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Thread: Unit Balance Modification

  1. #1

    Default Unit Balance Modification

    Hi everyone I have been trying to balance out the units in this great mod so battles are a little longer. I like a lot of aspects of this mod, but like others would like the combat a little more interesting. I have pretty much doubled the defence and added more morale to all hoplite units, skrimisher units, and cavalry units. I have also added hit points to all unit causing it harder to lose formations in battle. I am still working on this to make it better so this is just a test script for this mod of Hegemony. Please back up file so if you don't like this you can revert to old file. Hope you like it and please give me feedback, thanks..(this file goes under Hegemony RTW folder/ BI / HCS / DATA>>file).
    Last edited by lord ahrens; September 09, 2011 at 01:40 PM.

  2. #2
    Steforian's Avatar Semisalis
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    Default Re: Unit Balance Modification

    Quote Originally Posted by lord ahrens View Post
    Hi everyone I have been trying to balance out the units in this great mod so battles are a little longer. I like a lot of aspects of this mod, but like others would like the combat a little more interesting. I have pretty much doubled the defence and added more morale to all hoplite units, skrimisher units, and cavalry units. I have also added hit points to all unit causing it harder to lose formations in battle. I am still working on this to make it better so this is just a test script for this mod of Hegemony. Please back up file so if you don't like this you can revert to old file. Hope you like it and please give me feedback, thanks..(this file goes under Hegemony RTW folder/ BI / HCS / DATA>>file).
    Will i have to start a new game for the changes to take effect? And does this edit improve the skirmishing ability?

  3. #3

    Default Re: Unit Balance Modification

    Yes i believe you might have to start a new game, and skrimishers are improved a little but I will have to edit them more to and will release a new update for this in the future. EDIT: fixed issues with skrimishers, and did some more balancing of units...download this now. I replaced other file as well.
    Last edited by lord ahrens; September 09, 2011 at 01:39 PM.

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    Default Re: Unit Balance Modification

    Quote Originally Posted by lord ahrens View Post
    Yes i believe you might have to start a new game, and skrimishers are improved a little but I will have to edit them more to and will release a new update for this in the future. EDIT: fixed issues with skrimishers, and did some more balancing of units...download this now. I replaced other file as well.
    Nice! Im likeing the changes so far, definitely notice my troops holding the line much longer! Only suggestion i can make from my first battle is to remove the +11 armor form the psiloi, since they are historically fodder anyways.

  5. #5

    Default Re: Unit Balance Modification

    With those new changes I made they are still fodder compared to hoplites, any lower and they will just run away every time they make contact.

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    Default Re: Unit Balance Modification

    Quote Originally Posted by lord ahrens View Post
    With those new changes I made they are still fodder compared to hoplites, any lower and they will just run away every time they make contact.
    I just did a test battle, of two psiloi attacking two psiloi , they used all their throwing spears and only a single soldier on the enemy's side died. This is too much armor.

  7. #7

    Default Re: Unit Balance Modification

    Ok i edited psiloi and made armor lower, they should now be good hopefully Steforian. I am going to leave all other units the same for now since the psiloi was the main issue. Let me know what else I need to fix later and I will. Thanks for your response and letting me know what was wrong.

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    Default Re: Unit Balance Modification

    Quote Originally Posted by lord ahrens View Post
    Ok i edited psiloi and made armor lower, they should now be good hopefully Steforian. I am going to leave all other units the same for now since the psiloi was the main issue. Let me know what else I need to fix later and I will. Thanks for your response and letting me know what was wrong.
    Thank-you. Really i do appreciate your efforts, its just that i strive for my view of perfection, which is so specific even i don't know all the details .

  9. #9

    Default Re: Unit Balance Modification

    I've been making my own EDU balance these past couple of days, and i think its close to being how i want combat to be.

    Main changes:
    - Removed Shield wall (was causing units to "zerg" and push through formations)
    - Tightened up formations for hoplites (To simulate shield wall)
    - Removed Short_pike attribute (looks better)
    - Replaced Spear attribute with light_spear (less pushing, keeps formations tidier)
    - Reduced lethality greatly (from about 1 to 0.162 for hoplite spears, creating longer battles, other units balanced to this too)

    The result should be something more like RS2 combat.

