How do you remove the Unlawful Territory attribute on regions of the HRE?
Do you need the region to become a core province?
How do you remove the Unlawful Territory attribute on regions of the HRE?
Do you need the region to become a core province?
Ah ok thanks. I'm (Sicily) not part of the HRE. But its ok because I sold the region anyway![]()
If you're a non-HRE member, just make sure you have negative relations with the Emperor and a magistrate for each province you conquer. Then just instantly remove them all. No negative event, no unlawful territory, just bad relations with the Emperor.
Give a man a fire, and he'll be warm for the rest of the day.
Set a man on fire, and he'll be warm for the rest of his life.
On a completely unrelated note, Rebel force conversion is a great way to spread your religion if you dont have Missionaries
This random post brought to you today by Mutapa and its abuse of rebel support to spread Animalism amoungst the tribals.
The sweet smell of burning engine oil in the morning.
If you want a really gamey religion trick. Provinces that are converted from a Pagan religion to a non-Pagan one change to your primary culture. So what you can do, is grab a territory that is animist. Stick a missionary there and put maintenence on minimum. When pagans appear, let them move to a neighbouring province to "spread" paganism. Eventually you can then stick maintenence on max and begin conveting these provinces, and boom, more primary culture provinces.
It's worth noting that with the Americas this trick is fairly redundant since there's a decision for non-American based nations to convert culture of small provinces. However, Samogita in Europe starts Animist, as does a territory or two in what is now Burma. One of the Russian colonies also might start off animist, but you'd have to resist sticking any colonists there and when rebels occupy the province they'll likely cause enough population damage to revert it back to a colony.
Give a man a fire, and he'll be warm for the rest of the day.
Set a man on fire, and he'll be warm for the rest of his life.
Nice! =P
Also im 1 more provinces from converting Swahili to Animalism without using a single Missionary, Adal shall be next!
ALSO it allows for continual abuse of Religious Liberation.
And for one more final abuse, those animalist rebels eventualy convert to soldiers of said nation but wont attack your troops, thus you can convert your enemys entire army to friendly troops that can only occupy provinces for there new nation.
Edit: Almost all the way to Egypt is Animalist now![]()
Last edited by SLN445; October 15, 2011 at 07:15 AM.
The sweet smell of burning engine oil in the morning.
To add to this thread, im having big issues with Tribal Succession, anyway to make sure it doesnt wipe me out?
The sweet smell of burning engine oil in the morning.
if pretender rebels defeat you you dont get wiped out, you get a new king.
at least i think thats how it goes, i never let rebels win![]()
I keep getting it, then a few seconds later i auto lose, causing half my territories to go to another nation or reform an old one....
I havent had my leader as general in my current game which helped a bit, i could keep swahili as a vassal to avoid this but i want all there territory damn it!!
Currently had my second succession, swahili reformed completely, though i still have Adal and Ethiopia as vassals so it shouldnt be hard to retake it all if it wasnt for the god damn auto-truce when the formed.
Last edited by SLN445; October 15, 2011 at 06:39 PM.
The sweet smell of burning engine oil in the morning.
Tribal succession crisis occurs on monarch death for any tribal nation if they have >10 provinces (not sure if it applies if you have exactly 10). There's no way to stop it from happening other than getting out of Tribal forms of Government. Just kill the rebels.
Give a man a fire, and he'll be warm for the rest of the day.
Set a man on fire, and he'll be warm for the rest of his life.
The sweet smell of burning engine oil in the morning.
Get used to this:
![]()
Logical paradoxes and giant dragons don't get on.
So I'm told. I haven't played it myself.
Logical paradoxes and giant dragons don't get on.
whats a good way to fight Castille?
My Byzantine Empire game (the 40th odd one), ive just reformed the Theme System after annexing the remaining Ottoman territories only to be instantly gang attacked by about 20 European nations and the Timurids.
Managed to peace most of them except for the Timmurids and Castille as none had any significant Navy capabilities so were wiped out with little fuss. The problem being Castille has a huge arse navy and is capable of deploying 15k stacks via ship, so i cant force a peace![]()
Last edited by SLN445; October 24, 2011 at 07:44 PM.
The sweet smell of burning engine oil in the morning.
Let them come at you. After long enough the WE from landing men at your land constantly will wear them out and they will peace you.
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