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Thread: All Clans Playable

  1. #161

    Default Re: All Clans Playable

    just took over half of campain map as jimbo shogunte . u get realm divide but there is no real victory conditions so u cant win the game still awsome tho

  2. #162

    Default Re: All Clans Playable

    oK once i start the campaign and save is there any way to change the campaign difficulty using save game editor? otherwise this is useless to me

  3. #163

    Default Re: All Clans Playable

    Quote Originally Posted by Fuyff View Post
    oK once i start the campaign and save is there any way to change the campaign difficulty using save game editor? otherwise this is useless to me

    i imagine if you find a editor allowing such yes. It is a save like all other

  4. #164

    Default Re: All Clans Playable

    You can edit savegames in the esf editor, but I don't know how.

    EDIT: Well I think I know how to edit the difficulty:

    1. Open your Savegame in Esf-Editor
    2. Open CAMAPIGN_SAVE_GAME / CAMPAIGN_ENV / CAMPAIGN_SETUP
    3. Click on CAMPAIGN_SETUP_OPTIONS and edit the third entry: 0 means normal difficulty, 1 means hard and 2 means very hard.

    I have to say I didn't try it but I compared some very hard saves with some hard and some normal games and for me it seems to be logic at all.

    EDIT2: Is there any possibility to look ingame what difficulty I'm playing?
    Last edited by Carthago; September 17, 2011 at 11:15 AM.

  5. #165
    MaskedWaltz's Avatar Tiro
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    Default Re: All Clans Playable

    Quote Originally Posted by Carthago View Post
    You can edit savegames in the esf editor, but I don't know how.

    EDIT: Well I think I know how to edit the difficulty:

    1. Open your Savegame in Esf-Editor
    2. Open CAMAPIGN_SAVE_GAME / CAMPAIGN_ENV / CAMPAIGN_SETUP
    3. Click on CAMPAIGN_SETUP_OPTIONS and edit the third entry: 0 means normal difficulty, 1 means hard and 2 means very hard.

    I have to say I didn't try it but I compared some very hard saves with some hard and some normal games and for me it seems to be logic at all.

    EDIT2: Is there any possibility to look ingame what difficulty I'm playing?
    Can any1 check if this works? I'm not a modder so I wouldn't know o.o


  6. #166

    Default Re: All Clans Playable

    Quote Originally Posted by Carthago View Post
    You can edit savegames in the esf editor, but I don't know how.

    EDIT: Well I think I know how to edit the difficulty:

    1. Open your Savegame in Esf-Editor
    2. Open CAMAPIGN_SAVE_GAME / CAMPAIGN_ENV / CAMPAIGN_SETUP
    3. Click on CAMPAIGN_SETUP_OPTIONS and edit the third entry: 0 means normal difficulty, 1 means hard and 2 means very hard.

    I have to say I didn't try it but I compared some very hard saves with some hard and some normal games and for me it seems to be logic at all.

    EDIT2: Is there any possibility to look ingame what difficulty I'm playing?
    Yes you can compare the upkeep costs of a unit

  7. #167

    Default Re: All Clans Playable

    Okay what upkeep should a Yari Ashigaru have at
    1. normal difficulty
    2. hard difficulty
    3. very hard difficulty?
    Then I can compare them...

  8. #168

    Default Re: All Clans Playable

    normal: 71
    hard: 81
    VH: 91

    sound right?

  9. #169

    Default Re: All Clans Playable

    I'll test it

  10. #170

    Default Re: All Clans Playable

    I have no change in upkeep after changing the value to 2

  11. #171

    Default Re: All Clans Playable

    Me too.

  12. #172

    Default Re: All Clans Playable

    How about a 12 turns per year version? And/or Oda-Tokugawa fix?

  13. #173

    Default Re: All Clans Playable

    i think such mods already work with this mod. just install them and they'll work.

  14. #174

    Default Re: All Clans Playable

    Any news on how to enable victory conditions for minor clans? I remember that in Empire I was able to add provinces what you needed to hold in order to win..

  15. #175
    MaskedWaltz's Avatar Tiro
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    Default Re: All Clans Playable

    Have you made sure that ur game is updated shnukshnuk?

    If yes there might be conflicting mods, try it with vanilla

    @Tinrod it's doable, but I think mitch's waiting for other modders to do it


  16. #176

    Default Re: All Clans Playable

    Great mod but I have a weird problem. I'm playing as the Ashikaga Shogunate and I finally got a hold of a port. But for some reason my trade ships wont allow me to trade with any trade nodes. My ships are there but it doesn't do anything. Anyone else experience this?

  17. #177

    Default Re: All Clans Playable

    Quote Originally Posted by MaskedWaltz View Post
    Crashes happen for various reasons, so yes crashes still happens sometimes for the Legit Version. In your case though, it is simply a matter of incompatibility.

    I don't speak for Mitch, but I guess it depends if next patch messes this mod up or not(Let's pray to god Not)

    since it uses files to let us play as xyz clan, yes im betting my buttocks that this mod will be useless come next patch until mitch is kind enough to fix it for us <3

    the mod's files is taken from current TWS2 version, and is as such not compatible with files from other versions.

    (there's a tiny chance they are compatible with new patch files if patch dont mess with em )

  18. #178
    Erwin Rommel's Avatar EYE-PATCH FETISH
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    Default Re: All Clans Playable

    Quote Originally Posted by Erwin Rommel View Post
    W00t. Finally.

    Now all I need now is to pester some hapless modder to change the Suwa clan to "Sanada" clan, the Saito to "Toyotomi" Clan and the Urakami to "Ishida" Clan.

    AND I CAN FINALLY HAVE MY SEKIGAHARA CAMPAIGN!!!!!!!!!!!

    Albeit in 1545.
    While all of you are resorted to the old minors like Honma, Otomo or the Anegajkoji waht its name or the Jinbo

    Thanks to Anton and this All Clans payable mod, this is now possible.

    Spoiler Alert, click show to read: 



    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
    Masaie. Retainer of Akaie|AntonIII






  19. #179

    Default Re: All Clans Playable

    Quote Originally Posted by Erwin Rommel View Post
    While all of you are resorted to the old minors like Honma, Otomo or the Anegajkoji waht its name or the Jinbo

    Thanks to Anton and this All Clans payable mod, this is now possible.

    Spoiler Alert, click show to read: 


    you GAVE Nobunaga to Mitsuhide as a hostage?

    NOOOOOOOOOOO!!!!!!!!!

  20. #180

    Default Re: All Clans Playable

    thats what i call deliciously wonderful irony

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