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March 04, 2014, 04:44 PM
#2881
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March 05, 2014, 06:19 AM
#2882
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March 05, 2014, 10:44 AM
#2883
Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph
Varvade Musketeer 1805
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March 05, 2014, 11:48 AM
#2884
Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph
Varvade Infantry 1810
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March 05, 2014, 03:14 PM
#2885
Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph
Indelta/Varvade is a special case in Sweden. To make it simple, Varvade are "permanent professional regiments", while Indelta are "semi professional", with soldiers training regularly, but then going back to their own business between training.
Initially, I thought I made real specific uniforms for them, but it is hard to get references clearly showing a difference between these regiments in term of uniforms, and it would use up a lot of slot in the atlas. So I decided to keep it simple; by using the same base for Indelta / Varvade, but removing the plume and using a black band instead of yellow for the hat.
Moreover, when I'll add the icons, the Indelta will have a "wood" frame for lower quality units.
Indelta 1805 (white pants, no plume, black band for the that)
Indelta 1810. No plume, black band for hat
Garrison. Grey pants, no belt, no backpack
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March 06, 2014, 01:53 AM
#2886
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March 06, 2014, 03:57 AM
#2887
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March 06, 2014, 06:22 PM
#2888
Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph
superb...i really like your devotion for this project...
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March 08, 2014, 08:31 AM
#2889
Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph
Guard jager. This is the last "Swedish" infantry unit. I'll do militia and Finish infantry later. Before that, Swedish cavalry is next.
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March 08, 2014, 04:13 PM
#2890
Laetus
Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph
Hi Steph…. First, i want to send you my very best congratulations for your long and great job in develop this mod for us the NTW players. Later, I want tell you severals questions and sugestions about it. I play MOE Italian and Egipt campaings and no note nothing strange, but just now I started to play the Europe campaing and I am worried because I don’t could recruit (playing with France) units inside this country and I am in the 1807 later severals turns. Only, I could recruit news units in the Tyrol and Swiss regions later go advanced and take this ones, but my army still remain weak for go against the mainly cities in Austria, Prusia or Russian regions. I don’t know if I must wait for a specific period for unlock the new ones French units (cavalry, infantery or artillery) because I am in 1807 but nothing. I had develop very far my military and economics buildings in all the French country and the same for he technologies. Have you an answer for it case? Other question is that I don’t can see (in custom battles) the buttons that you tell for choice the year of the armies. In my screen, I only see the comon buttons for save, load or presets the armies, but not that’s buttons. A last thing, you tell in other thread, that you want develop a pack with historical battles for your mod . Have you news about it idea? The original game (vanilla) ever appear for me weak in this respect, and in maps for battles. In scenaries for example, the game don’t let to the single player to take the control of the severals armies in battles like waterloo, Borodino or Austerlitz. Only you have this opportunity in the Nyle or Piramids battles. I mean that the player don’t have the opportunity (playing with SP) to take control of a big army in that battles. You will tell me that in the napoleons battles option I can, but not in a free way or whit one big army with severals corps. Your mod is very historical in the uniforms, but it need give to the player much more maps for custom battles, and the possibility to figth much more historical battles with your news maps (making betters those in fact included in vanilla). Those with the historicals corps that was involved in its and its initials positions. I know that is very difficult make important changes in the AI for very challengers battles, but I think that if you let to take an defensive tactic for the AI army giving to the player the task of try to attack and make move and rout to the AI army of its positions, maybe will be a more challenge that the simple tactic of take a position and wait for the desperate and disordinated attack like the AI approach to the SP.
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March 08, 2014, 04:48 PM
#2891
Laetus
Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph
I forget one thing to tell you Steph... playing with your mod, i listen (playing with France) sound voices lenguage mixed... i mean that i can listen severals lenguage speaking in the same moment, and very interesting, mainly i can listen italian lenguage or english lenguage in the campaing map or in battles....some times, y listen words in french, but not like i was waiting. I choice one unit and it answer in italian or english.....those playing with french army. In custom battles, i think, is more diferentiated the lenguage between both armies. Thanks again friend.
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March 09, 2014, 03:23 AM
#2892
Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph
I started answering yesterday, but my message was lost...
About campaign:since the team is currently made of a grand total of one person, I unfortunately can't work as fast as I'd like. I'm currently focusing all my effort on the custom battles, to have a complet and working unit lists for every faction. After this, I'll wokr on the campaign. So in the meantimes, the Grand campaign is not really working with my mod. I have only provided a "test" version, but the scripts for recruitment are not there yet.
For the period in custom battle, you should see the 3 buttons Early 1805, Middle 1807 and Late 1812.
If you don't see them, it's probably because the mod is not installed properly, or conflicts with another mod.
About the historical battles: what I wanted to do initially was just edit the vanilla battles, and replace the units with mine. But when I go into details, I was demotivated by the idiot order of battle CA did. I would need to remake them completly and I don't have the time at the moment.
About the voices: normally, each unit should speak its native language. Units recruited in Italy speak Italian, units recruited in France speaks French, etc.
However:
1) On the campaign map, everyone should speak English. National language is only during the battles
2) The starting units on the campaign map, if they are vanilla unit, should speak English or Italian. Same for units recruited later if they are "vanilla"
3) Voices are very sensitive due to how they were done by CA. The voices will work only if you have ONLY Masters of Europe installed. If you install any other mod that changes the units, then the voices won't work properly.
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March 09, 2014, 09:27 PM
#2893
Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph
Isn't it 'Jäger/Jaeger'? I like these graphics, Steph.
The tentacled horror from beyond my stars spoke, and von Neumann help me, in my madness, I understood its words.
СИНДИКАТ!
Dč a tha Montrose Mór ag rŕdh?
Heavy Metal will never die. - Sir Christopher Frank Carrandini Lee.
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March 10, 2014, 01:40 AM
#2894
Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph
It's Jager when I write quick preview, Jägare in game when I take time
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March 10, 2014, 01:52 AM
#2895
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March 11, 2014, 02:19 AM
#2896
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March 11, 2014, 05:06 AM
#2897
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March 11, 2014, 08:25 AM
#2898
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March 11, 2014, 01:14 PM
#2899
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March 12, 2014, 07:06 AM
#2900
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