1. Building Levels.
Barbarian CENTRE OF SETTLEMENT
Barbarian Gathering Place
Barbarian Gathering Place
Barbarian Gathering Place
Barbarian Gathering Place
Barbarian Gathering Place
Barbarian core_building6
Barbarian core_building7
Barbarian core_building8
Barbarian core_building9
GOVERNMENT
Barbarian Town-Hall, Granary
Barbarian Town-Hall, Law-Court, Council-Chamber, Granary
Barbarian City-Hall, Law-Court, Council-Chamber, Tax-Office, Granary
Barbarian City-Hall, Law-Court, Council-Chamber, Tax-Office,
Local-Mint, Large-Granary
Barbarian City-Hall, Imposing-Law-Court, Plush-Council-Chamber,
Tax-Office, Local-Mint, Large-Granary
Barbarian Splendid-City-Hall, Imposing-Law-Court,
Plush-Council-Chamber, Large-Tax-Office, Local-Mint, Large-Granary
Barbarian Splendid-City-Hall, Imposing-Law-Court,
Luxurious-Council-Chamber, Large-Tax-Office, Local-Mint, Corn-Dole,
Large-Granaries
Barbarian Splendid-City-Hall, Intimidating-Law-Court,
Luxurious-Council-Chamber, Huge-Tax-Office, Local-Mint,
Large-Corn-Dole, Large-Granaries
Barbarian Spectacular-City-Hall, Intimidating-Law-Court,
Luxurious-Council-Chamber, Huge-Tax-Office, Bullion-Mint,
Huge-Corn-Dole, Large-Granaries
WESTERN ETHNIC HINTERLAND
Islander Hinterland
Ligurian Hinterland
Keltic Hinterland
Germanic Hinterland
Illyrian Hinterland
Thraikian Hinterland
Espanic Hinterland
Nilotic Hinterland
Libyan Hinterland
MINES
Small-scale Citizen-Mining
Large-scale Citizen-Mining
Small-scale Slave-Mining
Large-scale Slave-Mining
Huge-scale Slave-Mining
mines6
mines7
mines8
mines9
LAND-USE
Smallholder Farming
Tenant Farming
Estate Farming
Punic-style Farming
Latifundia-style Farming
not used but must be available
Mostly Steppe & Dense-Forest
Mostly Dense-Forest & Marsh
Mostly Steppe & Marsh
ROADS
Tracks
Roads
Paved Roads
Paved Roads with Stations
Paved Roads with Stations & Patrols
roads6
roads7
roads8
roads9
SHIPS
Galley-Builder
Bireme-Builder
Trireme-Builder
Quadrireme-Builder
Quinquereme-Builder & Shipsheds
Naval-Engineer & Shipsheds
Master-Naval-Engineer & Shipsheds
Naval-Architect & Shipsheds
Master-Naval-Architect & Shipsheds
WALLS
Basic Timber Walls
Substantial Timber Walls
Strong Stone & Rubble Walls
Very Strong Stone & Rubble Walls
Massive Stone & Rubble Walls
defenses6
defenses7
defenses8
defenses9
WATER(western-style)
Springs(western-style)
Wells & Springs(western-style)
Drains, Wells & Springs(western-style)
Cisterns, Drains, Wells & Springs(western-style)
Sewers, Cisterns, Drains, Wells & Springs(western-style)
Fountains, Sewers, Cisterns, Drains, Wells & Springs(western-style)
Baths, Fountains, Sewers, Cisterns, Drains, Wells & Springs(western-style)
Aqueduct, Baths, Fountains, Sewers, Cisterns, Drains, Wells &
Springs(western-style)
Plumbing, Improved Aqueduct, Baths, Fountains, Sewers, Cisterns,
Drains, Wells & Springs(western-style)
MARKET(western-style)
Very Small Market(western-style)
Small Market(western-style)
Typical Market(western-style)
Large Market(western-style)
Very Large Market(western-style)
Very Large, Organized Market(western-style)
Very Large, Well-Organized Market(western-style)
Very Large, Very Well-Organized Market(western-style)
Very Large, Extremely Well-Organized Market(western-style)
INDUSTRY(western-style)
A little Cottage-Industry(western-style)
Increased Cottage-Industry(western-style)
Much Cottage-Industry(western-style)
A Few Factories & Much Cottage-Industry(western-style)
Small Industrial-Quarter & Much Cottage-Industry(western-style)
Medium Industrial-Quarter & Much Cottage-Industry(western-style)
Large Industrial-Quarter & Much Cottage-Industry(western-style)
Very Large Industrial-Quarter & Much Cottage-Industry(western-style)
Huge Industrial-Quarter & Much Cottage-Industry(western-style)
TRADE SUPPORT
Small Limited Trade & Port Facilities
Small Standard Trade & Port Facilities
Typical Standard Trade & Port Facilities
Typical Improved Trade & Port Facilities
Large Improved Trade & Port Facilities
Large Advanced Trade & Port Facilities
Huge Advanced Trade & Port Facilities
Huge Sophisticated Trade & Port Facilities
Huge Highly-Sophisticated Trade & Port Facilities
RECORDS
Small Poets Guild
Large Poets Guild
Small Archive & Large Poets Guild
Large Archive & Large Poets Guild
Small Library & Large Poets Guild
Large Library & Large Poets Guild
Huge Library & Large Poets Guild
Great Library, & Large Poets Guild
Great Library, Annexe & Large Poets Guild
SCHOOLS(western-style)
Primary Schools(western-style)
Improved Primary Schools(western-style)
Secondary & Primary Schools(western-style)
Improved Secondary & Primary Schools(western-style)
Tertiary, Secondary & Primary Schools(western-style)
Improved Tertiary, Secondary & Primary Schools(western-style)
schools7(western-style)
schools8(western-style)
schools9(western-style)
ARMS
Blacksmiths
Forges
Metalworkers
Expert Metalworkers
Foundry
Expert Foundry
arms7
arms8
arms9
ENGINES
War-Engine Maker
Military Engineer
Skilled Military Engineer
Expert Military Engineer
Master Military Engineer
engines6
engines7
engines8
engines9
RACING
Racetrack
Improved-Racetrack
Large Improved-Racetrack
Hippodrome
Huge-Hippodrome
racing6
racing7
racing8
racing9
EASTERN ETHNIC HINTERLAND
Italian Hinterland
Hellenic Hinterland
Asian Hinterland
Syrian Hinterland
Arabian Hinterland
Areian Hinterland
Skythian Hinterland
Indian Hinterland
Tibeto-Burman Hinterland
LAND-USE(NORTHERN)
Farms with No Forest Clearance & Marsh Drainage
Farms with Limited Forest Clearance & Marsh Drainage
Farms with Considerable Forest Clearance & Marsh Drainage
Farms with Extensive Forest Clearance & Marsh Drainage
Farms with Vast Forest Clearance & Marsh Drainage
not used but must be available
Dense-Forest
Marsh
Steppe
LAND-USE(SOUTHERN)
Farms with No Irrigation
Farms with Limited Irrigation
Farms with Considerable Irrigation
Farms with Extensive Irrigation
Farms with Vast Irrigation
not used but must be available
Mountain-Desert
Dense-Jungle
Waterless-Desert
ROADS(LONG OR DIFFICULT)
Tracks(Long or Difficult)
Roads(Long or Difficult)
Paved Roads(Long or Difficult)
Paved Roads with Stations(Long or Difficult)
Paved Roads with Stations & Patrols(Long or Difficult)
roads_ld6
roads_ld7
roads_ld8
roads_ld9
SHIPS(WESTERN)
Atlantic-Ocean Boatbuilder
Atlantic-Ocean Master-Boatbuilder
Atlantic-Ocean Shipbuilder
Atlantic-Ocean Master-Shipbuilder
Atlantic-Ocean Master-Shipbuilder & Boathalls
Atlantic-Ocean Naval-Engineer & Boathalls
Atlantic-Ocean Master-Naval-Engineer & Boathalls
Atlantic-Ocean Naval-Architect & Boathalls
Atlantic-Ocean Master-Naval-Architect & Boathalls
SHIPS(EASTERN)
Indian-Ocean Boatbuilder
Indian-Ocean Master-Boatbuilder
Indian-Ocean Shipbuilder
Indian-Ocean Master-Shipbuilder
Indian-Ocean Master-Shipbuilder & Boathalls
Indian-Ocean Naval-Engineer & Boathalls
Indian-Ocean Master-Naval-Engineer & Boathalls
Indian-Ocean Naval-Architect & Boathalls
Indian-Ocean Master-Naval-Architect & Boathalls
WALLS(northern-style)
Basic Earth & Timber Walls(northern-style)
Substantial Earth & Timber Walls(northern-style)
Strong Stone & Earth Walls(northern-style)
