are treated with honor and respect. They may be few in number but if they have to fight they are a ferocious enemy that is very quick to end their foes.-
    General:
    +2 Loyalty
    +2 Attack
    +2 Public order due to happiness
    Spy:
    +1 to agent's skill
    +10% to agent's movement
    Diplomat:
    +1 to agent's skill
    +10% to agent's movement
    Merchant:
    +10% to agent's movement


    Bandalan Cult -This dwarf belongs to the Bandalan Cult, they are the mainstay of the dwarven people making up the bulk of the army and the workforce. all dwarven kind are measured against these hardy cult members.-
    General:
    +1 Public Order due to happiness
    +2 Loyalty
    +3 Hitpoints
    Spy:
    +40% to agent's movement
    Diplomat:
    +40% to agent's movement
    Merchant:
    +40% to agent's movement


    Kharzin Cult, -This Dwarf belongs to the Kharzin Cult, they are the masters of the Ley but have paid a heavy price for knowing so much and perusing the lay to the point of obsession. They are very few in number so they are only seen on projects or missions of great importance-
    General:
    10% discount on construction costs
    +2 Loyalty
    +2 Hitpoints
    +2 Personal Security
    Spy:
    Cant be spy
    Diplomat:
    Cant be Diplomat
    Merchant:
    Cant be merchant


    Onnach Cult - This dwarf belongs to the Onnach Cult, they are almost never seen but they are known for their knowledge of the deeps and how to use the dark to their advantage-
    General:
    cant be general
    Spy:
    +6 to agent skill
    Diplomat:
    cant be diplomat
    Merchant:
    Cant be merchant


    Azghali Cult -This dwarf belongs to the Azghali cult, they are unlike the other Dwarves, progressive, friendly toward Other races. The outside world see these dwarves as the standard and this annoys the other cults. They however toil and work just as hard as any cult to help the dwarven kind recover what they have-
    General:
    +3 Loyalty
    +2 command
    +1 Hitpoint
    Spy:
    +1 to agent's skill
    +10% to agent's movement
    Diplomat:
    +2 to agent's skill
    +10% to agent's movement
    Merchant:
    +3 Finance
    +10% to agent's movement



  2. #22
    Squeaks's Avatar EATING WORMS!
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    Default Re: Bandit's Workshop

    Nice, Tim could post the ancills etc here too...I'll ask him!

  3. #23
    BanditKS's Avatar Taihō no heishi
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    Default Re: Bandit's Workshop

    Karagash Cult King -As unlikely as it seems a Dwarf of the Karagash cult has worked his way to King. He must have very good advisers-
    +1 Command
    +6 Farming
    +3 hitpoints

    Karagash Cult Lord -This dwarf has been voted in as the Lord over the Karagash Cult. He reflects the best of the cult and represents them in the council-
    +4 Farming
    +2 Hitpoints

    Arzak Cult King -Using his wits and the council to his advantage a Dwarf of the Arzak Cult is now King. He still may create things and seem alittle unhinged but he has the best in mind for his people-
    +6 Command
    +2 Public Order due to happiness
    +2 attack

    Arzak Cult Lord -Through wit and cunning this dwarf has been voted Lord over the Arzak Cult. He will lead them to greater glory as Lord over a settlement or as a Lord of War on the battlefield.
    +4 Command
    +2 Attack

    Enowere Cult King -Firmly seated in tradition and the ways of old this well respected dwarf of the Enowere Cult is now King. They maybe stuck in the past but don't give this king a reason to hold a grudge.-
    +3 Command
    +4 Authority
    +3 Hitpoints

    Enowere Cult Lord -Knowledge of the past is a weapon that never dulls for the Enowere Cult. Because of the extremely keen memory of this dwarf he has been voted in as Cult Lord-
    +2 Command
    +2 Loyalty
    +2 Hitpoints

    Disanda Cult King -However rare this cult may be they are a precious part of Dwarven society. This dwarf has rose to be King and he plans to lead not only with his quick paced mind but also the edge of his blade-
    +6 Authority
    +2 Command
    +2 Attack

