Inspiration for this mod came from here.
I know i've asked for this in the past myself, so I figure, why not simply figure out how to do it. This is going to be my next miniproject; a tiny mod that adds ranged capability to Samurai Retainers, nothing more.
Here is what i'm thinking in terms of unit stats. If you look at Katana Samurai, and then look at Samurai Retainers, it becomes apparent that Samurai Retainers are actually slightly better, but numerically far smaller. So in order to calculate what a balanced guideline for bow stats for this unit would be, I need to find the guideline for their sword statistics.
I found the guideline for Samurai Retainers in Shimazu Katana Samurai.
Shimazu Katana Samurai:
attack 14
charge 15
cavalry bonus 0
defense 5
armor 5
morale 10
speed 4
Samurai Retainers:
attack 14
charge 15
cavalry bonus 0
defense 5
armor 5
morale 10
speed 4
Evidently Samurai Retainers are modelled on the clan specialty unit, not the vanilla unit everyone else can build. So it follows that we should use, as a baseline, the stats from the clan who specializes in Bow Samurai as a base for the ranged side of the new Samurai Retainer.
Chosokabe Bow Samurai:
attack 7
charge 9
cavalry bonus 0
range 150
accuracy 50
reloading 70
ammunition 20
defense 3
armor 4
morale 8
speed 4
Therefore....
New Samurai Retainer Proposal: (merger of Shimazu and Chosokabe units)
attack 14
charge 15
cavalry bonus 0
range 150
accuracy 50
reloading 70
ammunition 20
defense 5
armory 5
morale 10
speed 4
I expect to be working on this in the next few days. These new Retainers will be able to defend their fortress so you can't just cheese your way in with one unit or pick them off trivially with bow ashigaru. They may not put up an epic fight but they will do better than stand there and die, I hope.
Note: this mod will not make them recruitable. If it did I would nerf them
If this does work out I am tempted to alter garrisons such that they are 1x Retainers, 2x Retainers, and so on... this would be a separate pack.