Next few posts i will do have all to do with the traits, buildings, anc, ect ect of the Dwarven faction. showing off a bit of writing and design skill here. Hopefully it will make for a fun and interesting faction.
[ALL TRAITS]
Karagash Cult -This dwarf belongs to the Karagash Cult, they grow the majority of the food and are a hardy group if they need to join the fray.-
General:
+2 Farming
+2 Loyalty
+2 Hitpoint
Spy:
+1 to agent's skill
Diplomat:
+1 to agent's skill
Merchant:
+1 Finance
Arzak Cult -This dwarf belongs to the Arzak Cult, They make up the bulk of the officer core in the army and have also produced great artists and inventors-
General:
+2 Command
+3 Loyalty
+1 Hitpoint
Spy:
+2 to agent's skill
Diplomat:
+3 to agent's skill
Merchant:
+3 Finance
Enowere Cult - This dwarf belongs to the Enowere Cult, These dwarves live fixated on the past and maintaining the old ways. They are known to old grudges and never let them go. They are very content where they are and making it stay that way.-
General:
+1 Command
+3 Loyalty
+1 Hitpoint
+1 Public order due to repression
Spy:
+1 to agent's skill
Diplomat:
-2 to agent's skill
Merchant:
+1 Finance
DISANDA Cult -This dwarf belongs to the Disanda Cult, they are well loved in the dwarven community and are treated with honor and respect. They may be few in number but if they have to fight they are a ferocious enemy that is very quick to end their foes.-
General:
+2 Loyalty
+2 Attack
+2 Public order due to happiness
Spy:
+1 to agent's skill
+10% to agent's movement
Diplomat:
+1 to agent's skill
+10% to agent's movement
Merchant:
+10% to agent's movement
Bandalan Cult -This dwarf belongs to the Bandalan Cult, they are the mainstay of the dwarven people making up the bulk of the army and the workforce. all dwarven kind are measured against these hardy cult members.-
General:
+1 Public Order due to happiness
+2 Loyalty
+3 Hitpoints
Spy:
+40% to agent's movement
Diplomat:
+40% to agent's movement
Merchant:
+40% to agent's movement
Kharzin Cult, -This Dwarf belongs to the Kharzin Cult, they are the masters of the Ley but have paid a heavy price for knowing so much and perusing the lay to the point of obsession. They are very few in number so they are only seen on projects or missions of great importance-
General:
10% discount on construction costs
+2 Loyalty
+2 Hitpoints
+2 Personal Security
Spy:
Cant be spy
Diplomat:
Cant be Diplomat
Merchant:
Cant be merchant
Onnach Cult - This dwarf belongs to the Onnach Cult, they are almost never seen but they are known for their knowledge of the deeps and how to use the dark to their advantage-
General:
cant be general
Spy:
+6 to agent skill
Diplomat:
cant be diplomat
Merchant:
Cant be merchant
Azghali Cult -This dwarf belongs to the Azghali cult, they are unlike the other Dwarves, progressive, friendly toward Other races. The outside world see these dwarves as the standard and this annoys the other cults. They however toil and work just as hard as any cult to help the dwarven kind recover what they have-
General:
+3 Loyalty
+2 command
+1 Hitpoint
Spy:
+1 to agent's skill
+10% to agent's movement
Diplomat:
+2 to agent's skill
+10% to agent's movement
Merchant:
+3 Finance
+10% to agent's movement





Reply With Quote










