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Thread: Compiling Animations....

  1. #1

    Default Compiling Animations....

    I tried to take one animation from one pack, and add it to another pack, but it said the animations werent in the pack when i started it up.

    I read the tutorial on using the xidx program, but im still having problems. any help would be appreciated.

  2. #2
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: Compiling Animations....

    Be more specific as to the steps you have taken, and what you want to accomplish -- concretely.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  3. #3
    Miles
    Join Date
    Feb 2006
    Location
    Irmo, SC, USA
    Posts
    310

    Default Re: Compiling Animations....

    What I would like is to add your "Hoplite stance" to the EB Animations package. SPQR 6/6.1 already has your S1-gladius added, but not your Hoplite stance. EB Animations package has a different version of the Hoplite stance called "fs_o_f_spearman", but I would like the option of chosing your "overhand stance" too. This way it would be combining all the Animations and you could chose which one you like best for each particular unit.

  4. #4
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: Compiling Animations....

    I believe there's a tutorial for combining animations around here somewhere. It explains things very neatly.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  5. #5

    Default Re: Compiling Animations....

    I extracted skeletons and anims form both packs. then, I entered the line that copies all anims from one animation to a folder, then i took that and the fs file and put them in the other packs files. then i followed the rest of the lines that add that anim to the list and told the skeleton to use the files in that folder. im not at my computer right now, so i cant remember. mabe if someone knows where that tutorial is then that would help.

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