First of all, great works guys. I'm definitely fascinated, I can't find words to express how i feel. As for the question: as you know, when ottomans conquered karesioğulları, they got the chance to be more powerful at sea. So, when we overpower another beylik, will we be able to get their unique powers and unique units? I mean is there a possibility in the game?
Our time period is 1310- 1520. We have Timurids in our emerge factions. You can find our faction list here We think to add it to unplayabe factions because of its establishing year and coming to Anatolian lands.. I'm creating really massive scripts about Georgia-Ilkhanids relationships and when the ilkhanids has gone and Timurids comes place, Georgia-Timurids relationships.You will find much more details about it when the Gerogian Preview is released which is next.
I didn't write a script abaut it yet, but they are coming to coastal lands of the Anatolia and to conquer the cities like Antalya, Adana, Tarsus, Izmir, Halikarnasos etc. (For Order of Saint John. Genoese has wide range cities to conquer.)
We think to add AOR units to Beyliks. For example we will add a different ship to some beyliks and they will more powerful at the sea. Besides some units can be made if you have the spesific city and/or if you have good relationship with another specific beylik (so you can use their units).
Thank you for your suggesitons..
Yes genoeses were gone from Kaffa at your starting date, they recovered only this city while 1312 year, and made several fortresses around the coasts.
from wiki:
Spoiler Alert, click show to read:
Caffa, economic center(50 000 genoeses at 1460), civil ruling, with a special Consul.
Sudak, military center, its commander was autonomous from the Consul of Caffa. It was incidently the warehouse for weapon's genoeses exportations in Russia/North Balkans/Georgia. Several bascinets have been found, falchions, siege's strings...etc
The genoese "Death Star", in color, don't look great today, but it was...
Spoiler Alert, click show to read:
When I was looking at the maps, I realized that in the east of Kütahya there is a city, Afyon and in the south there is another city, Karahisar. However those two cities are the same cities and its name was Karahisar-Şarki around 1300. Also, Germiyan Beylik should have more regions, at least 4 or 5 regions including Kütahya, Karahisar, Uşak, Kadoi (Gediz) and Kula because around 1300 it was the second most powerful principality in Anatolia according to historical resources.
Last edited by Innersilence; January 31, 2012 at 04:40 PM. Reason: wrong spelling
Thank you. Our Campaign map is not completed (%100) yet. Some castles must be added and some base positions of the cities must be changed. I will deal with them after the Georgian Preview. We can create the map historically correct with your research.
Hello again, I dont want to interfere with your great work guys, I just intend to give suggestions. So here is another thing , this time about introduction of Germiyan Beylik. It says that the beylik was overtaken by Ottoman Empire. However Yakub II ,due to having no heirs,gave all the territories to Ottomans in his will and after his death Germiyan Beylik became part of the empire willingly, not by force.
[Edit]
see below
druzhina345
Illustrations of Soldiers
Last edited by druzhina345; May 01, 2013 at 07:08 AM.
Contemporary paintings of Timurid Soldiers and Turkmen successors
Notes on, and drawings of, Persian cavalry by Ian Heath:
Persian Cavalryman, Early-15th Century
Persian Cavalrymen C.1430
Persian Cavalryman C.1440
Persian Cavalryman, Late-15th Century
Persian Cavalryman C.1495
Persian Musician
MIRROR SITE
Contemporary paintings of Timurid Soldiers and Turkmen successors
Druzhina345
Illustrations of Costume & Soldiers
Last edited by druzhina345; August 01, 2015 at 04:06 AM.
The idea of the mod is really awesome and I wish you good luck in your endeavor.
Further, I would have a question on how you plan representing the Deversime system, and will it be available just for Ottomans??
hay anybody is alive??? whats hapend? last post was writen 12 april..:/// mod is died? if not when it will relased? how many % is rady??
Mate, people have real lives to deal with. They can't work on the mod every single day of their lives. Besides, as you said the last post was 12th April which is only 2 weeks ago. Also, the modders have dev forums where most of the development goes on. Just because they don't show anything new it doesn't mean there's not a ton of work being done.
i just asked man and i would to know when thes mod will bi ready? or how mutch % is already done?Mate, people have real lives to deal with. They can't work on the mod every single day of their lives. Besides, as you said the last post was 12th April which is only 2 weeks ago. Also, the modders have dev forums where most of the development goes on. Just because they don't show anything new it doesn't mean there's not a ton of work being done.
A new site for my contemporary illustrations:
Illustrations of Ilkhanid Mongols and Successors in 14th Century Persia and surrounds:
A Mongolic Horse Archer on the Surp Hac Church of the Holy Cross, Aktamar Island, Van Province, Turkey
Negroes & armoured Mamluk or Ilkhanid cavalry in Kitab al-mawalid (Book of nativities), attributed to Abu Ma'schar, late 13th century
Illustrations from the First Small Shahnama, c.1300, showing Ilkhanid Mongols
Illustrations from the Second Small Shahnama, c.1300, showing Ilkhanid Mongols
Illustrations from the Freer Small Shahnama, after 1300, Baghdad, showing Ilkhanid Mongols
Illustrations in the 1305-14 Jami' al-Tawarikh by Rashid al-Din.