Very Strong Stone & Earth Walls(northern-style)
Massive Stone & Earth Walls(northern-style)
defenses_n6
defenses_n7
defenses_n8
defenses_n9
WALLS(oriental-style)
Basic Brick Walls(oriental-style)
Substantial Brick Walls(oriental-style)
Strong Stone & Brick Walls(oriental-style)
Very Strong Stone & Brick Walls(oriental-style)
Massive Stone & Brick Walls(oriental-style)
defenses_s6
defenses_s7
defenses_s8
defenses_s9
WATER(northern-style)
Springs(northern-style)
Wells & Springs(northern-style)
Drains, Wells & Springs(northern-style)
Cisterns, Drains, Wells & Springs(northern-style)
Sewers, Cisterns, Drains, Wells & Springs(northern-style)
Fountains, Sewers, Cisterns, Drains, Wells & Springs(northern-style)
Baths, Fountains, Sewers, Cisterns, Drains, Wells & Springs(northern-style)
Aqueduct, Baths, Fountains, Sewers, Cisterns, Drains, Wells &
Springs(northern-style)
Plumbing, Improved Aqueduct, Baths, Fountains, Sewers, Cisterns,
Drains, Wells & Springs(northern-style)
WATER(oriental-style)
Springs(oriental-style)
Wells & Springs(oriental-style)
Drains, Wells & Springs(oriental-style)
Cisterns, Drains, Wells & Springs(oriental-style)
Sewers, Cisterns, Drains, Wells & Springs(oriental-style)
Fountains, Sewers, Cisterns, Drains, Wells & Springs(oriental-style)
Baths, Fountains, Sewers, Cisterns, Drains, Wells & Springs(oriental-style)
Aqueduct, Baths, Fountains, Sewers, Cisterns, Drains, Wells &
Springs(oriental-style)
Plumbing, Improved Aqueduct, Baths, Fountains, Sewers, Cisterns,
Drains, Wells & Springs(oriental-style)
MARKET(northern-style)
Very Small Market(northern-style)
Small Market(northern-style)
Typical Market(northern-style)
Large Market(northern-style)
Very Large Market(northern-style)
Very Large, Organized Market(northern-style)
Very Large, Well-Organized Market(northern-style)
Very Large, Very Well-Organized Market(northern-style)
Very Large, Extremely Well-Organized Market(northern-style)
MARKET(oriental-style)
Very Small Market(oriental-style)
Small Market(oriental-style)
Typical Market(oriental-style)
Large Market(oriental-style)
Very Large Market(oriental-style)
Very Large, Organized Market(oriental-style)
Very Large, Well-Organized Market(oriental-style)
Very Large, Very Well-Organized Market(oriental-style)
Very Large, Extremely Well-Organized Market(oriental-style)
INDUSTRY(northern-style)
A little Cottage-Industry(northern-style)
Increased Cottage-Industry(northern-style)
Much Cottage-Industry(northern-style)
A Few Factories & Much Cottage-Industry(northern-style)
Small Industrial-Quarter & Much Cottage-Industry(northern-style)
Medium Industrial-Quarter & Much Cottage-Industry(northern-style)
Large Industrial-Quarter & Much Cottage-Industry(northern-style)
Very Large Industrial-Quarter & Much Cottage-Industry(northern-style)
Huge Industrial-Quarter & Much Cottage-Industry(northern-style)
INDUSTRY(oriental-style)
A little Cottage-Industry(oriental-style)
Increased Cottage-Industry(oriental-style)
Much Cottage-Industry(oriental-style)
A Few Factories & Much Cottage-Industry(oriental-style)
Small Industrial-Quarter & Much Cottage-Industry(oriental-style)
Medium Industrial-Quarter & Much Cottage-Industry(oriental-style)
Large Industrial-Quarter & Much Cottage-Industry(oriental-style)
Very Large Industrial-Quarter & Much Cottage-Industry(oriental-style)
Huge Industrial-Quarter & Much Cottage-Industry(oriental-style)
TRADE SUPPORT(INLAND)
Small Limited Trade-Facilities(Inland)
Small Standard Trade-Facilities(Inland)
Typical Standard Trade-Facilities(Inland)
Typical Improved Trade-Facilities(Inland)
Large Improved Trade-Facilities(Inland)
Large Advanced Trade-Facilities(Inland)
Huge Advanced Trade-Facilities(Inland)
Huge Sophisticated Trade-Facilities(Inland)
Huge Highly-Sophisticated Trade-Facilities(Inland)
SCHOOLS(northern-style)
Primary Schools(northern-style)
Improved Primary Schools(northern-style)
Secondary & Primary Schools(northern-style)
Improved Secondary & Primary Schools(northern-style)
Tertiary, Secondary & Primary Schools(northern-style)
Improved Tertiary, Secondary & Primary Schools(northern-style)
schools7(northern-style)
schools8(northern-style)
schools9(northern-style)
SCHOOLS(oriental-style)
Primary Schools(oriental-style)
Improved Primary Schools(oriental-style)
Secondary & Primary Schools(oriental-style)
Improved Secondary & Primary Schools(oriental-style)
Tertiary, Secondary & Primary Schools(oriental-style)
Improved Tertiary, Secondary & Primary Schools(oriental-style)
schools7(oriental-style)
schools8(oriental-style)
schools9(oriental-style)
SACRED GROVES & CIRCLES
Sacred-Grove of Local Deities.
Sacred-Grove of Keltic Deities.
Sacred-Grove of Germanic Deities.
Sacred-Grove of Slavic Deities.
Sacred-Grove of Andraste on Mona.
Sacred-Grove of Lugh at Cenabum.
Sacred-Grove of Nerthas on the Baltic Coast.
Stone-Circle of Belin-Maponos at Stonehenge.
Stone-Circle of Apollo in Hyperboria.
MOUNTAIN SANCTUARIES
Mountain-Sanctuary of Local Deities.
Mountain-Sanctuary of Thraikian Deities.
Mountain-Sanctuary of Ligurian Deities.
Mountain-Sanctuary of the Thraikian Rider in Moesia-Getike.
Mountain-Sanctuary of Bassareos-Zagrei at Perperikon in Bessike.
Mountain-Sanctuary of Zalmoxis at Kogaion in Dacia.
Mountain-Sanctuary of Espanic Deities.
Mountain-Sanctuary of Sardic Deities.
Mountain-Sanctuary of Asturian Deities in Asturia.
SACRED WATERS & PHRYGIAN-TEMPLES
Sacred-Waters of Local Deities.
Sacred-Waters of Illyrian Deities.
Sacred-Waters of Rehtia-Sainatis in Venetia.
Sacred-Waters of Vidasos & Thana in Dalmatia.
Sacred-Waters of Nehalennia in Batavia.
Phrygian-Temple of Phrygian Deities.
Phrygian-Temple of Ma at Komana in Kappadokia.
Phrygian-Temple of Agdistis-Kybele & Atthis in Phrygia.
Phrygian-Temple of Phrygian Deities at Amaseia.
PLATFORM SANCTUARIES & ARABIAN-TEMPLES
Platform-Sanctuary of Local Deities.
Platform-Sanctuary of Skythian Deities.
Platform-Sanctuary of Papay in Skythia-Sarmatia.
Arabian-Temple of Arabian Deities.
Arabian-Temple of Dushara in Petra.
Arabian-Temple of Arabian Deities in Makoraba.
Esagila-Temple(Ruined) of Bel-Marduk in Babylon.
Esagila-Temple(Rebuilt) of Bel-Marduk in Babylon.
NOT CURRENTLY USED.
ITALIAN-TEMPLES & AIGYPTIAN-TEMPLES
Italian-Temple of Italian Deities.
Italian-Temple of Etruscan Deities.
Italian-Temples of Roman Deities in Rome.
Aigyptian-Temple of Aigyptian Deities.
Aigyptian-Temple of Libyan Deities.
Aigyptian-Temple of Apemedek & others.
Aigyptian-Oracle-Temple of Zeus-Ammon at Ammonion in Libya.
Aigyptian-Temple-Sanctuary of the Apis Bull in Memphis.
Greek-Sanctuary of Demeter at Eleusis by Athens.
GREEK-TEMPLES
Greek-Temple of Hellenic Deities.
Greek-Temple of Athena-Parthenos at Athens.
Greek-Temple of Aphrodite at Paphos.
Greek-Temple of Hera at Lacinium.
Greek-Temple & Oracle of Apollo at Delphi.
Greek-Temple & Oracle of Zeus at Dodona.
Greek-Temples of the Alexandrian Deities in Alexandria.
Greek-Sanctuary of Apollo at Daphne by Antioch.
NOT CURRENTLY USED.
SYRIAN-TEMPLES
Syrian-Temple of Syrian Deities.
Syrian-Temple of Mesopotamian Deities.
