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Thread: Red Orchestra 2: Heroes of Stalingrad

  1. #1

    Default Red Orchestra 2: Heroes of Stalingrad

    Red Orchestra 2: Heroes of Stalingrad is Tripwire Interactive's newest game. You might have played Red Orchestra 1, or Killing Floor, and recognize the name from those games, as yes, they are also Tripwire Interactive games. Red Orchestra 2 has only been out for a couple of days now, so consider this more like some preliminary thoughts rather than a full fledged review.


    So I drove around all day on the 13th trying to find a place to buy it, but I ended having to get a PaySafe card and buy it from GamersGate, as I couldn't find it retail near me. GamersGate wouldn't let me download it, as it's a Steamworks game, so I activated it on Steam and downloaded it. The servers were completely clogged however, and it took some time. (To be expected.) By the time it was downloaded, I finished a movie I was watching, (Following) and started playing. To the settings I went immediately, and found a variety of options, which is always good. Here's my rig:

    Test Computer nVidia nForce 750i SLI Extreme
    Pentium Dual Core @ 2.93ghz (For those confused, it's the same architecture as a Core 2 Duo but with the
    Pentium name for brand name recognition.)
    4 GB DDR2 RAM
    GTS 450 (1GB)
    GeForce 9500 GT (1GB - Dedicated PhysX Card)
    1400x900 Resolution

    So my PC is old, but my low resolution makes up for most of that, so I threw all the graphics options, every single one, on highest, and enabled everything possible.

    I decided to try out Single Player first, since even though I had purchased the Deluxe Edition for the Day 1 unlocks, I wanted to learn the game first. Once I loaded the first Axis mission (since the Allies campaign is locked) I found myself in a well put together tutorial, with beautiful graphics, but they were a little laggy. I decided not to worry because I could change those later. The tutorial was very well put together, I had no trouble going through it except for the whole L-Shift + W + L-ALT slide thing, as the message disappeared and I had to figure the bugger out. Other than that, no problems, and a great way to try the game out.

    Onto the first mission! I jumped right in, and spawned as a standard rifleman with a Kar-98 and a Mauser. At first the manual bolting threw me off, but I learned to double-click for each shot, becoming a machine of efficiency. In fact, the added realism created a much more believable environment, which I loved. Another thing I loved right away was the ability to look at your clip/mag and see how much ammunition you have left. It gives you an approximate, and since I turn the ammo-meter off in all the games I play, this was just a great addition. Finally, the last combat gimmick was the scope sighting. If your target was far, or close, you could adjust your sights to compensate. This may work well, but unfortunately, I had no idea what close/far was in the game. I find myself playing awkward American boy trying to figure out how many meters things were, before I finally starting hitting things. Perhaps this would be easier for Europeans. It was most certainly difficult for me.

    Calling in Arty

    My only qualm with the explosives is that they were a little repetitive. Would've liked to see some more diverse particles there.

    A few other things stood out in the gameplay. One is the 1st person cover system. I’ve always wanted a first person cover system. In fact, I was working on developing a game that had a first person cover system. Red Orchestra’s is fantastic, as you can blind fire from behind cover, or lean out and shoot. If an enemy is behind cover, you can still shoot them most of the time, but it’s more difficult. (This is done by shooting through or right next to the cover, or if they’re sticking out a tad.) You can take cover behind almost anything, by pressing L-CTRL. Finally, there’s the mantling. Mantling allows you to vault over objects, which I much prefer to a jump, since that eliminates BF2 and CSS style bunny-hopping. There is still a jump in game, but it’s slow, awkward, and you barely move. Mantling’s simple, feels natural, and executes quickly - the perfect solution.

    The weapons are pretty nice. I didn’t get my Day 1 unlocks for some reason, so they haven’t been overly diverse, but there’s enough and more to come. It doesn’t feel like you’re playing something like Battlefront 2 where there’s 4 weapon choices in the game. Weapons are entirely dynamic, and you can pick up individual ones that you want. Some of them have cool gimmicks as well, like attachable bayonets, or on the sniper rifle, you can switch between the scope for long range, and the iron sights for CQC. You can carry a couple of primary weapons, as well as grenades and pistols. Squad Leaders have binoculars, but I’ll talk about that a little later.

    The weapon accuracy is a bit too much in my opinion. I would have preferred to see them a bit more inaccurate, as just about everything can snipe another person from far away. I feel like the weapons should also have a bit more sway when firing them, perhaps something like in Brothers in Arms. You can hold your breath while shooting, which also zooms you in a bit (I was disappointed to see this in a game acclaimed for realism. I don’t know about you, but when I hold my breath, nothing magical happens.) and makes shots easier. Another little tidbit - the Kar-98 scope doesn’t take up the whole screen, which I find neat. Instead, when using it, it appears in the center of your screen, but you can still see a little to the right and to the left.

