This mod belongs to the "what if" category! In this case it’s “what if Alexander hadn’t died. What could have happened? Could he really conquer the whole known world or that task would have been too much even for him?
The mod takes place at 323 B.C. , just before Alexander's death. Here Alexander is alive, but there are rumours about his death, that give the right to some subject states and border kingdoms or tribes to hope to get some of the spoils of the tattered empire… Athens, Sparta and Thebes formed a fragile alliance and once again rebelled against Macedonian rule. One the other hand Pontus, Armenia and the Dahae are looking for a place to expand their territories…
This mod features 8 Greek factions: Macedon, Sparta, Athens, Thebes, Syracusans, Tarentum, Massilia and The Bosporian Kingdom. Each faction has some new unique units (most of them imaginary, just to get the game more interesting- one or two in every faction, not too many). Also, Thebes didn’t exist at that time but it served the purpose of the game to be there! It could have been rebuilt by the remaining Theban citizens. Other than that, I tried to be as accurate as possible with the cities and provinces.
A new building is added: the “city’s colony”. Athens, Sparta and Thebes can build this one. “city’s colony” gives Thebans the opportunity to train their “sacred band” in other cities besides Thebes, Spartans can train their “homoioi hoplites” elsewhere than Sparta and Athens can train Elite Athenian Hoplites…The building also gives some bonuses to each faction and takes 8 turns to be built (4 years to turn the city into their own colony).
Also grain exports are now available to be built if there are no grain imports in the city at level “huge city” (if grain imports exist, it can easily be destroyed)- it also requires some other buildings such as "great estates" ( Greeks can now build this one too ).
Three new factions are added to the game (besides the Greek factions mentioned above ): Celtic tribes, the Dahae and Persian Empire. Persian Empire is not a playable factions (it was destroyed by that time ) and is only mentioned in the beginning of the imperial campaign as a destroyed faction. This way it serves a specific purpose in the campaign ( I don't need to explain ). Also there was a thought of a provincial campaign starting just before Alexander’s campaign against Persia, but I don't think I'll work on this one.
Some other info:
-All units start with one hit point ( except some highly trained units )
-Almost every unit got re-balanced( stats & cost )
-Buildings take much less to be built (the cost remains high or even higher than before). I did that because I see most upgrades as an expansion of the previous building ( for example: Barracks- 1 turn, Militia Barracks-1 turn, City Barracks-1 turn, Army Barracks-1 turn, City Barracks-2 turns… Total 6 turns to be built-3 years. I think this amount of time would be more than enough. The same goes for most buildings-not all. )
-Some factions are rebalanced (mostly economically).
-Rebels are VERY strong, so AI will not expand very fast
-The game ends at 107 B.C the date of the Marian Reforms, so Rome doesn't have any of the post Marian Reforms units. Still there are some reforms for other factions ( for example Greeks, besides Macedon, get phalanxes )
I may forget something but you will soon find out...
Bugs:
The only one until now, is the empty city banner for Tarentum and Sparta ( its not very important )
And of course its possible to have a random ctd when you click for next turn (even the original game does that sometimes, so its ok I guess! - it only happened to me once while testing the game - I tested it 5 times). You can continue the game normally after reloading the game.
Note that there Must be the original XGM installed and its good to have the original rome files unmodded.
Also, I didn’t aim for total historical accuracy, so excuse me for any mistakes in this section.
I hope everyone enjoys it, have fun!
This is the download link:
http://www.megaupload.com/?d=C0NY9S5R (Broken link fixed)
There is a shortcut in the folder-just check the directory line
The mod runs with these preferences(it doesn't have any problems with other configurations)
Extended Greek Mod version 5.9.10
Use BI: No
Use Alex: No
Use Steam: No
Enable Fatigue: Yes
Faster Movement: Yes
Land Bridges: Yes
Minimal Borders: No
No Red Line: No
Prometheus Cities: No
Reduce AI Bonuses: Yes
One Hitpoint System: No
Enable Loyalty: No
Have fun and make sure you conquer the world
Edit: this submod can be played even if xgm is installed to run with BI or Alex. You only have to change the directory of the short cut to something like that "C:\Program Files\The Creative Assembly\Rome - Total War\RomeTW.exe" -show_err -nm -mod:Alex ("RomeTW.exe" instead of "RomeTW-ALX.exe" or "RomeTW-BI.exe")
Edit: There was a problem with a Parthian unit. Just copy-paste these files in the data folder:
export_descr_buildings.txt , export_descr_unit.txt