    Disanda Cult Lord -Rare is the sight of the Cult Lord of the Disanda. He is well respected part of the dwarven holt and is ever-ready to join the fray and risk his precious life for his people.-
    +4 Loyalty
    +2 Attack

    Bandalan Cult King -This hardy Bandalan dwarf has pressed his way to King. He will lead his people steadily forward in the years to come and no force can slow a Bandalan down.
    +6 Hitpoints
    +3 Defense
    +1 Command

    Bandalan Cult Lord -This dwarf has been voted in as Lord of the Bandalan Cult. He reflects his cult perfectly always on the move and steadfast on the battlefield he is ready to do and give everything for his clan and his people-
    +4 Hitpoints
    +1 Command
    +1 Defense

    Kharzin Cult King -Masters of the ley and now the Kharzin Cult have a King. Though his mind may always toil on the ley and his eyes always search for it. This dwarf will equally task himself to the problems of the realm and help his people.-
    +6 Mining
    +3 Command
    +1 Defense

    Kharzin Cult Lord -A Master of ley in his own right he peruses it day and night and has crafted many great works. Through this his clan voted him as Cult Lord in the hopes he will lead them to greater riches in the near future.
    +4 Mining
    +2 Defense

    Onnach Cult King [Not possible]


    Onnach Cult Lord -The Onnach Cult are seen very little however they are so well organized they must have a Cult Lord of some kind working behind the darkness itself always watching for signs of danger for his dwarven kin.-
    +6 Line of Sight
    +3 Movement

    Azghali Cult King -Through hard work and toil this Dwarf is now King. Because of this the rest of the clans follow him even though the standing of the Azghali Cult is tenuous at best-
    +3 Attack
    +2 Command
    +2 Hitpoints
    +2 Defense
    +1 Authority

    Azghali Cult Lord -This dwarf has been voted in as Cult Lord. The rest of the Azghali Cult hopes much for this dwarf and are eager to see the future brought to fruition by this dwarfs ability.-
    +2 Command
    +2 Attack
    +1 Hitpoint
    +1 Defense



  4. #24
    BanditKS's Avatar Taihō no heishi
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    Wisconsin
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    Default Re: Bandit's Workshop

    Karagash Cult Worker -This worker oversees many of the farms inside the Holts and with years of experience has learned a great deal about logistics and getting the food where it needs to go. He is a great addition to any leader among the dwarves.-
    +3 Farming
    +1% Movement

    Karagash Cult Warrior -In combat there is nothing better than a hardy dwarf! This warrior has proven himself on the battlefield and is now part of the generals bodyguard-
    +3 Defense
    +1 Attack

    Arzak Cult Officer -The best way to win a battle is to defeat the enemy without killing anyone. That may be true but if it does come to a battle this Officer will be priceless at the general's side.-
    +2% Movement
    +2 Troop Moral

    Arzak Cult Inventor -He has made many wonderful things and now toils for this general. This could lead to better weapons and the betterment of all dwarven kind.-
    +2 Public Order
    +1 Attack

    Enowere Cult Builder -Creators of Gnome war machines likes the Gleamers and Glimmer Grinders the Enowere builders have assigned one of their finest to this generals side.-
    +3 Attack
    +1 Defense

    Enowere Cult Historian -No other cult remembers the past better than the Enowere cult they are a walking book of knowledge and forget none of the wounds the dwarven people have suffered. They also know better than any other cult the great achievements of the dwarven people and before battle freely recite the grand history of their race.-
    +4 Troop Moral
    +1 Command

    Disanda Cult Fighter -Though rare these warriors are a force to be feared on the battlefield and one such warrior a veteran of many battles has chosen to follow this general where ever he may go.-
    +2 Attack

    Disanda Cult Adviser -Having spent most of his time in the council chambers helping his cult and his people stay strong he is an invaulable tool for any general overseeing a Holt-
    +2 Public Order
    -2 Squalor

    Bandalan Cult Sergeant -This Bandalan has rose through the ranks the hard way but this hardy veteran has earned the respect of his fellow warriors. A General will do well on the battlefield with more officers like this Bandalan-
    +1 Troop Moral
    +1 Defense

