I know - the title is a mouthful and is actually about many different things, but overall this thread is about trying to find out about combat effectiveness of troops and their uses (mainly inf).
Some general, obvious, unit card information stuff.
Attack#/Defense# - (Obvious)
Effective against armour - (Enemy armour/2)
Bonus vs Cav - (+ Attack vs Cav, is this different per unit?)
Bonus in woods - (+ Attack in woods, is this different per unit?)
Some general, obvious, tactical stuff.
Spears should be used vs Cav
Axes/Halberds are good vs armoured units/Cav
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That's the general obvious stuff mostly clarified. Most of us know all this, however, I'm aware that there are other factors involved in unit effectiveness that I don't know about:
Attack speed.
I read somewhere that spear units generally attack faster than swordmen. Is this true and does this make them more effective on a Spear Vs Sword battle where the two units have equal stats? Or do Swords automatically have a bonus vs spear units?
Unit (inf) Type.
The infantry unit types that I can think of are:
Spearmen
Light Infantry
Heavy Infantry
Missile (such as Pelagir Marines)
Do these unit types have background bonus vs one another?
For example - do Light Inf have a bonus Vs Spearmen?
Do Heavy Inf have a bonus Vs Light Inf?
Do Missile troops suffer in against another troop type even with the same attack/defense stats? (I notice Pelagir Marines die faster in Melee than Gondor Militia?)
Attack Type.
I've seen different attack types in the unit modding file. I'm not sure if these translate to bonuses vs other unit types or whether these simply define the weapon animation type...
Piercing
Slashing
etc...
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Formations.
Shield Wall - Does this increase defence? Is it best to use it to block city roads/gates? Does it leave the unit vulnerable to anything (missile/cav charge)?
Spear "Circle" (Schiltrom) - Does this increase defense vs cav charges only? Vulnerable to missile etc?
There are also two other formations that are similar if I'm not mistaken - Spear Wall and something else? (Probably similar but for halberds?) These are probably more obvious as formations go - I don't believe they affect stats, but instead just slow down your units?
Please let me know if any of the above info is incorrect and I'll amend where necessary.
Thanks.