Syrian-Temple of Punic Deities.
Syrian-Temple of Marnas-Dagon at the Marneion in Gaza.
Syrian-Oracle-Temple of Melqart at Gades.
Syrian-Temple of Numidian Deities in Kirta.
Syrian-Temple of Punic-Deities at Carthage.
Syrian-Temple of Atargatis in Koile-Syria.
NOT CURRENTLY USED.
FIRE-TEMPLES
Fire-Temple of Zoroastrian Deities.
Fire-Temple of Armenian Deities.
Fire-Temple of Aramazd at Artaxata.
Fire-Temple of Nanaia-Anahita at Sousa-in-Elymais.
Fire-Temple of Mithras at Adur-Burzen-Mihr in Parthia.
Fire-Temple of Zoroastrian Deities at Adur-Gushnasp in Media-Atropatene.
Fire-Temple of Ahura-Mazda at Adur-Farnbag in Chorasmia.
Second-Jewish-Temple of Yahweh in Jerusalem.
Second-Jewish-Temple(Rebuilt) of Yahweh in Jerusalem.
INDIC-TEMPLES
Indic-Temple of Local Deities.
Indic-Temple of Indian Deities.
Indic-Temple of Many Gods at Mathura-Theon.
Indic-Temple of the Pandyan Deities in Modura.
Indic-Temple of the Nats in Sriksetra in Pyu.
Indic-Temple of Bon in Tubat-Attakoria.
Indic-Temple of Loro-Kidal on Taprobane.
Greek-Sanctuary of Potnia-Theron on Kreta.
NOT CURRENTLY USED.
STATE TEMPLES
State-Temple-1(Shd not appear)
State-Temple-2(Shd not appear)
State-Temple-3(Shd not appear)
State-Temple-4(Shd not appear)
State-Temple-5(Shd not appear)
State-Temple-6(Shd not appear)
State-Temple-7(Shd not appear)
State-Temple-8(Shd not appear)
State-Temple-9(Shd not appear)
PRESENCE PANDYAN
Pandyan Recruiter.
Very Limited Pandyan Institutions.
Limited Pandyan Institutions.
Substantial Pandyan Institutions.
Very Substantial Pandyan Institutions.
Numerous Pandyan Institutions.
Very Numerous Pandyan Institutions.
Extensive Pandyan Institutions.
Very Extensive Pandyan Institutions.
PRESENCE MAURYAN
Mauryan Recruiter.
Very Limited Mauryan Institutions.
Limited Mauryan Institutions.
Substantial Mauryan Institutions.
Very Substantial Mauryan Institutions.
Numerous Mauryan Institutions.
Very Numerous Mauryan Institutions.
Extensive Mauryan Institutions.
Very Extensive Mauryan Institutions.
PRESENCE SKYTHIAN
Skythian Army Camp.
Skythian Tribal Settlement.
Limited Skythian Institutions.
Substantial Skythian Institutions.
Very Substantial Skythian Institutions.
Numerous Skythian Institutions.
Very Numerous Skythian Institutions.
Extensive Skythian Institutions.
Very Extensive Skythian Institutions.
PRESENCE PARTHIAN
Parthian Recruiter.
Very Limited Parthian Institutions.
Limited Parthian Institutions.
Substantial Parthian Institutions.
Very Substantial Parthian Institutions.
Numerous Parthian Institutions.
Very Numerous Parthian Institutions.
Extensive Parthian Institutions.
Very Extensive Parthian Institutions.
PRESENCE ARMENIAN
Armenian Recruiter.
Very Limited Armenian Institutions.
Limited Armenian Institutions.
Substantial Armenian Institutions.
Very Substantial Armenian Institutions.
Numerous Armenian Institutions.
Very Numerous Armenian Institutions.
Extensive Armenian Institutions.
Very Extensive Armenian Institutions.
PRESENCE PONTIC
Pontic Recruiter.
Very Limited Pontic Institutions.
Limited Pontic Institutions.
Substantial Pontic Institutions.
Very Substantial Pontic Institutions.
Numerous Pontic Institutions.
Very Numerous Pontic Institutions.
Extensive Pontic Institutions.
Very Extensive Pontic Institutions.
PRESENCE ARABIAN
Arabian Recruiter.
Very Limited Arabian Institutions.
Limited Arabian Institutions.
Substantial Arabian Institutions.
Very Substantial Arabian Institutions.
Numerous Arabian Institutions.
Very Numerous Arabian Institutions.
Extensive Arabian Institutions.
Very Extensive Arabian Institutions.
PRESENCE SELEUKID
Seleukid Recruiter.
Seleukid Mercenary-Trainer.
Seleukid Drillmaster.
Seleukid Katoikia.
Seleukid Polis Institutions.
Substantial Seleukid Polis Institutions.
Very Substantial Seleukid Polis Institutions.
Extensive Seleukid Polis Institutions.
Very Extensive Seleukid Polis Institutions.
PRESENCE PTOLEMAIC
Ptolemaic Recruiter.
Ptolemaic Mercenary-Trainer.
Ptolemaic Drillmaster.
Ptolemaic Klerouchy.
Ptolemaic Polis Institutions.
Substantial Ptolemaic Polis Institutions.
Very Substantial Ptolemaic Polis Institutions.
Extensive Ptolemaic Polis Institutions.
Very Extensive Ptolemaic Polis Institutions.
PRESENCE HELLENIC
Hellenic Recruiter.
Hellenic Mercenary-Trainer.
Hellenic Drillmaster.
Hellenic Klerouchy.
Hellenic Polis Institutions.
Substantial Hellenic Polis Institutions.
Very Substantial Hellenic Polis Institutions.
Extensive Hellenic Polis Institutions.
Very Extensive Hellenic Polis Institutions.
PRESENCE MAKEDONIAN
Makedonian Recruiter.
Makedonian Mercenary-Trainer.
Makedonian Drillmaster.
Makedonian Katoikia.
Makedonian Polis Institutions.
Substantial Makedonian Polis Institutions.
Very Substantial Makedonian Polis Institutions.
Extensive Makedonian Polis Institutions.
Very Extensive Makedonian Polis Institutions.
PRESENCE EPEIROTE
Epeirote Recruiter.
Epeirote Mercenary-Trainer.
Epeirote Drillmaster.
Epeirote Klerouchy.
Epeirote Polis Institutions.
Substantial Epeirote Polis Institutions.
Very Substantial Epeirote Polis Institutions.
Extensive Epeirote Polis Institutions.
Very Extensive Epeirote Polis Institutions.
PRESENCE THRAIKIAN
Thraikian Recruiter.
Very Limited Thraikian Institutions.
Limited Thraikian Institutions.
Substantial Thraikian Institutions.
Very Substantial Thraikian Institutions.
Numerous Thraikian Institutions.
Very Numerous Thraikian Institutions.
Extensive Thraikian Institutions.
Very Extensive Thraikian Institutions.
PRESENCE ILLYRIAN
Illyrian Recruiter.
Very Limited Illyrian Institutions.
Limited Illyrian Institutions.
Substantial Illyrian Institutions.
Very Substantial Illyrian Institutions.
Numerous Illyrian Institutions.
Very Numerous Illyrian Institutions.
Extensive Illyrian Institutions.
Very Extensive Illyrian Institutions.
PRESENCE GERMANIC
Germanic Army Camp.
Germanic Tribal Settlement.
Limited Germanic Institutions.
Substantial Germanic Institutions.
Very Substantial Germanic Institutions.
Numerous Germanic Institutions.
Very Numerous Germanic Institutions.
Extensive Germanic Institutions.
Very Extensive Germanic Institutions.
PRESENCE KELTIC
Keltic Army Camp.
Keltic Tribal Settlement.
Limited Keltic Institutions.
Substantial Keltic Institutions.
Very Substantial Keltic Institutions.
Numerous Keltic Institutions.
Very Numerous Keltic Institutions.
Extensive Keltic Institutions.
Very Extensive Keltic Institutions.
PRESENCE ROMAN
Roman Cohort-Recruiter.
Roman Cohort-Trainer.
Roman Latin-Colony.
Roman Colony.
Roman Community.
Substantial Roman Community.
Very Substantial Roman Community.
Extensive Roman Community.
Very Extensive Roman Community.
PRESENCE PUNIC
Punic Troop-Transporters.
Very Limited Punic Institutions.
Limited Punic Institutions.
Substantial Punic Institutions.
Very Substantial Punic Institutions.
Numerous Punic Institutions.
Very Numerous Punic Institutions.
Extensive Punic Institutions.
Very Extensive Punic Institutions.
PRESENCE NUMIDIAN
Numidian Recruiter.
Very Limited Numidian Institutions.
Limited Numidian Institutions.
Substantial Numidian Institutions.
Very Substantial Numidian Institutions.
Numerous Numidian Institutions.