    Bandalan Cult Elder -Bandalans have shown a great aptitude for the middle rank of society going from one task to the next. Any Holt would benefit greatly to have Bandalan Elder's overseeing large portions of the Holt for a General-
    -3 Squalor
    +1 population growth

    Kharzin Cult Ley Master -This dwarf has great knowledge of the depths and has spent a large portion of his life traveling them looking for Ley. He would be a great addtion to any team looking for any precious metals and even new veins of Ley-
    +3 Mining
    +1 public order

    Kharzin Cult Builder -With such a great knowledge of the ley and how it could be used there is little surprise that many of the Gnomes are made by this clan. This Kharzin Cult Builder is ready to build gnomes at the generals command-
    -2 Squalor
    +2 Public Order

    Onnach Cult Spy -Any general would be wise to head the whispers of the Onnach Cult and even more so when the dwarf is know to be a spy.-
    +3 line of sight

    Azghali Cult Warrior -Skilled and Hardy are the dwarves of the Azghali cult and this warrior is among their best. He will do as part of the generals bodyguard. Just be sure to keep him close and away from outsiders you never know what a Azghali might say-
    +2 Defense
    +2 Attack

    Azghali Cult Wanderer -Having spent a great deal of time among outsiders and in the world this dwarf may be strange and counter to a normal dwarf's good senses but his knowledge of the outside world could save any general from making a costly tactical error.-
    +2 Line of Sight
    +5% movement



  5. #25
    Torak's Avatar Ashigaru
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    Default Re: Bandit's Workshop

    nice ideas for traits

  6. #26
    BanditKS's Avatar Taihō no heishi
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    Wisconsin
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    533

    Default Re: Bandit's Workshop

    Quote Originally Posted by Torak View Post
    nice ideas for traits
    Thanks!


    Azaghal Cult House
    -The Azghali are born in crucibles of a secret mix of materials, and some believe they have chemicals that are forbidden in their genetic make-up. For sure, they are unlike the other Dwarves, progressive, friendly to the Others and willing to forego the use of Ley, preferring to work for all that they earn.Their warriors are both hardy and skilled, with essences of all other Cults within their make-up. Most of the Khezdruli seen outside the mountain Holts are Azghali, and the world at large sees them as the Dwarves to measure others by.-
    +1 Trade
    +1 Population Growth

    Azaghal Cult Commons
    [Same Text]
    +2 Trade
    +2 Population Growth

    Azaghal Cult Hall
    [Same Text]
    +4 Trade
    +2 Population Growth
    Can Train:
    Azaghal Oath-bound


    Arzaki Cult House
    The Arzak Cult is the cult of the quick-witted, a mischievous family, that has a turn of mind to equal any amongst the other races. They are mercurial at best, and many are quite unhinged by the Hunger, which manifests in the creation of crystalline beauty. Their products are seen as the art of the Dwarves, and statues, whether powered by Ley or not, lamps and other instruments are born of the Arzaki.
    Arzaki warriors are often the officers of units, but those driven mad by the Hunger are formed into a little known cell, spoken of little, and unleashed in desperate times.
    -1 Squalor
    +1 Morale for troops trained inside the settlement

    Arzaki Cult Atelier
    [Same Text]
    -2 Squalor
    +2 Morale for troops trained inside the settlement

    Arzaki Cult Sanctum
    [Same Text]
    -4 Squalor
    +2 Morale for troops trained inside the settlement
    Can Train:
    The Consumed


    Disanda Cult House
    Disandrae are the tallest of the Dwarves. They are created with great amounts of zinc and potassium, which makes them vulnerable to fire and water, but they are lethal fighters, energetic and skilful, lithe and flexible. They are seen as a precious part of the Khezdruli nation, and are not numerous
    +1 Attack for troops trained inside the settlement
    +1 Public Order due to Happiness

    Disanda Cult Sanctuary
    [Same Text]
    +2 Attack for troops trained inside the settlement
    +2 Public Order due to Happiness

    Disanda Cult Haven
    [Same Text]
    +2 Attack for troops trained inside the settlement
    +3 Public Order due to Happiness
    Can Train:
    Flame Binders