    Please try it and see how it works for you.
    Last edited by Supernaut2k; September 12, 2011 at 01:58 PM. Reason: bad attachment

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    Default Re: Unit Balance Modification

    Quote Originally Posted by Supernaut2k View Post
    I've been making my own EDU balance these past couple of days, and i think its close to being how i want combat to be.

    Main changes:
    - Removed Shield wall (was causing units to "zerg" and push through formations)
    - Tightened up formations for hoplites (To simulate shield wall)
    - Removed Short_pike attribute (looks better)
    - Replaced Spear attribute with light_spear (less pushing, keeps formations tidier)
    - Reduced lethality greatly (from about 1 to 0.162 for hoplite spears, creating longer battles, other units balanced to this too)

    The result should be something more like RS2 combat.

    Please try it and see how it works for you.
    Have you tried this yourself? Because i get this error when i try to launch the game with it.


    Btw, i decided to use the HCS original file, and add +5 morale to every unit. The results are allot less retreating, and my units usually holding till the last 10 men or so.

    Last edited by Steforian; September 12, 2011 at 09:16 AM.

  11. #11

    Default Re: Unit Balance Modification

    Yes, it works fine for me, no idea what could be going on with your Thespies unit, are you using any animation mods?

    Anyway, i checked over the file, and altered the secondary weapon so hopefully you won't get the crash.
    Last edited by Supernaut2k; September 12, 2011 at 02:01 PM. Reason: bad attachment..again

  12. #12
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    Default Re: Unit Balance Modification

    Quote Originally Posted by Supernaut2k View Post
    Yes, it works fine for me, no idea what could be going on with your Thespies unit, are you using any animation mods?

    Anyway, i checked over the file, and altered the secondary weapon so hopefully you won't get the crash.
    Hmm im still getting the exact same error. The only thing i altered in this mod is the addition of the 'Roma Surrectum II Battlemap Environments' sub-mod, which shouldn't alter any units, just environments.

  13. #13

    Default Re: Unit Balance Modification

    Sorry about that, i remembered that i have some of the animations changed so that the hoplites use a second weapon, thats where the problem is.

    Try this one , its based off of Lord Ahrens save, with the changes mentioned above implemented, and without the 2 hit points since i found that made battles way too long.

  14. #14
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    Default Re: Unit Balance Modification

    Quote Originally Posted by Supernaut2k View Post
    Sorry about that, i remembered that i have some of the animations changed so that the hoplites use a second weapon, thats where the problem is.

    Try this one , its based off of Lord Ahrens save, with the changes mentioned above implemented, and without the 2 hit points since i found that made battles way too long.
    Have you changed any of the prices


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  15. #15

    Default Re: Unit Balance Modification

    Prices should be the same, i don't think Lord Ahren changed any, and i haven't so far, although i think all units need their price/upkeep increased at some point.

    changes should be:

    - Morale doubled for melee units and cav
    - Formation tightened for hoplites and some spear units.
    - Lethality reduced
    - Spear replaced with Light_spear

    Does it work or do you get a CTD too?

  16. #16
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    Default Re: Unit Balance Modification

    No it works fine, I was just wondering about recruitment cost- I don't want masses of stacks. I've been tweaking about with stuff since release too


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  17. #17

    Default Re: Unit Balance Modification

    I'm not sure whats the best level at the moment to be honest, i need to play more campaigns before i can see what level they should be at, also im not totally sure how this money script works. Judging from what i've seen so far though, perhaps doubling the costs would be a good start.

  18. #18
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    Default Re: Unit Balance Modification

    @supernaut2 : I just noticed in battles hoplites are using their Dory the wrong way around! carnt say if it was like it befire or not don't remember, have you noticed?


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  19. #19

    Default Re: Unit Balance Modification

    Can you post a screen? it might be because short_pike attr is disabled, but it could also be thats just the way the models work with the animations.

  20. #20
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    Default Re: Unit Balance Modification

    Quote Originally Posted by Supernaut2k View Post
    Can you post a screen? it might be because short_pike attr is disabled, but it could also be thats just the way the models work with the animations.
    I will try, have issues with screen shotsthe hoplites are holding the dory down near the end and stabbing, but they carry it into battle the right way up


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