    Looking Downsight

    I had been trying to pick off a Russian, but the manual bolting kept cramping my style.

    The AI is alright. They aren’t very conformed, and something (again) like in Brothers in Arms would have made a better substitute. I found that on Normal Difficulty, my squad ran around in all directions getting mowed down. They made no attempt to stick to cover, and use supressive fire techniques. The enemy made no attempt to flank, which would have been nice, and I would try out harder difficulties, but because the player’s team’s AI is so horrible, I think I’ll just get my ass veritably kicked.

    Squad command definitely needs some improvement. A couple of missions in, you are given your own squad and walked through a simple tutorial. It’s very decentralized, the command buttons are all over the keyboard, and there’s no decent commands. You can order your soldiers to attack objectives, but you don’t actually see the object, you choose from a list. This wastes valuable time, rather than like in BiA where you point at the enemies you want them to attack. Also, there is no suppress option, which is desperately needed. So when I tell my troops to attack, they get up, and charge straight forward, and die a few seconds later. I generally have to tell them to take cover somewhere, and finish off the missions with the non-squad members, and myself. This is quite annoying and I desperately hope them improve upon this. As a squad leader, you also have binoculars which can call in artillery. I found this to be quite helpful in eliminating machine gun nests, or other enemy entrenchments.

    Overall, the single player is fun, a little laggy, needs better AI and squad command, but probably worth a quick playthrough. The reason why most people buy this game, however, is probably the multiplayer...which sadly needs even more improvement.

    The game, from what I could tell was fairly balanced in multiplayer. I’m horrible at it and even I was doing well. It’s not very fast paced, or at least, if you make it so, you won’t live for very long. It’s considerably fun, and I can’t wait to see what time will bring in terms of organization, tactics, techniques, clans, etc. The immersion was incredible, and overall experience was very intense, playing something like a war movie.

    What made the biggest impression was when I was crouched up against a second story door to a balcony, under heavy fire, when an ally came rushing up the stairs. I tried to warn him of the intense fire, and started blind firing to cover him, but he made it two steps before taking a bullet to the head. It was rather strange looking at him slumped over with blood splashed on the wall behind him.

    The servers were very populated, and I found myself in some 60+ player battles. There’s a fair amount of them, and the server list was easy enough to navigate, very smoothed and polished experience overall. I can’t complain there. I should note did have some massive cursor lag, but that went away once I turned Anti-Aliasing off. (As is often the case.)

    I played a variety of roles, and found them all quite interesting. Defending a position was very dynamic in that it was very difficult if a certain weapon wasn’t there. Especially when fighting tanks. Infantry attacking? Add some sharpshooters and an MG, and holy cow. It got very intense, especially picking up a falling MG, mowing down a few guys, getting shot, making the rush to regain the MG, and the like. The battles were most certainly very fun and climactic.

    Mauser

    As a soldier with a Kar-98, I found myself switching to my pistol a lot more than in other games.

    Unfortunately, they were severely inhibited by the incredible lag that populated every server I played on. Even with a latency of under 30, the lag was incredible. Every time I fired a weapon, it got worse. Every time I jumped or mantled, it also got worse. This extremely cut into the amount of fun I could have, and even with the graphics options on the absolute lowest, I failed to do anything about the lag, only being able to remove the cursor lag.

    I should also point out that I purchased the Digital Deluxe edition, hoping to both support the developer, and gain access to the Day 1 unlocks. Sadly, (and much to my bewilderment) I didn’t receive the Day 1 unlocks. Upon inquiring (along with many other people who had the same issue) the developers said they were aware of the issue and working to fix it. However, by that point, I’ll probably have unlocked them anyways, so hopefully they’ll do something or other to make up for it. Anyways, I only view it as a minor issue, so it’s not completely ruined the game for me. (I don’t own Killing Floor, nor do I have Team Fortress 2 installed, so I can’t comment on those extras.)

    So basically I’ve come to a summary here. Red Orchestra 2 is very very very fun, unique, and realistic. There's a lot I didn't go into, simply because it's already a very long review, so my apologies for that. It’s a game that we haven’t seen much of in it’s genre, (except for ArmA and Brothers in Arms) and that makes it easily worth the price. It’s cheap enough already, and I sincerely hope to see some extensive post-release support, considering the game needs to be patched very badly. Something was implemented poorly, and it’s killing the fun. I’m not new to this, being a long-time Paradox fan, everyone knows how badly some of their releases can be, and usually the game ends up fantastic. I’ve no issue waiting, and no doubt that Tripwire will continue to support and improve upon Red Orchestra 2.

