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Thread: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

  1. #1801
    Steph's Avatar Jukutatsu shita
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    Icon2 Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    To play the Grand Campaign, you need to install the correct folder : in your NTW installation folder you should have

    campaigns/MoE_eur_campaign/startpos.esf (+ lua)

    if you just have campaigns/startpos.esf or use campaigns/mp_eur_campaign it will not work.

  2. #1802
    JustDoit8's Avatar Supai
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Good day!

    I've played some more battles using guerilla tactics for my voltigeures.
    Despite good firing position and casualties inflicted on the enemy cavalry,heavy dragoons and Scots Greys in particular, I was unable to retreat or put up a melee fight with the 2 light infantry units I had at my disposal. Even a counter attack of Hussars had little effect. I lost 1 voltigeur unit (routed) and another was down by 2/3 of men. Hussars were cut into pieces too. My idea here is that light infantry should be able to form squares just like the line units. In real combat skirmishers would retreat to the square and reform.Line voltigeures were a part of battalion square themselves.
    During the same battle british skirmishers of the 95th Rifles deployed on my right and were attcked by French cuirassiers. Illfated strive to hold groud ended up with complete annihilation of the squad.

    My tactics towards the enemy with superior numers of cavalry were ineffective , but skirmishers still need better chances against cavalry.

  3. #1803
    Steph's Avatar Jukutatsu shita
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Skirmishers don't stand a chance against cavalry, and shouldn't. If you deplay skirmishers too far ahead and they get slaughtered by cavalry, bad tactics from you.

    As you said, the skirmishers retreated to the infantry square: well, then, why do you make your skirmishers run behind the line infantry or grenadier when cavalry come close?

    You can form squares with individual units, but you can also place several units together to support each other and limit the danger or ennemy cavalry.

    You can also try to deliver a good volley at medium range to slow the cavalry, but it's not very efficient.

    By the way, if we give squares to skirmishers, then they won't be able to use the light infantry behaviour (the button to give the order to fall back when ennemy approach is not visible if the unit can form squares).

    For gameplay, advantages of some units need to be balanced with limitation. Skirmishers should not have all the same assets as line infantry: their weakness is lack of squares and lower melee stats. They are a valuable part of the army, but they are more efficient if used with adequate support and not on their own.

  4. #1804
    Waldwolf's Avatar Sukauto
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Quote Originally Posted by Steph View Post
    To play the Grand Campaign, you need to install the correct folder : in your NTW installation folder you should have

    campaigns/MoE_eur_campaign/startpos.esf (+ lua)

    if you just have campaigns/startpos.esf or use campaigns/mp_eur_campaign it will not work.

    okay i rename the folder, it's works now

  5. #1805
    JustDoit8's Avatar Supai
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I just noticed that chasseurs and carabiniers have the "form square" ability. So, sorry,my mistake.

    Can You please explain what the "skirmish" ability is supposed to do? I had it on and my light infantry unit started retreating(which I thought is the main idea), but then stopped with backs facing the enemy 10 meters away and reloading. They did nothing but getting lead in the backs.

    Now about sound. I had a battle between 1812 British line infantry and french voltigeures( checking the "skirmish" tactics).
    The whole game I was hearing German speach from the British Line.
    And I am sure they were not the King's Germa Legion

  6. #1806
    Steph's Avatar Jukutatsu shita
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    They were speaking German only? For every action? Selection? Move?

    Skirmish (icon with the standing guy and arrow pointing back), the unit are supposed to withdraw when the ennemy come closer.

  7. #1807
    JustDoit8's Avatar Supai
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Quote Originally Posted by Steph View Post
    They were speaking German only? For every action? Selection? Move?

    They were only speaking German. I couldn't select them myself as they were my anemy, but as I was monitoring the effect of my skirmish fire, I heard only German. When there was no fire,there was German.
    During firing and moving, there was German.
    If I'm not mistaken they were "Fire!" , " Reload", " Reform", "Retreat" and some others only in German.

    Quote Originally Posted by Steph View Post
    Skirmish (icon with the standing guy and arrow pointing back), the unit are supposed to withdraw when the ennemy come closer.
    Thank's. Just as I thought. I was wondering if it is possible to make skirmsh mode come into action when enemy is within,say, 60-100 paces,not 10.
    This way skirmishers would be able to inflict casualties,while not loosing men themselves by being out of range of fire. I dream of it,because elite units of the guard at middle and close range have accuracy of sharpshooters

  8. #1808
    Sacrebleu!'s Avatar Artifex
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    This time it seems a bit weird...