    Karagashi Cult House
    The Karagashi Cult, are born in Lead crucibles, and are often used in menial tasks, building Golems to aid them. Probably 80% of all food in the Dwarf Holts are produced by the Karagash, and some of the strongest members become useful to the military due to their strength and hardiness. In combat, they are lacking in strategy, but they batter their way through their foes with a complete lack of finesse, just brute killing power.
    +1 Farming
    +1 Population Growth

    Karagashi Cult Works
    [Same Text]
    +2 Farming
    +2 Population Growth

    Karagashi Cult Hold
    [Same Text]
    +4 Farming
    +2 Population Growth
    Can Train:
    Gongaradhim Giants


    Bandalan Cult House
    The Bandalan are the most numerous, and form the bulk or both army and workforce. They have many skills, but excel at few. Stout, born of Iron and Carbon, they are slow, but run everywhere, moving for days without rest, and eating on the run. They need little sustenance to keep them going, and feel few emotions beyond those a Dwarf should have. Most Dwarves are measured against the Bandalani, and they have pride in this.
    +1 Public Order due to happiness
    +1 Troop Defense for troops trained inside the settlement

    Bandalan Cult Foundation
    [Same Text]
    +3 Public Order due to happiness
    +1 Troop Defense for troops trained inside the settlement

    Bandalan Cult Foundry
    [Same Text]
    +4 Public Order due to happiness
    +2 Troop Defense for troops trained inside the settlement
    Can Train:
    Watchers of the Final Gate


    Enowere Cult House
    The Enowere Cult is the Cult of the Earth, of static living, of the Old Ways, and little changes in their viewpoint on life. They are stubborn and implacable, and still remember the Ley wars. They never forgave Azghal for his interference, and they have great animosity towards the elves.The Gnomes created by the Enowere are the Gleamers and Glimmer Grinders, monstrosities that kill and smash, destroy and obliterate the foes of the Khezdruli. Enowere younglings are born with the most basic process, with few exotic minerals and represent the basis of Dwarf Lore and opinion.
    +1 Public Order due to Happiness
    +1 Population Growth

    Enowere Cult Athenaeum
    [Same Text]
    +2 Public Order due to Happiness
    +1 Population Growth
    -1 Squalor

    Enowere Cult Delectus
    [Same Text]
    +2 Public Order due to Happiness
    +2 Population Growth
    -2 Squalor
    Can Train:
    gLEAmER gNOmES


    Kharzin Cult House
    Kharzin Dwarves are the Ley masters. They understand the flow of Ley that powers the elves, but disregard the legends of the Dragon, instead believing in the words of the rebel Lords who turned on the elves after the elven Treachery. Powered Crystal is used in their birthing, and rumor suggests that many are left to die on the mountains. Their numbers have dwindled, and they are the Masters of the Gnome. Few are ever risked in battle, and those that are usually form Gate Watch units. Their relation with Azghal’s Cult are actually very good, but they keep their distance due to the fact that Azghal debated the wisdom of their use of Ley Crystals.
    +1 Mining
    -5% Construction Cost

    Kharzin Cult Depository
    [Same Text]
    +2 Mining
    -10% Construction Cost

    Kharzin Cult Treasury
    [Same Text]
    +4 Mining
    -10% Construction Cost
    Can Train:
    Thunderstone Cannon
    Last edited by BanditKS; November 07, 2011 at 11:27 PM.



  7. #27
    BanditKS's Avatar Taihō no heishi
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    Default Re: Bandit's Workshop


    Here is the elven Barracks!


    Here is the elven Tavern!

    What do ya think?

    More to come soon



  8. #28
    BanditKS's Avatar Taihō no heishi
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    Default Re: Bandit's Workshop

    HERE IT IS! I think i really hit a homerun on this one. I love how this building looks!





    Part of my inspiration is from the grey havens from the LOTR movie and 90% of my inspiration was from squeaks SWEET description she gave me of the building ^_^

    I am extremely pleased how this turned out and am proud of this little model!



  9. #29
    Kaiser Leonidas's Avatar Lord of the Cheese
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    Default Re: Bandit's Workshop

    This looks great, I can't wait to see it with a skin .

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