    Last edited by Bolkonsky; September 06, 2012 at 10:01 PM. Reason: font color
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  2. #2
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Red Orchestra 2: Heroes of Stalingrad

    I am downloading now and can't wait to play.
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  3. #3

    Default Re: Red Orchestra 2: Heroes of Stalingrad

    Great!

    In the meantime, they've announced that the first patch is due out today, fixing a few small issues including the Day 1 unlocks. They've also said that they're working to optimize the game as much as possible.
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    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Red Orchestra 2: Heroes of Stalingrad

    I am stuck with ordering the men to attack the tank in phase 3. It keeps telling me to attack the tank but when i press esc the mission description gives me defend the objective. I am lost.
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  5. #5

    Default Re: Red Orchestra 2: Heroes of Stalingrad

    Did you hold down B and choose attack?
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  6. #6
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: Red Orchestra 2: Heroes of Stalingrad

    please write more reviews.

    +rep




  7. #7
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Red Orchestra 2: Heroes of Stalingrad

    Hesus, do you have your tank selected? Press X until your tank is selected. Also B+order etc.

  8. #8

    Default Re: Red Orchestra 2: Heroes of Stalingrad

    Quote Originally Posted by Heinz Guderian View Post
    please write more reviews.

    +rep
    Thanks. I'll get a couple more out.
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  9. #9
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Red Orchestra 2: Heroes of Stalingrad

    Quote Originally Posted by Legio View Post
    Hesus, do you have your tank selected? Press X until your tank is selected. Also B+order etc.
    How the hell do i select the tank. The arrow is on the tank so i assume it is selected.
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  10. #10
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Red Orchestra 2: Heroes of Stalingrad

    Press X. Then look at the upper left of your screen, each time you press X there will be different text. Once the text says 'my tank' you are good.

  11. #11
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Red Orchestra 2: Heroes of Stalingrad

    This is a good game and very realistic, much better than the first one!! this will give Call of Duty a run for its money

  12. #12
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Red Orchestra 2: Heroes of Stalingrad

    I can't wait for the co-op patch.

  13. #13

    Default Re: Red Orchestra 2: Heroes of Stalingrad

    Hmm i've played it for a while now, not a bad game by any means but.... anyone else like the feel of RO 1 better?

  14. #14
    Omar Nelson B.'s Avatar Senator
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    Default Re: Red Orchestra 2: Heroes of Stalingrad

    Quote Originally Posted by emperor77 View Post
    Hmm i've played it for a while now, not a bad game by any means but.... anyone else like the feel of RO 1 better?
    I feel that it is just different and more of a cult hit. What I mean by that is that you either loved or hated Ro1...there was no middle ground. It's like if Minecraft 2 came out, chances are that the old school MC guys/gals would feel slighted by any major changes. Not that Ro2 is a bad game, I think that it is just different then ro1. I like them both!!
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  15. #15

    Default Re: Red Orchestra 2: Heroes of Stalingrad

    Great game........i loved very much

    I just missed out on Beta invites from last night............

  16. #16
    Mr_TiMMa's Avatar Laetus
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    Default Re: Red Orchestra 2: Heroes of Stalingrad

    Playing a few missions on easy switched to hard, quite difficult sometimes :L other wise great game and great review!

  17. #17
    Civis
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    Default Re: Red Orchestra 2: Heroes of Stalingrad

    Bought it today and just about to install it!

  18. #18
    korsakoff's Avatar Tiro
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    Default Re: Red Orchestra 2: Heroes of Stalingrad

    RO2 is pretty good but i enjoyed RO1 a lot more.

  19. #19

    Default Re: Red Orchestra 2: Heroes of Stalingrad

    The new patch has a "classic mode" which essentially reverts RO2 to RO1 gameplay (less running, no sight zoom, no leveling, realistic sight sway, fewer auto's etc.)

    I am hoping for some good modding to come out of it, as yeah, RO2 is not as enjoyable as RO1. It is easier to get into, but you cannot develop the same depth of skill and cunning e.g. controlling the recoil of an SMG, making precision shots with bare iron sights on the K98k etc.
    Last edited by Sphere; June 01, 2012 at 01:48 PM.

  20. #20

    Default Re: Red Orchestra 2: Heroes of Stalingrad

    great game, poor review

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