Very Numerous Numidian Institutions.
Extensive Numidian Institutions.
Very Extensive Numidian Institutions.
PRESENCE ESPANIC
Espanic Recruiter.
Espanic Trainer.
Limited Espanic Institutions.
Substantial Espanic Institutions.
Very Substantial Espanic Institutions.
Numerous Espanic Institutions.
Very Numerous Espanic Institutions.
Extensive Espanic Institutions.
Very Extensive Espanic Institutions.
2. Descriptions of what are in factional buildings.
PANDYAN PRESENCE
Pandyan Recruiter.\n\nEnables recruitment of units.\n\nPandyan
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Pandyan Quarter with A Few Merchant Families.\n\nEnables recruitment
of units.\n\nPandyan presence starts with a recruiter, but thereafter
consists chiefly of merchants and the managers of large noble estates.
Pandyan Quarter with A Few Merchant Families & A Few Managers of Royal
& Noble Estates.\n\nEnables recruitment of units.\n\nPandyan presence
starts with a recruiter, but thereafter consists chiefly of merchants
and the managers of large noble estates.
Pandyan Quarter with Several Merchant Families & A Few Managers of
Royal & Noble Estates.\n\nEnables recruitment of units.\n\nPandyan
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Pandyan Quarter with Several Merchant Families & Several Managers of
Royal & Noble Estates.\n\nEnables recruitment of units.\n\nPandyan
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Pandyan Quarter with Many Merchant Families & Several Managers of
Royal & Noble Estates.\n\nEnables recruitment of units.\n\nPandyan
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Pandyan Quarter with Many Merchant Families & Many Managers of Royal &
Noble Estates.\n\nEnables recruitment of units.\n\nPandyan presence
starts with a recruiter, but thereafter consists chiefly of merchants
and the managers of large noble estates.
Pandyan Quarter with Very Many Merchant Families & Many Managers of
Royal & Noble Estates.\n\nEnables recruitment of units.\n\nPandyan
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Pandyan Quarter with Very Many Merchant Families & Very Many Managers
of Royal & Noble Estates.\n\nEnables recruitment of units.\n\nPandyan
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
MAURYAN PRESENCE
Mauryan Recruiter.\n\nEnables recruitment of units.\n\nMauryan
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Mauryan Quarter with A Few Merchant Families.\n\nEnables recruitment
of units.\n\nMauryan presence starts with a recruiter, but thereafter
consists chiefly of merchants and the managers of large noble estates.
Mauryan Quarter with A Few Merchant Families & A Few Managers of Royal
& Noble Estates.\n\nEnables recruitment of units.\n\nMauryan presence
starts with a recruiter, but thereafter consists chiefly of merchants
and the managers of large noble estates.
Mauryan Quarter with Several Merchant Families & A Few Managers of
Royal & Noble Estates.\n\nEnables recruitment of units.\n\nMauryan
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Mauryan Quarter with Several Merchant Families & Several Managers of
Royal & Noble Estates.\n\nEnables recruitment of units.\n\nMauryan
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Mauryan Quarter with Many Merchant Families & Several Managers of
Royal & Noble Estates.\n\nEnables recruitment of units.\n\nMauryan
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Mauryan Quarter with Many Merchant Families & Many Managers of Royal &
Noble Estates.\n\nEnables recruitment of units.\n\nMauryan presence
starts with a recruiter, but thereafter consists chiefly of merchants
and the managers of large noble estates.
Mauryan Quarter with Very Many Merchant Families & Many Managers of
Royal & Noble Estates.\n\nEnables recruitment of units.\n\nMauryan
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Mauryan Quarter with Very Many Merchant Families & Very Many Managers
of Royal & Noble Estates.\n\nEnables recruitment of units.\n\nMauryan
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
SKYTHIAN PRESENCE
Skythian Army Camp.\n\nEnables recruitment of units.\n\nSkythian
presence starts with an army encampment, which can mature into a
tribe. Thereafter increasing presence is marked by increasing
facilities for horses, the Skythian passion.
Skythian Tribal Settlement with Stud-Stable.\n\nEnables recruitment of
units.\n\nSkythian presence starts with an army encampment, which can
mature into a tribe. Thereafter increasing presence is marked by
increasing facilities for horses, the Skythian passion.
Skythian Quarter with A Few Stud-Stables & A Few Warlord
Families.\n\nEnables recruitment of units.\n\nSkythian presence starts
with an army encampment, which can mature into a tribe. Thereafter
increasing presence is marked by increasing facilities for horses, the
Skythian passion.
Skythian Quarter with Several Stud-Stables & A Few Warlord
Families.\n\nEnables recruitment of units.\n\nSkythian presence starts
with an army encampment, which can mature into a tribe. Thereafter
increasing presence is marked by increasing facilities for horses, the
Skythian passion.
Skythian Quarter with Several Stud-Stables & Several Warlord
Families.\n\nEnables recruitment of units.\n\nSkythian presence starts
with an army encampment, which can mature into a tribe. Thereafter
increasing presence is marked by increasing facilities for horses, the
Skythian passion.
Skythian Quarter with Many Stud-Stables & Several Warlord
Families.\n\nEnables recruitment of units.\n\nSkythian presence starts
with an army encampment, which can mature into a tribe. Thereafter
increasing presence is marked by increasing facilities for horses, the
Skythian passion.
Skythian Quarter with Many Stud-Stables & Many Warlord
Families.\n\nEnables recruitment of units.\n\nSkythian presence starts
with an army encampment, which can mature into a tribe. Thereafter
increasing presence is marked by increasing facilities for horses, the
Skythian passion.
Skythian Quarter with Very Many Stud-Stables & Many Warlord
Families.\n\nEnables recruitment of units.\n\nSkythian presence starts
with an army encampment, which can mature into a tribe. Thereafter
increasing presence is marked by increasing facilities for horses, the
Skythian passion.
Skythian Quarter with Very Many Stud-Stables & Very Many Warlord
Families.\n\nEnables recruitment of units.\n\nSkythian presence starts
with an army encampment, which can mature into a tribe. Thereafter
increasing presence is marked by increasing facilities for horses, the
Skythian passion.
PARTHIAN PRESENCE
Parthian Recruiter.\n\nEnables recruitment of units.\n\nThe mark of
Parthian presence is Royal and Noble estates in the countryside with
residences & meeting places for their lords and retainers in the city.
Parthian Quarter with A Few Seasonal Homes of Estate Owners &
Managers.\n\nEnables recruitment of units.\n\nThe mark of Parthian
presence is Royal and Noble estates in the countryside with residences
& meeting places for their lords and retainers in the city.
Parthian Quarter with A Few Seasonal Homes of Estate Owners & Managers
& A Few Meeting Places.\n\nEnables recruitment of units.\n\nThe mark
of Parthian presence is Royal and Noble estates in the countryside
with residences & meeting places for their lords and retainers in the
city.
Parthian Quarter with Several Seasonal Homes of Estate Owners &
Managers & A Few Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Parthian presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
Parthian Quarter with Several Seasonal Homes of Estate Owners &
Managers & Several Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Parthian presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
Parthian Quarter with Many Seasonal Homes of Estate Owners & Managers
& Several Meeting Places.\n\nEnables recruitment of units.\n\nThe mark
of Parthian presence is Royal and Noble estates in the countryside
with residences & meeting places for their lords and retainers in the
city.
Parthian Quarter with Many Seasonal Homes of Estate Owners & Managers
& Many Meeting Places.\n\nEnables recruitment of units.\n\nThe mark of
Parthian presence is Royal and Noble estates in the countryside with
residences & meeting places for their lords and retainers in the city.
Parthian Quarter with Very Many Seasonal Homes of Estate Owners &
Managers & Many Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Parthian presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
Parthian Quarter with Very Many Seasonal Homes of Estate Owners &
Managers & Very Many Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Parthian presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
ARMENIAN PRESENCE
Armenian Recruiter.\n\nEnables recruitment of units.\n\nThe mark of
Armenian presence is Royal and Noble estates in the countryside with
residences & meeting places for their lords and retainers in the city.
Armenian Quarter with A Few Seasonal Homes of Estate Owners &
Managers.\n\nEnables recruitment of units.\n\nThe mark of Armenian
presence is Royal and Noble estates in the countryside with residences
& meeting places for their lords and retainers in the city.
Armenian Quarter with A Few Seasonal Homes of Estate Owners & Managers
& A Few Meeting Places.\n\nEnables recruitment of units.\n\nThe mark
of Armenian presence is Royal and Noble estates in the countryside
with residences & meeting places for their lords and retainers in the
city.
