I know "Call of Warhammer" made it a retinue ability to have healing potions which increased the chances of casualties being recovered out of combat. IDK if that's an option (obviously only generals can use that)
I know "Call of Warhammer" made it a retinue ability to have healing potions which increased the chances of casualties being recovered out of combat. IDK if that's an option (obviously only generals can use that)
...
Last edited by Martinskyboy; January 25, 2019 at 12:59 PM.
Bodyguards Update / Preview (Factions: Cormyr, Tethyr, Moonshaes, Waterdeep, Baldur's Gate)
Purple Dragon Knights - Cormyr (bodyguard)
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Bodyguard Knights - Tethyr
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Bodyguard Knights - Moonshaes
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Bodyguard Knights - Waterdeep
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Bodyguard Knights - Baldur's Gate
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Nice units, good job mate
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Just to let you know all that I got kicked of the team last week out of nowhere with 3 other old inactive member with Socrate I got a reason only today. The only reason I got it I was working to much on it. I dont want to make a public exucution of anyone but to much power to one person it what it gave. Anyway I know everyone can have RL problems but he was the one who seeme on the edge of quiting, so that weirds alot that we got kicked insteed. I hope we can come out with some kind of leadership council or something else otherwise I dont think I will be able to continue helping on that mod. Because now that make nonsense even Titus was not aware of anything last week.
I can put it very simply - creative differences. There is nothing more to be said.
Now it more clear I will not be able to continue help on this mod. I may work on a personnal map. I didnt know yet where I will put those new hour free. I may return to gaming. Sorry for those who wanted I quick release but half of my work was always turn down(bad quality or different creative direction), so in the ends I was not doing much. So I think it will not affect to much the devlopment. Ouside they will need do unit-card with just 3 members. I was beginning some 2d art but wont affect much as almost all the building have already art. For ancilary they can use easily already made one from vanila or free to use. Outside the roster devlopment and unit coding the mod it playable with vanilla faction so I hope guy you get a realease in 2018
Well I just regret to have debuged the map region and keeped the mod alive during your very long absence just to being kicked like it. I hope you will be active longer this time and that my kicking will give you some will to be more active. Finding over 500 elvens names and debug the map was not enough I suppose to get your confidence. Yes I got difference for creativity but you asked about my opinion most of the time. Most of my opinion was by the FR lore so it was not really mine but more about Faerun world go. Those 3d model thing it a little push far as I just done seven models but I understand you want to go with your vision of Faerun & go at your rythme without worry about other idea. I just hope you wont finish on this alone maybe after your 1st release you will find some more hands, but anyway it your mod and you got the skill to finish it alone good luckI can put it very simply - creative differences. There is nothing more to be said.
*I say it there just in case, you have all right to use any on mystuff without give credit I wont lawsuit you, anyway it all Faerun stuff.
Im out for two week so Merry christmas & happy new years to everyone even the pagan
Last edited by Martinskyboy; December 21, 2017 at 06:25 PM.
some units for calimshan pre ingame
el-sikkaena (a sort of assassins)
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el-ghandabaan (mostly ruffians)
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pajjabar ( minotaur royal guard)
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in game they will wield a 2h axe
qysaghanni wizards
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i have some magic carpets ready for them
qysaghanni warriors
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http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
beautifull units
thx matebeautifull units
1 more unit for calimshan
janissar elite unit
Spoiler Alert, click show to read:
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Beautiful indeed!
The Minotaur looks so cool.
another units for calimshan
faris on food nd cavalry Elite units)
Spoiler Alert, click show to read:
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Wow what's the polycount for those model? A bit sad to hear that the mod team got separated.
2-2,5 k polys for men 1.5-2 k for horses roughly
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Just to say whats the situation right now.
For about a month now, weve been having a very steady and fruitfull progress. Im working on two rosters and im close to finishing them soon, and as can be seen above Assurbanippal is doing a great job with another roster - Calimshan. Apart from the units, there isn't much that really has to be done for the first release, because more stuff will be added later with patches. The campaign looks fine as it is, it only requires to be populated with units.
I should probably show what im talking about when i said im working on two rosters.
So here are some pics that ive been posting earlier on our team group.
Flaming Fists Crossbowmen
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Flaming Fists Spearmen
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Flaming Fists Border Patrol
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Flaming Fists Guard
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Flaming Fists Enforcers
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Flaming Fists Cavalry
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Waterdeep City Guard Spearmen and WCG Archers (or the other way round)
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Only that theirleather helmets were later changed to something like this:
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Graycloak Spearmen and Graycloak Archers
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The flaming fists units are for Baldur's Gate and the rest are for Waterdeep. There are some more units ive been working on, but i will be showing them some other time.
Last edited by Vladyvid; February 07, 2018 at 11:07 AM.
Cheers!