  9. #1809
    Sacrebleu!'s Avatar Artifex
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    How 'bout this one?

  10. #1810
    Andre J. Jassoch's Avatar Taihō no heishi
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Sacrebleu! I think your moving the wrong eye.Is it possible that Steph meant the left eye but from the side of the picture as it looks at you?Anyway good job on that.One of my favourite portraits definetly

  11. #1811
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Quote Originally Posted by JustDoit8 View Post
    Thank's. Just as I thought. I was wondering if it is possible to make skirmsh mode come into action when enemy is within,say, 60-100 paces,not 10.
    This way skirmishers would be able to inflict casualties,while not loosing men themselves by being out of range of fire. I dream of it,because elite units of the guard at middle and close range have accuracy of sharpshooters
    I'm afraid it's hardcoded. At least I don't know where to find this parameter.

    [QUOTE)]Sacrebleu! I think your moving the wrong eye.Is it possible that Steph meant the left eye but from the side of the picture as it looks at you?Anyway good job on that.One of my favourite portraits definetly [/QUOTE]
    I mean HIS left eye, so the eye on the right of the picture when you look at it.

  12. #1812
    JustDoit8's Avatar Supai
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I had some fun with skirmishers and light infantry again and some problems popped out.

    French general unit of Andre Massena has a misspelling in the name. It is written Andr Massna.

    Other thing is british line infantry and line grenadiers. In 1807 they all have it written in discription "infantry of 1805 ,greandiers 1805",but I was playing 1807 and oall the French units had it right.Is it because the British used 1805 uniform up to 1812?

    Sound issue: in 1807 british units named above speak German.

    I found out that in a loose formation a skirmishing line of carabiniers lgere are useless. They inflict less casualties than loose themselves if facing British line infantry or grenadiers who were picking them off like sharphooters. But that was in frontal exchange of fere. Guess they are good in giving to volleys before enemy is reformed and ready to fire himself. Then they should retreat to flaks.
    Last edited by JustDoit8; April 26, 2012 at 06:25 AM.

  13. #1813
    Steph's Avatar Jukutatsu shita
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Quote Originally Posted by JustDoit8 View Post
    French general unit of Andre Massena has a misspelling in the name. It is written Andr Massna.
    May be because it was André Masséna with an accent and it got lost.

    Quote Originally Posted by JustDoit8 View Post
    Other thing is british line infantry and line grenadiers. In 1807 they all have it written in discription "infantry of 1805 ,greandiers 1805",but I was playing 1807 and oall the French units had it right.Is it because the British used 1805 uniform up to 1812?
    Yes, the British have only 1805 and 1812 version. So in 1807 they still use 1805.

    Quote Originally Posted by JustDoit8 View Post
    I found out that in a loose formation a skirmishing line of carabiniers lgere are useless. They inflict less casualties than loose themselves if facing British line infantry or grenadiers who were picking them off like sharphooters. But that was in frontal exchange of fere. Guess they are good in giving to volleys before enemy is reformed and ready to fire himself. Then they should retreat to flaks.
    Carabiniers are the "grenadiers of the light", better at melee. And British are better at range attack than French.

  14. #1814
    88HaZZarD88's Avatar Shashu
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    please more news about prussia


    now that i have tried warband napoleonic wars i noticed lot of differences in uniform details between the various factions and i am enjoing even more your mod for your atention on uniforms using new meshes etc


    thanks for the more promising napoleonic mod ever here on twc

  15. #1815
    JustDoit8's Avatar Supai
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Quote Originally Posted by Steph View Post
    May be because it was André Masséna with an accent and it got lost.
    I meant spelling not pronouncing, so...


    Quote Originally Posted by Steph View Post
    Yes, the British have only 1805 and 1812 version. So in 1807 they still use 1805.
    Just as I thought. Thanks for making it clear



    Quote Originally Posted by Steph View Post
    Carabiniers are the "grenadiers of the light", better at melee. And British are better at range attack than French.
    Sadly they loose a lot of men in melee,but I guess they are worth having as a back up light infantry unit in case the rest will be low on ammo.