Illustrations in the Diez_Album, an early 14th century copy of Jami' al-Tawarikh by Rashid al-Din, Tabriz
Faramarz leads his army against the Shah of Kabul from a 1330 Shahnama, Tabriz
Bahram Chubina's night attack on the camp of Khusrau Parviz, 1335 Shahnama, Isfahan
Gustaham Slays Lahhak and Farshidvard from a 1330-40 Shahnama
Illustrations in the Kitab-i Samak 'Ayyar of c.1330
Illustrations of Injuids of Fars in a Shahnama of 1341, Shiraz
Illustrations of Jalayrid Mongols from the Saray Albums
Tympanum with a Horse & Rider in Dagestan, late 14th century
Tympanum with Rider and Standard Bearer, Dagestan, late 14th century
Druzhina345
14th Century Illustrations of Costume & Soldiers
Last edited by druzhina345; August 01, 2015 at 04:09 AM.
The Pilgrimage of Arnold von Harff, 1496 to 1499
Illustrations from the Manuscript of the Pilgrimage of Arnold von Harff, 1496 to 1499
St. James at Compostella.
The Doge.
Venetian women.
Costumes of the Greeks and Turks.
The Sultan (Viceroy) in Cairo.
Costume of Christians, Pagans, Turks, and Jews.
Costume of the Mamelukes.
Clothing and lifestyle of women in Cairo.
Clothing and lifestyle of women in Cairo.
The camel in the caravan train.
Costume and Arms of the Arabs.
The Amazons.
Costume of Gascons.
The residents of Lack.
Women's Clothing in Biscayen.
Costumes in Brittany.
Illustrations from the 1860 edition of The pilgrimage of Arnold von Harff
Costumes of the Greeks and Turks.
The Sultan (Viceroy) in Cairo.
Costume of Christians, Pagans, Turks, and Jews.
Costume of the Mamelukes.
Costume and Arms of the Arabs.
Costume and Arms of the Mamelukes.
Other figures by Harff
Harff at pilgrim stops
Animals by Harff
Rhodian Greek Militiaman, 14th-15th Centuries based on The Pilgrimage of Arnold von Harff in 1496 to 1499
A Mamluk Servant by Ian Heath based on The Pilgrimage of Arnold von Harff in 1496 to 1499
drawing and notes on a Bedouin Tribesman based on The Pilgrimage of Arnold von Harff in 1496 to 1499, by Ian Heath.
MIRROR SITE
Illustrations from the Manuscript of the Pilgrimage of Arnold von Harff, 1496 to 1499
Illustrations from the 1860 edition of The pilgrimage of Arnold von Harff
Rhodian Greek Militiaman, 14th-15th Centuries based on The Pilgrimage of Arnold von Harff in 1496 to 1499
A Mamluk Servant by Ian Heath based on The Pilgrimage of Arnold von Harff in 1496 to 1499
drawing and notes on a Bedouin Tribesman based on The Pilgrimage of Arnold von Harff in 1496 to 1499, by Ian Heath.
Druzhina345
15th Century Illustrations of Costume & Soldiers
Last edited by druzhina345; August 01, 2015 at 04:11 AM.
A new site for my contemporary illustrations:
Maqamat of al-Hariri
15th Century Ottomans
druzhina345
Illustrations of Costume & Soldiers
Last edited by druzhina345; July 12, 2015 at 10:42 PM.
I am guessing the faction spesific units are not based on historical accuracy? Though I get what you are trying to make, I am obsessed with accuracy.
"Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines such as those of Fourier, Proudhon, etc. arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
Marx to A.Ruge
Hi! I've waited for your release a long time ago. I was starting the campaign when I saw your text on the "Byzantine Empire" (what a horrible name) and I suggest humbly a revision of it. The medieval Roman Empire was neither Greek (in fact, there was no Greek identity in the Middle Ages save in Plethon's mind) nor a new Empire born from the ashes of the old Roman Empire, for instance. If you want, I may write a more detailed list of aspects to improve either written here or sent through PM. Thank you for your availability!
Beautiful mod, well done to the team! I am very happy.
My only comment would be please can you translate some of the building and unit texts to English? I can't read Turkish so it can be difficult to understand some things!
Thanks
My input so far... caps lock will be used.
The unit models are STUNNINGLY BEAUTIFUL! Congratulations!
Some units have weird (very low) unit numbers... hope you correct it.
Archers are WAY TOO OVERPOWERED! Tone them down, please. It feels like they have machine guns
Units lack armor, morale, shields... everything related to defense should... NO!, MUST be increased. Historically, armor was very useful. People wouldn't wear it otherwise.
Game wise, even unarmored units should get some armor rating, to give them toughness and durability. I noticed that units who wear only clothes get 0 armor. That is a true representation, I agree, but it ruins the balance of the mod. Once again, I suggest that you drastically increase armor, shield, defense, morale etc. 2 min battles are no fun
To give you and idea... play Europa barbarorum 1 or 2.... and then raise armor some more lol. In those mods, battles between armored units can last quite a while, which is more historically accurate and more fun. You have to focus on flanking and maneuvering, using your reserves = more fun.
I'm sorry I can't give a better post... it's late and I'm tired. I will try to add more suggestions in the future.
Once again... Great mod, HUGE amount of potential! Keep up the good work!
Rad