Armenian Quarter with Several Seasonal Homes of Estate Owners &
Managers & A Few Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Armenian presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
Armenian Quarter with Several Seasonal Homes of Estate Owners &
Managers & Several Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Armenian presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
Armenian Quarter with Many Seasonal Homes of Estate Owners & Managers
& Several Meeting Places.\n\nEnables recruitment of units.\n\nThe mark
of Armenian presence is Royal and Noble estates in the countryside
with residences & meeting places for their lords and retainers in the
city.
Armenian Quarter with Many Seasonal Homes of Estate Owners & Managers
& Many Meeting Places.\n\nEnables recruitment of units.\n\nThe mark of
Armenian presence is Royal and Noble estates in the countryside with
residences & meeting places for their lords and retainers in the city.
Armenian Quarter with Very Many Seasonal Homes of Estate Owners &
Managers & Many Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Armenian presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
Armenian Quarter with Very Many Seasonal Homes of Estate Owners &
Managers & Very Many Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Armenian presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
PONTIC PRESENCE
Pontic Recruiter.\n\nEnables recruitment of units.\n\nThe mark of
Pontic presence is Royal and Noble estates in the countryside with
residences & meeting places for their lords and retainers in the city.
Pontic Quarter with A Few Seasonal Homes of Estate Owners &
Managers.\n\nEnables recruitment of units.\n\nThe mark of Pontic
presence is Royal and Noble estates in the countryside with residences
& meeting places for their lords and retainers in the city.
Pontic Quarter with A Few Seasonal Homes of Estate Owners & Managers &
A Few Meeting Places.\n\nEnables recruitment of units.\n\nThe mark of
Pontic presence is Royal and Noble estates in the countryside with
residences & meeting places for their lords and retainers in the city.
Pontic Quarter with Several Seasonal Homes of Estate Owners & Managers
& A Few Meeting Places.\n\nEnables recruitment of units.\n\nThe mark
of Pontic presence is Royal and Noble estates in the countryside with
residences & meeting places for their lords and retainers in the city.
Pontic Quarter with Several Seasonal Homes of Estate Owners & Managers
& Several Meeting Places.\n\nEnables recruitment of units.\n\nThe mark
of Pontic presence is Royal and Noble estates in the countryside with
residences & meeting places for their lords and retainers in the city.
Pontic Quarter with Many Seasonal Homes of Estate Owners & Managers &
Several Meeting Places.\n\nEnables recruitment of units.\n\nThe mark
of Pontic presence is Royal and Noble estates in the countryside with
residences & meeting places for their lords and retainers in the city.
Pontic Quarter with Many Seasonal Homes of Estate Owners & Managers &
Many Meeting Places.\n\nEnables recruitment of units.\n\nThe mark of
Pontic presence is Royal and Noble estates in the countryside with
residences & meeting places for their lords and retainers in the city.
Pontic Quarter with Very Many Seasonal Homes of Estate Owners &
Managers & Many Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Pontic presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
Pontic Quarter with Very Many Seasonal Homes of Estate Owners &
Managers & Very Many Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Pontic presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
ARABIAN PRESENCE
Arabian Recruiter.\n\nEnables recruitment of units.\n\nArabian
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Arabian Quarter with A Few Merchant Families.\n\nEnables recruitment
of units.\n\nArabian presence starts with a recruiter, but thereafter
consists chiefly of merchants and the managers of large noble estates.
Arabian Quarter with A Few Merchant Families & A Few Managers of Royal
& Noble Estates.\n\nEnables recruitment of units.\n\nArabian presence
starts with a recruiter, but thereafter consists chiefly of merchants
and the managers of large noble estates.
Arabian Quarter with Several Merchant Families & A Few Managers of
Royal & Noble Estates.\n\nEnables recruitment of units.\n\nArabian
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Arabian Quarter with Several Merchant Families & Several Managers of
Royal & Noble Estates.\n\nEnables recruitment of units.\n\nArabian
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Arabian Quarter with Many Merchant Families & Several Managers of
Royal & Noble Estates.\n\nEnables recruitment of units.\n\nArabian
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Arabian Quarter with Many Merchant Families & Many Managers of Royal &
Noble Estates.\n\nEnables recruitment of units.\n\nArabian presence
starts with a recruiter, but thereafter consists chiefly of merchants
and the managers of large noble estates.
Arabian Quarter with Very Many Merchant Families & Many Managers of
Royal & Noble Estates.\n\nEnables recruitment of units.\n\nArabian
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
Arabian Quarter with Very Many Merchant Families & Very Many Managers
of Royal & Noble Estates.\n\nEnables recruitment of units.\n\nArabian
presence starts with a recruiter, but thereafter consists chiefly of
merchants and the managers of large noble estates.
SELEUKID PRESENCE
Seleukid Recruiter.\n\nEnables recruitment of units.\n\nSeleukid
presence begins with recruiters and trainers. Thereafter a
military-settlement(katoikia) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
Seleukid Mercenary-Trainer.\n\nEnables recruitment of
units.\n\nSeleukid presence begins with recruiters and trainers.
Thereafter a military-settlement(katoikia) can be made, which can
develop city(polis) institutions, both governmental and cultural. The
latter includes gymnasiums & theatres.
Seleukid Drillmaster.\n\nEnables recruitment of units.\n\nSeleukid
presence begins with recruiters and trainers. Thereafter a
military-settlement(katoikia) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
Seleukid Katoikia with Gymnasium & Small-Theatre.\n\nEnables
recruitment of units.\n\nSeleukid presence begins with recruiters and
trainers. Thereafter a military-settlement(katoikia) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Seleukid Polis with Gymnasium & Small-Theatre.\n\nEnables recruitment
of units.\n\nSeleukid presence begins with recruiters and trainers.
Thereafter a military-settlement(katoikia) can be made, which can
develop city(polis) institutions, both governmental and cultural. The
latter includes gymnasiums & theatres.
Seleukid Polis with Gymnasium & Large-Theatre.\n\nEnables recruitment
of units.\n\nSeleukid presence begins with recruiters and trainers.
Thereafter a military-settlement(katoikia) can be made, which can
develop city(polis) institutions, both governmental and cultural. The
latter includes gymnasiums & theatres.
Seleukid Polis with Large-Gymnasium & Large-Theatre.\n\nEnables
recruitment of units.\n\nSeleukid presence begins with recruiters and
trainers. Thereafter a military-settlement(katoikia) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Seleukid Polis with Large-Gymnasium & Huge-Theatre.\n\nEnables
recruitment of units.\n\nSeleukid presence begins with recruiters and
trainers. Thereafter a military-settlement(katoikia) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Seleukid Polis with Large-Gymnasium, Huge-Theatre &
Minting-Rights.\n\nEnables recruitment of units.\n\nSeleukid presence
begins with recruiters and trainers. Thereafter a
military-settlement(katoikia) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
PTOLEMAIC PRESENCE
Ptolemaic Recruiter.\n\nEnables recruitment of units.\n\nPtolemaic
presence begins with recruiters and trainers. Thereafter a
military-settlement(klerouchy) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
Ptolemaic Mercenary-Trainer.\n\nEnables recruitment of
units.\n\nPtolemaic presence begins with recruiters and trainers.
Thereafter a military-settlement(klerouchy) can be made, which can
develop city(polis) institutions, both governmental and cultural. The
latter includes gymnasiums & theatres.
Ptolemaic Drillmaster.\n\nEnables recruitment of units.\n\nPtolemaic
presence begins with recruiters and trainers. Thereafter a
military-settlement(klerouchy) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
Ptolemaic Klerouchy with Gymnasium & Small-Theatre.\n\nEnables
recruitment of units.\n\nPtolemaic presence begins with recruiters and
trainers. Thereafter a military-settlement(klerouchy) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Ptolemaic Polis with Gymnasium & Small-Theatre.\n\nEnables recruitment
of units.\n\nPtolemaic presence begins with recruiters and trainers.
Thereafter a military-settlement(klerouchy) can be made, which can
develop city(polis) institutions, both governmental and cultural. The
latter includes gymnasiums & theatres.
Ptolemaic Polis with Gymnasium & Large-Theatre.\n\nEnables recruitment
of units.\n\nPtolemaic presence begins with recruiters and trainers.
Thereafter a military-settlement(klerouchy) can be made, which can
develop city(polis) institutions, both governmental and cultural. The
latter includes gymnasiums & theatres.
Ptolemaic Polis with Large-Gymnasium & Large-Theatre.\n\nEnables
recruitment of units.\n\nPtolemaic presence begins with recruiters and
trainers. Thereafter a military-settlement(klerouchy) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Ptolemaic Polis with Large-Gymnasium & Huge-Theatre.\n\nEnables
recruitment of units.\n\nPtolemaic presence begins with recruiters and
trainers. Thereafter a military-settlement(klerouchy) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Ptolemaic Polis with Large-Gymnasium, Huge-Theatre &
Minting-Rights.\n\nEnables recruitment of units.\n\nPtolemaic presence
begins with recruiters and trainers. Thereafter a
military-settlement(klerouchy) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
HELLENIC PRESENCE
Hellenic Recruiter.\n\nEnables recruitment of units.\n\nHellenic
presence begins with recruiters and trainers. Thereafter a
military-settlement(klerouchy) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
Hellenic Mercenary-Trainer.\n\nEnables recruitment of
units.\n\nHellenic presence begins with recruiters and trainers.