  16. #1816
    Steph's Avatar Jukutatsu shita
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Quote Originally Posted by JustDoit8 View Post
    I meant spelling not pronouncing, so...
    I was speaking about the spelling, with the é.

    Quote Originally Posted by JustDoit8 View Post
    Sadly they loose a lot of men in melee,but I guess they are worth having as a back up light infantry unit in case the rest will be low on ammo.
    If I'm not mistaken,
    Carabiniers have melee of 10, defense 11, accuracy 45, reload 35
    Fusilier have melee 9; defense 10, accuracy 30, reload 30
    British line infantry have melee 7, defense 8, accuracy 33, reload 30.

    So the Carabiniers should be more deadly than the British line in range warfare, and also better in melee (they are elite unit).

  17. #1817
    JustDoit8's Avatar Supai
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Quote Originally Posted by Steph View Post
    I was speaking about the spelling, with the é.
    Now I see what you meant

  18. #1818
    JustDoit8's Avatar Supai
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Quote Originally Posted by Steph View Post
    If I'm not mistaken,
    Carabiniers have melee of 10, defense 11, accuracy 45, reload 35
    Fusilier have melee 9; defense 10, accuracy 30, reload 30
    British line infantry have melee 7, defense 8, accuracy 33, reload 30.

    So the Carabiniers should be more deadly than the British line in range warfare, and also better in melee (they are elite unit).

    Had a tet battle to see the carabiniers in action vs british line.
    1) Carabieniers(60) vs Brit.line (70) in line mode. Wanted to see how affective carabiniers can be if not in loose formation.
    1st volley from french carabiniers took out 2 men on maximum range. Then they recieved 1 volley from the British and lost 2 themselves.
    Then it went like so:
    Carabiniers - 45/60____British Line 55/70 <= EQUAL LOSSES
    ___________ 40/60 ______________53/70
    ____________40/60 (no ammo)_____49/70 (keeps firing)
    ____________35/60_______________49/70 <= Melee charge
    Melee end:___21/60 (gets a shevron) 20/70(routs)
    Result fro the French : Casualties inflicted-50, casualties taken-39
    2) Carabieniers(60) vs Brit.line (70) in loose formation. Goal was to compare result with the numebers given above.
    1st volley from french carabiniers took out 3 men on maximum range. British volley had no effect.
    Then it went like so:
    Carabiniers - 60/60_____British Line 63/70
    ____________57/60_______________56/60
    ____________49/70_______________56/60
    ____________44/70(no ammo)______55/60(no ammo) <= Melee charge
    Melee end:___39/60 (no shevron)___12/70 (routs)
    Result fro the French : Casualties inflicted-58, casualties taken-21

    As we can see, carabiniers in line formation have no advantage over line infantry units and are vulnerable to ranged attacks.

    CONCLUSION IS - NEVER EVER EVER USE CARABINIERS( or CHASSEURS) OF LIGHT INFANTRY IN LINE FORMATION. ALWAYS SKIRMISH.

    P.S And yes, carabiniers are deffinitely superior in melee even if outnumbered.
    Last edited by JustDoit8; April 26, 2012 at 01:51 PM.

  19. #1819
    JustDoit8's Avatar Supai
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Look at this bug I got for British line infanty. Only one soldier's shako was changing.
    See the arrow.

    Click image for larger version. 

Name:	Napoleon 2012-04-26 21-15-47-02.jpg 
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ID:	218659
    Click image for larger version. 

Name:	Napoleon 2012-04-26 21-16-00-32.jpg 
Views:	44 
Size:	380.2 KB 
ID:	218660
    Click image for larger version. 

Name:	Napoleon 2012-04-26 21-16-21-33.jpg 
Views:	43 
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ID:	218661
    P.S Not major,ofcourse.

    This time I had the same unit speaking French. I had a sound mod installed , could be the reason. But still-not major.

  20. #1820
    VENNONETES's Avatar Chugen
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    O.o, it's a mutant

    V.E.

    Proudly one of the 5 who won the POTW silver medal! (won it at 14 years, 10 months and 24 days on 31/03/2013 at 03.03 PM GMT +1)
    DANGER - DO NOT OPEN!


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