Thread: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

  1. #4761
    airborne guy's Avatar Domesticus
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    These mods are still in your mod?

    Mods which are been integrated, fully or partially



    What about this mod...would it be compatible?

    http://www.twcenter.net/forums/showt...iney-Ships-Mod

  2. #4762
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    These mods are not in my mod exactly, but I use them as a base. I made my own textures for the ships, but using Lutland and Sharp's as a base (although I hevily modified them afterward). some for smokes, it"s a modified version, or PdGuru
    It"s not like the original, I modified it. So if you try to put the original back, it will conflict in some way.

    The animations and formation have not been modified.

    Briney ship will not be compatible, it changes the same textures I did.

  3. #4763
    airborne guy's Avatar Domesticus
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Dang...ok thanks alot

  4. #4764
    airborne guy's Avatar Domesticus
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Quick question????

    Delete...dude, I love the reforms you have in the campaign, I had a question about a unit but when 1807 hit, the unit appeared. Noice
    Last edited by airborne guy; December 11, 2018 at 09:51 PM.

  5. #4765

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    sir can I use this mod's resources to make LME units look cooler?

  6. #4766
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph


  7. #4767

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Hello, does the campaign mode work now? Or are there still intense crash happened at a certain date?

  8. #4768
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Nothing changed. No tools to help, no support from CA... I don't see a solution except remvoing a good part of the mod, like teh technologuy or building. I'm too furstrated with the limitations of the engine from CA to work on this for the moment. and I'm fully busy with my Warhammer mod

  9. #4769
    Spitfire -WONDERBOLT!'s Avatar Vicarius
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Quote Originally Posted by Steph View Post
    Nothing changed. No tools to help, no support from CA... I don't see a solution except remvoing a good part of the mod, like teh technologuy or building. I'm too furstrated with the limitations of the engine from CA to work on this for the moment. and I'm fully busy with my Warhammer mod
    Moi general! I hope you will one day return, or find someone to take up the marshals baton! What you have achieved is beyond MAGNIFICENT.
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
    -Under the influence of medically prescribed drugs, please take much salt with this post, you have been warned!


  10. #4770

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    This is pretty amazing
    Nobody told you to stop working, get on with it

  11. #4771
    airborne guy's Avatar Domesticus
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Quote Originally Posted by LasseLarsson View Post
    This is pretty amazing
    No doubt the best campaign mod for Napoleon! Shame on CA for not supporting it!

  12. #4772

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I have a problem with my Units, when i launch it, it did not appear in Land Battle, Siege, Campaigns, and Grand Campaign, it only appeared the Original Units from NTW, do i need to install a Mod that is related with MOE?

  13. #4773
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    If they don't show, the mod is not loaded properly. What do you mean with "unit don't appear"? You don't see them at all? You see them but they have no icon? You see them and see the icone in land battle, but when the battle start yuou don't see the unit?

  14. #4774
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    What faction? What campaign?

  15. #4775

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    French Empire and European Campaign

  16. #4776

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    When i see other Factions, they are all the same as me, "Can't Recruit Soldiers*

  17. #4777

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    When i see other Factions they are the same as me "Can't Recruit Units"

  18. #4778
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    There is not reason you wouldn't be able to recruit units if the mod is properly installed.

  19. #4779

    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Why does every Unit has Limited Numbers? like example:

    1. KOI(Kingdom of Italy) : Fusiliers [Lombardy] 0 of 12
    2. Baden - Wuttemberg : Musketeers [Stuttgart] 0 of 6

    Btw the Grand Campaign works but the Peninsular Campaign didn't so idk, but the weirdest thing is,
    when any Soldier or Calvary fires their Muskets, Rifles, and Short Muskets for Calvary,
    when they fire the Fire from the Bullet when they come out from the Hole didn't showed any Fire after the Bullet is out from the Hole.

    This is what i am talking about :

    https://www.google.com/url?sa=i&rct=...54698432560165

  20. #4780
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I wonder why people download a od without reading the description first... http://www.twcenter.net/forums/showt...iew-of-the-mod

    1) That's one of the core point of the mod: Regional Recruitment and limits for unit based on actual number of regiments in the historical army of the time. If you want a bigger army; you HAVE to conquer land and recruit allies. And if you lose territory, you lose the corresponding units.

    2) Grand Campaign only. I didn't do the Peninsular Campaign, so if you want to play this one, disable Masters of Europe or you will have conflict.

    About the musket fire, do you mean it is different from vanilla game (i.e. something specific with this mod), or is it a general remark?

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