Thereafter a military-settlement(klerouchy) can be made, which can
develop city(polis) institutions, both governmental and cultural. The
latter includes gymnasiums & theatres.
Hellenic Drillmaster.\n\nEnables recruitment of units.\n\nHellenic
presence begins with recruiters and trainers. Thereafter a
military-settlement(klerouchy) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
Hellenic Klerouchy with Gymnasium & Small-Theatre.\n\nEnables
recruitment of units.\n\nHellenic presence begins with recruiters and
trainers. Thereafter a military-settlement(klerouchy) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Hellenic Polis with Gymnasium & Small-Theatre.\n\nEnables recruitment
of units.\n\nHellenic presence begins with recruiters and trainers.
Thereafter a military-settlement(klerouchy) can be made, which can
develop city(polis) institutions, both governmental and cultural. The
latter includes gymnasiums & theatres.
Hellenic Polis with Gymnasium & Large-Theatre.\n\nEnables recruitment
of units.\n\nHellenic presence begins with recruiters and trainers.
Thereafter a military-settlement(klerouchy) can be made, which can
develop city(polis) institutions, both governmental and cultural. The
latter includes gymnasiums & theatres.
Hellenic Polis with Large-Gymnasium & Large-Theatre.\n\nEnables
recruitment of units.\n\nHellenic presence begins with recruiters and
trainers. Thereafter a military-settlement(klerouchy) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Hellenic Polis with Large-Gymnasium & Huge-Theatre.\n\nEnables
recruitment of units.\n\nHellenic presence begins with recruiters and
trainers. Thereafter a military-settlement(klerouchy) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Hellenic Polis with Large-Gymnasium, Huge-Theatre &
Minting-Rights.\n\nEnables recruitment of units.\n\nHellenic presence
begins with recruiters and trainers. Thereafter a
military-settlement(klerouchy) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
MAKEDONIAN PRESENCE
Makedonian Recruiter.\n\nEnables recruitment of units.\n\nMakedonian
presence begins with recruiters and trainers. Thereafter a
military-settlement(katoikia) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
Makedonian Mercenary-Trainer.\n\nEnables recruitment of
units.\n\nMakedonian presence begins with recruiters and trainers.
Thereafter a military-settlement(katoikia) can be made, which can
develop city(polis) institutions, both governmental and cultural. The
latter includes gymnasiums & theatres.
Makedonian Drillmaster.\n\nEnables recruitment of units.\n\nMakedonian
presence begins with recruiters and trainers. Thereafter a
military-settlement(katoikia) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
Makedonian Katoikia with Gymnasium & Small-Theatre.\n\nEnables
recruitment of units.\n\nMakedonian presence begins with recruiters
and trainers. Thereafter a military-settlement(katoikia) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Makedonian Polis with Gymnasium & Small-Theatre.\n\nEnables
recruitment of units.\n\nMakedonian presence begins with recruiters
and trainers. Thereafter a military-settlement(katoikia) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Makedonian Polis with Gymnasium & Large-Theatre.\n\nEnables
recruitment of units.\n\nMakedonian presence begins with recruiters
and trainers. Thereafter a military-settlement(katoikia) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Makedonian Polis with Large-Gymnasium & Large-Theatre.\n\nEnables
recruitment of units.\n\nMakedonian presence begins with recruiters
and trainers. Thereafter a military-settlement(katoikia) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Makedonian Polis with Large-Gymnasium & Huge-Theatre.\n\nEnables
recruitment of units.\n\nMakedonian presence begins with recruiters
and trainers. Thereafter a military-settlement(katoikia) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Makedonian Polis with Large-Gymnasium, Huge-Theatre &
Minting-Rights.\n\nEnables recruitment of units.\n\nMakedonian
presence begins with recruiters and trainers. Thereafter a
military-settlement(katoikia) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
HELLENIC PRESENCE (read EPEIROTE for this section)
Hellenic Recruiter.\n\nEnables recruitment of units.\n\nHellenic
presence begins with recruiters and trainers. Thereafter a
military-settlement(klerouchy) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
Hellenic Mercenary-Trainer.\n\nEnables recruitment of
units.\n\nHellenic presence begins with recruiters and trainers.
Thereafter a military-settlement(klerouchy) can be made, which can
develop city(polis) institutions, both governmental and cultural. The
latter includes gymnasiums & theatres.
Hellenic Drillmaster.\n\nEnables recruitment of units.\n\nHellenic
presence begins with recruiters and trainers. Thereafter a
military-settlement(klerouchy) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
Hellenic Klerouchy with Gymnasium & Small-Theatre.\n\nEnables
recruitment of units.\n\nHellenic presence begins with recruiters and
trainers. Thereafter a military-settlement(klerouchy) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Hellenic Polis with Gymnasium & Small-Theatre.\n\nEnables recruitment
of units.\n\nHellenic presence begins with recruiters and trainers.
Thereafter a military-settlement(klerouchy) can be made, which can
develop city(polis) institutions, both governmental and cultural. The
latter includes gymnasiums & theatres.
Hellenic Polis with Gymnasium & Large-Theatre.\n\nEnables recruitment
of units.\n\nHellenic presence begins with recruiters and trainers.
Thereafter a military-settlement(klerouchy) can be made, which can
develop city(polis) institutions, both governmental and cultural. The
latter includes gymnasiums & theatres.
Hellenic Polis with Large-Gymnasium & Large-Theatre.\n\nEnables
recruitment of units.\n\nHellenic presence begins with recruiters and
trainers. Thereafter a military-settlement(klerouchy) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Hellenic Polis with Large-Gymnasium & Huge-Theatre.\n\nEnables
recruitment of units.\n\nHellenic presence begins with recruiters and
trainers. Thereafter a military-settlement(klerouchy) can be made,
which can develop city(polis) institutions, both governmental and
cultural. The latter includes gymnasiums & theatres.
Hellenic Polis with Large-Gymnasium, Huge-Theatre &
Minting-Rights.\n\nEnables recruitment of units.\n\nHellenic presence
begins with recruiters and trainers. Thereafter a
military-settlement(klerouchy) can be made, which can develop
city(polis) institutions, both governmental and cultural. The latter
includes gymnasiums & theatres.
THRAIKIAN PRESENCE
Thraikian Recruiter.\n\nEnables recruitment of units.\n\nThraikian
presence is marked by the numbers of veteran warriors and warlord
families resident in a settlement.
Thraikian Quarter with A Few Veteran Warrior Trainers.\n\nEnables
recruitment of units.\n\nThraikian presence is marked by the numbers
of veteran warriors and warlord families resident in a settlement.
Thraikian Quarter with A Few Veteran Warrior Trainers & A Few Warlord
Families.\n\nEnables recruitment of units.\n\nThraikian presence is
marked by the numbers of veteran warriors and warlord families
resident in a settlement.
Thraikian Quarter with Several Veteran Warrior Trainers & A Few
Warlord Families.\n\nEnables recruitment of units.\n\nThraikian
presence is marked by the numbers of veteran warriors and warlord
families resident in a settlement.
Thraikian Quarter with Several Veteran Warrior Trainers & Several
Warlord Families.\n\nEnables recruitment of units.\n\nThraikian
presence is marked by the numbers of veteran warriors and warlord
families resident in a settlement.
Thraikian Quarter with Many Veteran Warrior Trainers & Several Warlord
Families.\n\nEnables recruitment of units.\n\nThraikian presence is
marked by the numbers of veteran warriors and warlord families
resident in a settlement.
Thraikian Quarter with Many Veteran Warrior Trainers & Many Warlord
Families.\n\nEnables recruitment of units.\n\nThraikian presence is
marked by the numbers of veteran warriors and warlord families
resident in a settlement.
Thraikian Quarter with Very Many Veteran Warrior Trainers & Many
Warlord Families.\n\nEnables recruitment of units.\n\nThraikian
presence is marked by the numbers of veteran warriors and warlord
families resident in a settlement.
Thraikian Quarter with Very Many Veteran Warrior Trainers & Very Many
Warlord Families.\n\nEnables recruitment of units.\n\nThraikian
presence is marked by the numbers of veteran warriors and warlord
families resident in a settlement.
ILLYRIAN PRESENCE
Illyrian Recruiter.\n\nEnables recruitment of units.\n\nIllyrian
presence is marked by the numbers of veteran warriors and warlord
families resident in a settlement.
