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Thread: 1390 map and late campaign

  1. #321
    Ichon's Avatar Jū kihei
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    Default Re: 1390 map and late campaign

    Quote Originally Posted by Point Blank View Post
    IMHO because people don't have much experience playing with all the late-era toys, they just don't appreciate how much fun they are

    Ichon, any ideas on how the additional energy imparted by firearms should add to their attack value?
    I am wondering if it less a problem of the attack values as the accuracy. Once getting to 30+ attack there seems little additional benefit... I think I'll just change max ranges of firearms a bit lower and raise accuracy a bit higher. Just because a musket could fire 500m doesn't mean it was accurate enough to be very effective past 150m.

  2. #322
    Point Blank's Avatar Samurai
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    Default Re: 1390 map and late campaign

    Yeah agree thats a valid approach, I did the same by adjusting impact effects by tweaking accuracy in the same way for some weapons. As you say, over 30 attack the benefit is minimal. I did just now multiply all firearm impact masses by 3, but that doesn't affect wounding, only knockback. Definitely worth looking at, something needs to be done.

    Also did some rebalancing of 2H vs 1H weapons based on our earlier discussions No free lunch though, larger 2H weapons need more room to wield etc.
    Last edited by Point Blank; February 20, 2012 at 08:08 PM.
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  3. #323
    Ichon's Avatar Jū kihei
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    Default Re: 1390 map and late campaign

    Quote Originally Posted by Point Blank View Post
    No free lunch though, larger 2H weapons need more room to wield etc.
    Yep, attack delay and lower defense skill since those weapons are a bit more difficult to swing or change momentum once committed to an attack compared to a sword or most 1 handed weapons.

    I am basically trying to have it where AP 2 hand weapons perform ok against low armored troops but don't kill at the same rate as swordsmen, do a bit better than non AP weapons against medium armor and do the best against high armor.

    The only AP 1 hand weapons are maces, clubs, and bills. 1 hand axes I'm thinking are more like sword but not as quick, they are cheap and require less training though so more likely to see 1 handed axes in lower tier units than swords.

  4. #324
    Point Blank's Avatar Samurai
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    Default Re: 1390 map and late campaign

    Sounds ideal.
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  5. #325
    Ziltoid's Avatar Ashigaru
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    Default Re: 1390 map and late campaign

    Refreshing daily to check if progress with this mod, so just posting here to bump it on top so i can see it easier.

    Im sure im not alone here doing that.

  6. #326
    Ichon's Avatar Jū kihei
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    Default Re: 1390 map and late campaign

    Serbian Hussar was busy with school but will probably have map nearly finished soon while I am integrating some things from RC 2.0 that went beyond what I'd done but is very good work. Once map is completely done and have some feedback progress will be quick(barring anything unexpected) to a public beta release.

    Originally I wanted to release onto the current SS map just to let people play with different unit sizes, speeds, and other changes and if I have time I might still do that but it is some extra work that won't lead anywhere so I'm not sure if that will end up happening before beta release or not.
    Last edited by Ichon; March 01, 2012 at 07:07 PM.

  7. #327
    Overlord.ru's Avatar Sōkō yumi
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    Default Re: 1390 map and late campaign

    Could you please adapt TATW strat map textures as the guys from the SSMAP did?

  8. #328
    Point Blank's Avatar Samurai
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    Default Re: 1390 map and late campaign

    I second this, did it manually it looks great
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  9. #329
    Øctavia Yávëtil Theron's Avatar Sōkō no yari
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    Default Re: 1390 map and late campaign

    Quote Originally Posted by Ichon View Post
    Serbian Hussar was busy with school but will probably have map nearly finished soon while I am integrating some things from RC 2.0 that went beyond what I'd done but is very good work. Once map is completely done and have some feedback progress will be quick(barring anything unexpected) to a public beta release.

    Originally I wanted to release onto the current SS map just to let people play with different unit sizes, speeds, and other changes and if I have time I might still do that but it is some extra work that won't lead anywhere so I'm not sure if that will end up happening before beta release or not.
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  10. #330
    Serbian Hussar's Avatar Taihō no heishi
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    Default Re: 1390 map and late campaign

    Quote Originally Posted by Overlord.ru View Post
    Could you please adapt TATW strat map textures as the guys from the SSMAP did?
    That's not a problem. 10 sec. of work

  11. #331
    Lord Minotaur's Avatar Ishiyumi no shashu
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    Default Re: 1390 map and late campaign

    These maps are gonna be sooooo epic. Early map- SSMAP by FC, late map - this. These maps should be incorporated in to SS!

