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Thread: [Anatolian Principalities] Facts & Features

  1. #1

    Default [Anatolian Principalities] Facts & Features

    General Information Our Mod


    - Start Date:1310
    - One year per turn
    - 25 Factions
    - 20 Playable factions
    - Our map includes Balkans to Georgia , All Anatolia , Cyprus and Malta and part of Mesopotamia
    - Improved AI
    - Speacial events like chest map , support duty , dowry between principalities and some others which you haven’t seen before
    - Historical Scripts for factions
    - New 2D arts ( Events , loading screen , ui , portraits …. )
    - New Musics
    - New buildings and weapons
    - New agents

    Featrues

    - New unique logos
    - New icon and videos
    - New Loading screen, loading bar,new menu interface
    - New music about principalities period
    - Giant Anatolia map
    - Factions and Principalities according to history
    - True scenario and history for all factions
    - New flags, banners and coat of arms
    - New modelling and skinnig
    - New script and events
    - New buildings which has historical validity
    - New agents
    - Developing AI
    - New UI
    - New Trait and Ancillary systems
    - New character portraits and family tree
    - New economic and diplomatic system, logistics and punishment system, optional choice of the Crown and military recruitment system and others...

    FAQ

    Q:What is the your mod's subject generally?
    A:Our mod project is about Second Anatolian Principalities. It includes , wars and power struggle between Anatolian Principalities and also Balkans and Eastern factions history. Wars on the Mediterranean and Aegean's islands and Ilkhanids and Timurid invasions.

    Q:Which factions are playable ?
    A:

    Begs;
    Karesi Begs, Osman Begs, Aydın Begs, Menteşe Begs, Saruhan Begs, Candar Begs, Canik Begs, Eretna Begs, Karaman Begs, Germiyan Begs, Hamit Begs

    Christian states;
    Eastern Roman Empire , Kingdom of Bulgaria , Kingdom of Serbia , Rum Trezibond Empire , Kingdom of Georgia , Order of Saint John , Venice

    Others Muslims;
    Mamluks and Ilkhanate

    Q:Will you comply with true history ?
    A:Our aim is creating a history with complying reality and adding some RPG-like events in it. We think to add historical events without being boring.

    Along with the giving historical events there will be also some critical choices which is affect your entire gameplay in our mod. You will find different task in varied times. Pls do not right click on the notification and read them for maximum effectiveness.

    Q:What is the mod's starting date?
    A:Our mod starts in 1310 and continue 200 turn/year.

    Q:Why are The Armenians added to your mod and Ramazan begs discarded ?
    A:We added The Armenians because Armenian is a Christian Faction and we think different culture from begs would be more attractive. Therefore more diffirences grants more strugles.
    Ramazan begs established in 1352 but our mod started 1310.We know some begs established after our starting time but their histror very close our started time.

    Q:Will you release new versions of your mod in the future?
    A:Why not. If you like our mod, we can improve it.

    Q:What about AI? Will you improve it?
    A:We checked all mini-mod about AI in here. And we added some additional scripts on them. I think you will satisfied about hardness when you play our mod.

    Q:What about borders of the map? How many cities in your mod?
    A:From Balkans to Georgia, little part of Egypt.Baghdad , south coast of Crimea. Now we have 173 cities maybe we can add new cities if we need.


    We'll announce new Featrues here
    and
    If you have any questions about our mod , you can ask here
    Last edited by Elvasat; January 17, 2013 at 11:17 AM.
    Turk Total War Cemiyeti....TTW

    ANATOLIAN PRINCIPALITIES MOD PROJECT





  2. #2

    Default Re: [Anatolian Principalities] Fact & Featrues

    Factions and Symbols


    -------------Leader of the AP mod-----------------

  3. #3

    Default Re: [Anatolian Principalities] Facts & Featrues

    Karaislam had joined to our mod. He had dealed with Units and animations. We have separated our ways and he is taking another project now.
    Last edited by Elvasat; December 07, 2011 at 04:56 AM.

    -------------Leader of the AP mod-----------------

  4. #4

    Default Re: [Anatolian Principalities] Facts & Featrues

    The grammar of the first post made my eyes bleed and my mind yell in frustration.

  5. #5

    Default Re: [Anatolian Principalities] Facts & Featrues

    Sorry for the sketchy translations. I have editted it. You can check it again.

    -------------Leader of the AP mod-----------------

  6. #6

    Default Re: [Anatolian Principalities] Facts & Features

    this is great, i always wondered the history of anatolia. And 200 turn is just perfect. You said that ai will be good. It means like maybe aor system or something like it was in broken crescent. I think it's so boring. You should improve ai not to make it difficulty by increasing the upkeeps. And it will be hard to grow settlements? I just wanna go with fortress in early time. And don't make the elits units so expensive or rarely please if we can't use them, what does it mean to add them. And is there script or something for costantinople? If the ottomans take the city very easily it doesn't make sense you know. In history they took all the cities around costantinople before they lay a siege hardly. And one thing. When will you release it

  7. #7

    Default Re: [Anatolian Principalities] Facts & Features

    is there a mobile version in turktotalwar.com?

  8. #8

    Default Re: [Anatolian Principalities] Facts & Features

    Hi
    Elvasat, please inform us if your mod has changed settlements style ?
    i mean different from vanilla style ?
    Thanks for answering !

  9. #9

    Default Re: [Anatolian Principalities] Facts & Features

    Hello, we have basically city and castle settlements like vanilla, but we also have some unique cities that cannot change their model and level. Like Constantinapolis, Konya and Diyarbakır.

    -------------Leader of the AP mod-----------------

  10. #10

    Default Re: [Anatolian Principalities] Facts & Features

    That's a really nice add then... Thanks for answering !

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