Illyrian Quarter with A Few Veteran Warrior Trainers.\n\nEnables
recruitment of units.\n\nIllyrian presence is marked by the numbers of
veteran warriors and warlord families resident in a settlement.
Illyrian Quarter with A Few Veteran Warrior Trainers & A Few Warlord
Families.\n\nEnables recruitment of units.\n\nIllyrian presence is
marked by the numbers of veteran warriors and warlord families
resident in a settlement.
Illyrian Quarter with Several Veteran Warrior Trainers & A Few Warlord
Families.\n\nEnables recruitment of units.\n\nIllyrian presence is
marked by the numbers of veteran warriors and warlord families
resident in a settlement.
Illyrian Quarter with Several Veteran Warrior Trainers & Several
Warlord Families.\n\nEnables recruitment of units.\n\nIllyrian
presence is marked by the numbers of veteran warriors and warlord
families resident in a settlement.
Illyrian Quarter with Many Veteran Warrior Trainers & Several Warlord
Families.\n\nEnables recruitment of units.\n\nIllyrian presence is
marked by the numbers of veteran warriors and warlord families
resident in a settlement.
Illyrian Quarter with Many Veteran Warrior Trainers & Many Warlord
Families.\n\nEnables recruitment of units.\n\nIllyrian presence is
marked by the numbers of veteran warriors and warlord families
resident in a settlement.
Illyrian Quarter with Very Many Veteran Warrior Trainers & Many
Warlord Families.\n\nEnables recruitment of units.\n\nIllyrian
presence is marked by the numbers of veteran warriors and warlord
families resident in a settlement.
Illyrian Quarter with Very Many Veteran Warrior Trainers & Very Many
Warlord Families.\n\nEnables recruitment of units.\n\nIllyrian
presence is marked by the numbers of veteran warriors and warlord
families resident in a settlement.
GERMANIC PRESENCE
Germanic Army Camp.\n\nEnables recruitment of units.\n\nGermanic
presence starts with an army encampment, which can mature into a
tribe. Thereafter increasing presence is marked by increasing numbers
of warriors and inns.
Germanic Tribal Settlement with Inn.\n\nEnables recruitment of
units.\n\nGermanic presence starts with an army encampment, which can
mature into a tribe. Thereafter increasing presence is marked by
increasing numbers of warriors and inns.
Germanic Quarter with A Few Inns & A Few Warlord Families.\n\nEnables
recruitment of units.\n\nGermanic presence starts with an army
encampment, which can mature into a tribe. Thereafter increasing
presence is marked by increasing numbers of warriors and inns.
Germanic Quarter with Several Inns & A Few Warlord
Families.\n\nEnables recruitment of units.\n\nGermanic presence starts
with an army encampment, which can mature into a tribe. Thereafter
increasing presence is marked by increasing numbers of warriors and
inns.
Germanic Quarter with Several Inns & Several Warlord
Families.\n\nEnables recruitment of units.\n\nGermanic presence starts
with an army encampment, which can mature into a tribe. Thereafter
increasing presence is marked by increasing numbers of warriors and
inns.
Germanic Quarter with Many Inns & Several Warlord Families.\n\nEnables
recruitment of units.\n\nGermanic presence starts with an army
encampment, which can mature into a tribe. Thereafter increasing
presence is marked by increasing numbers of warriors and inns.
Germanic Quarter with Many Inns & Many Warlord Families.\n\nEnables
recruitment of units.\n\nGermanic presence starts with an army
encampment, which can mature into a tribe. Thereafter increasing
presence is marked by increasing numbers of warriors and inns.
Germanic Quarter with Very Many Inns & Many Warlord
Families.\n\nEnables recruitment of units.\n\nGermanic presence starts
with an army encampment, which can mature into a tribe. Thereafter
increasing presence is marked by increasing numbers of warriors and
inns.
Germanic Quarter with Very Many Inns & Very Many Warlord
Families.\n\nEnables recruitment of units.\n\nGermanic presence starts
with an army encampment, which can mature into a tribe. Thereafter
increasing presence is marked by increasing numbers of warriors and
inns.
KELTIC PRESENCE
Keltic Army Camp.\n\nEnables recruitment of units.\n\nKeltic presence
starts with an army encampment, which can mature into a tribe.
Thereafter increasing presence is marked by increasing numbers of
warriors and inns.
Keltic Tribal Settlement with Inn.\n\nEnables recruitment of
units.\n\nKeltic presence starts with an army encampment, which can
mature into a tribe. Thereafter increasing presence is marked by
increasing numbers of warriors and inns.
Keltic Quarter with A Few Inns & A Few Warlord Families.\n\nEnables
recruitment of units.\n\nKeltic presence starts with an army
encampment, which can mature into a tribe. Thereafter increasing
presence is marked by increasing numbers of warriors and inns.
Keltic Quarter with Several Inns & A Few Warlord Families.\n\nEnables
recruitment of units.\n\nKeltic presence starts with an army
encampment, which can mature into a tribe. Thereafter increasing
presence is marked by increasing numbers of warriors and inns.
Keltic Quarter with Several Inns & Several Warlord
Families.\n\nEnables recruitment of units.\n\nKeltic presence starts
with an army encampment, which can mature into a tribe. Thereafter
increasing presence is marked by increasing numbers of warriors and
inns.
Keltic Quarter with Many Inns & Several Warlord Families.\n\nEnables
recruitment of units.\n\nKeltic presence starts with an army
encampment, which can mature into a tribe. Thereafter increasing
presence is marked by increasing numbers of warriors and inns.
Keltic Quarter with Many Inns & Many Warlord Families.\n\nEnables
recruitment of units.\n\nKeltic presence starts with an army
encampment, which can mature into a tribe. Thereafter increasing
presence is marked by increasing numbers of warriors and inns.
Keltic Quarter with Very Many Inns & Many Warlord Families.\n\nEnables
recruitment of units.\n\nKeltic presence starts with an army
encampment, which can mature into a tribe. Thereafter increasing
presence is marked by increasing numbers of warriors and inns.
Keltic Quarter with Very Many Inns & Very Many Warlord
Families.\n\nEnables recruitment of units.\n\nKeltic presence starts
with an army encampment, which can mature into a tribe. Thereafter
increasing presence is marked by increasing numbers of warriors and
inns.
ROMAN PRESENCE
Roman Cohort-Recruiter.\n\nEnables recruitment of units.\n\nRoman
presence is initially marked by recruiters and trainers. Thereafter a
Latin or Roman colony can be planted, usually among the local
residents. This should finally evolve into a full Roman community.
Roman colonies & communities expect Roman institutions such as
amphitheatres.
Roman Cohort-Trainer.\n\nEnables recruitment of units.\n\nRoman
presence is initially marked by recruiters and trainers. Thereafter a
Latin or Roman colony can be planted, usually among the local
residents. This should finally evolve into a full Roman community.
Roman colonies & communities expect Roman institutions such as
amphitheatres.
Roman Latin-Colony.\n\nEnables recruitment of units.\n\nRoman presence
is initially marked by recruiters and trainers. Thereafter a Latin or
Roman colony can be planted, usually among the local residents. This
should finally evolve into a full Roman community. Roman colonies &
communities expect Roman institutions such as amphitheatres.
Roman Colony, A Few Latifundiae, Small-Arena &
Gladiator-School.\n\nEnables recruitment of units.\n\nRoman presence
is initially marked by recruiters and trainers. Thereafter a Latin or
Roman colony can be planted, usually among the local residents. This
should finally evolve into a full Roman community. Roman colonies &
communities expect Roman institutions such as amphitheatres.
Roman Community, A Few Latifundiae, Small-Arena &
Gladiator-School.\n\nEnables recruitment of units.\n\nRoman presence
is initially marked by recruiters and trainers. Thereafter a Latin or
Roman colony can be planted, usually among the local residents. This
should finally evolve into a full Roman community. Roman colonies &
communities expect Roman institutions such as amphitheatres.
Roman Community, Several Latifundiae, Small-Arena &
Gladiator-School.\n\nEnables recruitment of units.\n\nRoman presence
is initially marked by recruiters and trainers. Thereafter a Latin or
Roman colony can be planted, usually among the local residents. This
should finally evolve into a full Roman community. Roman colonies &
communities expect Roman institutions such as amphitheatres.
Roman Community, Several Latifundiae, Large-Arena &
Gladiator-School.\n\nEnables recruitment of units.\n\nRoman presence
is initially marked by recruiters and trainers. Thereafter a Latin or
Roman colony can be planted, usually among the local residents. This
should finally evolve into a full Roman community. Roman colonies &
communities expect Roman institutions such as amphitheatres.
Roman Community, Many Latifundiae, Large-Arena &
Gladiator-School.\n\nEnables recruitment of units.\n\nRoman presence
is initially marked by recruiters and trainers. Thereafter a Latin or
Roman colony can be planted, usually among the local residents. This
should finally evolve into a full Roman community. Roman colonies &
communities expect Roman institutions such as amphitheatres.