  12. #332
    Overlord.ru's Avatar Sōkō yumi
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    Default Re: 1390 map and late campaign

    Quote Originally Posted by Serbian Hussar View Post
    That's not a problem. 10 sec. of work
    Looking forward.

    Btw, what about incorporating this? Guess it fits right for the late time-frame as yours
    http://www.twcenter.net/forums/showthread.php?t=525267

  13. #333
    Ichon's Avatar Jū kihei
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    Default Re: 1390 map and late campaign

    Quote Originally Posted by Overlord.ru View Post
    Looking forward.

    Btw, what about incorporating this? Guess it fits right for the late time-frame as yours
    http://www.twcenter.net/forums/showthread.php?t=525267
    I looked at that before but did not incorporate it yet. I can't remember why... I'll look again and see if it was a good reason or just something I forgot about.

    New textures are fine with me for the map.

  14. #334
    David93's Avatar Shiny
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    Default Re: 1390 map and late campaign

    Ichon, if you want to delay crusades i can think of two ways you could do it.
    You could check for the crusade target and include a counter from the last crusade, for say 25 turns, if 25 turns havent past you could provoke_rebillion in that settlement. Its in the documendons, but ive never used it myself, obviously this isnt perfect, but having a settlement rebel should cause the crusade to stop.
    Alternatively you could set the faction relations with the papal_states to -0.99 or such every turn. Then after 25 turns since the last crusade turn it of, so then the factions have to recover thier standing before they can call a crusade, when the crusade finishes turn the command back on

    Niether of those are perfect and afaik the first option could get big as youll have to list every possible crusade target. But it still wouldnt have a scratch on most of the scripts in SS

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  15. #335
    Ichon's Avatar Jū kihei
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    Default Re: 1390 map and late campaign

    I am not sure yet as I haven't written a script for it but I was going to do - relations to keep factions from calling Crusade and limit targets. Pope himself can still call but I hope that is hardly happening. I also thought of tricking game so the time to join a Crusade is less than 1 turn but I am not sure that would work.

  16. #336
    Ashigaru
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    Default Re: 1390 map and late campaign

    Hey Ichon i think you already you have the political map almost done but this atlas might help you:http://geacron.com/ .Its basically a atlas of history

  17. #337
    Ichon's Avatar Jū kihei
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    Default Re: 1390 map and late campaign

    Quote Originally Posted by Jose150 View Post
    Hey Ichon i think you already you have the political map almost done but this atlas might help you:http://geacron.com/ .Its basically a atlas of history
    Thanks- its interesting but a bit inexact however as a double check it is useful. It does not include Burgundy for example and some other borders are a bit weird or totally missing but I think I understand the perspective of the map maker as any state a vassal or under the same family is included under a single name but for 1390 that makes Burgundy, Moscovy, and the Ak Koyunlu disappear.

  18. #338
    Jambat's Avatar Taihō no heishi
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    Default Re: 1390 map and late campaign

    Ichon, every day you don't release the Beta for this I die a little on the inside.

    Neeeeed 1390 campaign!
    I see the better and approve; I follow the worse.

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  19. #339
    TWWolfe's Avatar Kihei
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    Default Re: 1390 map and late campaign

    Quote Originally Posted by Jambat View Post
    Ichon, every day you don't release the Beta for this I die a little on the inside.

    Neeeeed 1390 campaign!
    Be grateful he isn't like Bethesda. Every time you ask, he would push the release date back a month!

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  20. #340
    Ichon's Avatar Jū kihei
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    Default Re: 1390 map and late campaign

    Quote Originally Posted by Overlord.ru View Post
    Looking forward.

    Btw, what about incorporating this? Guess it fits right for the late time-frame as yours
    http://www.twcenter.net/forums/showthread.php?t=525267
    Yes I think this will be included- looked it over and it seems good.

    Quote Originally Posted by Jambat View Post
    Ichon, every day you don't release the Beta for this I die a little on the inside.

    Neeeeed 1390 campaign!

    Yeah- learned a nice lesson about making forecasts of release dates. The basic roster work was done by February but map, mercenaries and decent banners weren't.

    I took a little break as Serbian Hussar continued to work on map and took a few small projects on but I'm back working on mercenaries now as I had neglected them earlier but I decided that with Italy to be almost all cities that mercenaries should play a larger role there so I am working on that along with trying to make some better banners. Also I realized some mistakes i needed to fix from earlier work on the rosters. ;-p Still learning as I go but at least this way the beta release will be better when it occurs.
    Last edited by Ichon; March 18, 2012 at 12:26 AM.

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