Roman Community, Many Latifundiae, Huge-Arena &
Gladiator-School.\n\nEnables recruitment of units.\n\nRoman presence
is initially marked by recruiters and trainers. Thereafter a Latin or
Roman colony can be planted, usually among the local residents. This
should finally evolve into a full Roman community. Roman colonies &
communities expect Roman institutions such as amphitheatres.
PUNIC PRESENCE
Punic Enclave with A Few Merchants, A Few Troop-Importers &
Recruiters.\n\nEnables recruitment of units.\n\nPunic presence is
initially marked by recruiters and trainers of local troops, upon
which Punic armies are heavily dependent. However, very early they are
accompanied by merchants, as trade is Carthage's great strength.
Punic Enclave with Several Merchants, A Few Troop-Importers &
Recruiters.\n\nEnables recruitment of units.\n\nPunic presence is
initially marked by recruiters and trainers of local troops, upon
which Punic armies are heavily dependent. However, very early they are
accompanied by merchants, as trade is Carthage's great strength.
Punic Enclave with Several Merchants, Several Troop-Importers &
Recruiters.\n\nEnables recruitment of units.\n\nPunic presence is
initially marked by recruiters and trainers of local troops, upon
which Punic armies are heavily dependent. However, very early they are
accompanied by merchants, as trade is Carthage's great strength.
Punic Quarter with Many Merchants, Several Troop-Importers &
Recruiters.\n\nEnables recruitment of units.\n\nPunic presence is
initially marked by recruiters and trainers of local troops, upon
which Punic armies are heavily dependent. However, very early they are
accompanied by merchants, as trade is Carthage's great strength.
Punic Quarter with Many Merchants, Many Troop-Importers &
Recruiters.\n\nEnables recruitment of units.\n\nPunic presence is
initially marked by recruiters and trainers of local troops, upon
which Punic armies are heavily dependent. However, very early they are
accompanied by merchants, as trade is Carthage's great strength.
Punic Quarter with A Few Merchant-Guilds, Many Troop-Importers &
Recruiters.\n\nEnables recruitment of units.\n\nPunic presence is
initially marked by recruiters and trainers of local troops, upon
which Punic armies are heavily dependent. However, very early they are
accompanied by merchants, as trade is Carthage's great strength.
Punic Quarter with A Few Banks, A Few Merchant-Guilds, Many
Troop-Importers & Recruiters.\n\nEnables recruitment of
units.\n\nPunic presence is initially marked by recruiters and
trainers of local troops, upon which Punic armies are heavily
dependent. However, very early they are accompanied by merchants, as
trade is Carthage's great strength.
Punic Quarter with Several Banks, Several Merchant-Guilds, Many
Troop-Importers & Recruiters.\n\nEnables recruitment of
units.\n\nPunic presence is initially marked by recruiters and
trainers of local troops, upon which Punic armies are heavily
dependent. However, very early they are accompanied by merchants, as
trade is Carthage's great strength.
Punic Quarter with Many Banks, Many Merchant-Guilds, Many
Troop-Importers & Recruiters.\n\nEnables recruitment of
units.\n\nPunic presence is initially marked by recruiters and
trainers of local troops, upon which Punic armies are heavily
dependent. However, very early they are accompanied by merchants, as
trade is Carthage's great strength.
NUMIDIAN PRESENCE
Numidian Recruiter.\n\nEnables recruitment of units.\n\nThe mark of
Numidian presence is Royal and Noble estates in the countryside with
residences & meeting places for their lords and retainers in the city.
Numidian Quarter with A Few Seasonal Homes of Estate Owners &
Managers.\n\nEnables recruitment of units.\n\nThe mark of Numidian
presence is Royal and Noble estates in the countryside with residences
& meeting places for their lords and retainers in the city.
Numidian Quarter with A Few Seasonal Homes of Estate Owners & Managers
& A Few Meeting Places.\n\nEnables recruitment of units.\n\nThe mark
of Numidian presence is Royal and Noble estates in the countryside
with residences & meeting places for their lords and retainers in the
city.
Numidian Quarter with Several Seasonal Homes of Estate Owners &
Managers & A Few Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Numidian presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
Numidian Quarter with Several Seasonal Homes of Estate Owners &
Managers & Several Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Numidian presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
Numidian Quarter with Many Seasonal Homes of Estate Owners & Managers
& Several Meeting Places.\n\nEnables recruitment of units.\n\nThe mark
of Numidian presence is Royal and Noble estates in the countryside
with residences & meeting places for their lords and retainers in the
city.
Numidian Quarter with Many Seasonal Homes of Estate Owners & Managers
& Many Meeting Places.\n\nEnables recruitment of units.\n\nThe mark of
Numidian presence is Royal and Noble estates in the countryside with
residences & meeting places for their lords and retainers in the city.
Numidian Quarter with Very Many Seasonal Homes of Estate Owners &
Managers & Many Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Numidian presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
Numidian Quarter with Very Many Seasonal Homes of Estate Owners &
Managers & Very Many Meeting Places.\n\nEnables recruitment of
units.\n\nThe mark of Numidian presence is Royal and Noble estates in
the countryside with residences & meeting places for their lords and
retainers in the city.
ESPANIC PRESENCE
Espanic Recruiter.\n\nEnables recruitment of units.\n\nEspanic
presence is intially marked by recruiters and trainers. Espanic
settlement can follow. Espanic settlers expect Espanic cultural
institutions such as a Bull-Ring. (Perhaps an anachronism as
bullfighting was probably institutionalized by early Roman emperors.
However, it was presumably popular even before this.)
Espanic Trainer of Local-style fighting.\n\nEnables recruitment of
units.\n\nEspanic presence is intially marked by recruiters and
trainers. Espanic settlement can follow. Espanic settlers expect
Espanic cultural institutions such as a Bull-Ring. (Perhaps an
anachronism as bullfighting was probably institutionalized by early
Roman emperors. However, it was presumably popular even before this.)
Espanic Trainer of Espanic-style fighting.\n\nEnables recruitment of
units.\n\nEspanic presence is intially marked by recruiters and
trainers. Espanic settlement can follow. Espanic settlers expect
Espanic cultural institutions such as a Bull-Ring. (Perhaps an
anachronism as bullfighting was probably institutionalized by early
Roman emperors. However, it was presumably popular even before this.)
Espanic Quarter with Cultural Institutions.\n\nEnables recruitment of
units.\n\nEspanic presence is intially marked by recruiters and
trainers. Espanic settlement can follow. Espanic settlers expect
Espanic cultural institutions such as a Bull-Ring. (Perhaps an
anachronism as bullfighting was probably institutionalized by early
Roman emperors. However, it was presumably popular even before this.)
Espanic Quarter with Small-BullRing & A Few Matadors.\n\nEnables
recruitment of units.\n\nEspanic presence is intially marked by
recruiters and trainers. Espanic settlement can follow. Espanic
settlers expect Espanic cultural institutions such as a Bull-Ring.
(Perhaps an anachronism as bullfighting was probably institutionalized
by early Roman emperors. However, it was presumably popular even
before this.)
Espanic Quarter with Small-BullRing & Several Matadors.\n\nEnables
recruitment of units.\n\nEspanic presence is intially marked by
recruiters and trainers. Espanic settlement can follow. Espanic
settlers expect Espanic cultural institutions such as a Bull-Ring.
(Perhaps an anachronism as bullfighting was probably institutionalized
by early Roman emperors. However, it was presumably popular even
before this.)
Espanic Quarter with Large-BullRing & Several Matadors.\n\nEnables
recruitment of units.\n\nEspanic presence is intially marked by
recruiters and trainers. Espanic settlement can follow. Espanic
settlers expect Espanic cultural institutions such as a Bull-Ring.
(Perhaps an anachronism as bullfighting was probably institutionalized
by early Roman emperors. However, it was presumably popular even
before this.)
Espanic Quarter with Large-BullRing & Many Matadors.\n\nEnables
recruitment of units.\n\nEspanic presence is intially marked by
recruiters and trainers. Espanic settlement can follow. Espanic
settlers expect Espanic cultural institutions such as a Bull-Ring.
(Perhaps an anachronism as bullfighting was probably institutionalized
by early Roman emperors. However, it was presumably popular even
before this.)
Espanic Quarter with Huge-BullRing & Many Matadors.\n\nEnables
recruitment of units.\n\nEspanic presence is intially marked by
recruiters and trainers. Espanic settlement can follow. Espanic
settlers expect Espanic cultural institutions such as a Bull-Ring.
(Perhaps an anachronism as bullfighting was probably institutionalized
by early Roman emperors. However, it was presumably popular even
before this.)