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Thread: HCS - Supported Sub Mods and Fan Projects

  1. #121
    Kihei
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    I will never get the permision for all the parts...anyway .... The link for the shiled wall formation and the animations SigniferOne&39s credits to them...the *.txt files r the HCS (only the formation added and the animations)

    i have remove the link because i have forgot the musico_galo animation from *.txt files...the new link is down at post #129

    back up first and copy-paste the files..

    Thanx for the good words to all...

    and @Spartan198 i want the real opinion if you dont like it its ok i accept that..
    Last edited by morfeasnikos; September 11, 2011 at 02:25 AM. Reason: remove the link

  2. #122
    Tenerife_Boy's Avatar Sōkō no yari
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    Quote Originally Posted by morfeasnikos View Post
    I will never get the permision for all the parts...anyway .... The link for the shiled wall formation and the animations SigniferOne&39s credits to them...the *.txt files r the HCS (only the formation added and the animations)

    http://www.gamefront.com/files/20759...rOne%2639s.rar

    back up first and copy-paste the files..

    Thanx for the good words to all...

    and @Spartan198 i want the real opinion if you dont like it its ok i accept that..
    I can give you the link to the russian team from Varyag mod. to ask for permission but I advice you they are a bit "dead" right now... I put " " cause itīs not totally dead ( before people start asking annoying)
    EDIT: pm me
    Last edited by Tenerife_Boy; September 09, 2011 at 11:38 AM.

  3. #123
    Bainezy's Avatar Ashigaru
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    :
    Quote Originally Posted by morfeasnikos View Post
    I will never get the permision for all the parts...anyway .... The link for the shiled wall formation and the animations SigniferOne&39s credits to them...the *.txt files r the HCS (only the formation added and the animations)

    http://www.gamefront.com/files/20759...rOne%2639s.rar

    back up first and copy-paste the files..

    Thanx for the good words to all...

    and @Spartan198 i want the real opinion if you dont like it its ok i accept that..
    the files dont work for me when i click to start the game it CTD and says Generic error: unable to find skeleton 'fs_musica_galo' any idea why ? and thankfully i did what you said and backed up my first ones

  4. #124
    Spartan198's Avatar Ronin
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    Quote Originally Posted by morfeasnikos View Post
    and @Spartan198 i want the real opinion if you dont like it its ok i accept that..
    The only difference I saw at first was the new face on the Perioikoi that I didn't care for, somehow I didn't register the SignifierOne animations until you mentioned them just now.

    Right now I'm unable to play RTW because of computer problems, but I did DL your add-on to install when I'm able to play it again. This is very much appreciated.

    Hopefully at some point in the future, those awesome hoplite animations made by Jarlaxe that were sadly lost in an HDD crash will be remade, though.
    Sparta: Total War | Hegemonia City States | Roma Surrectum | Aristeia | Hic Est Lacedaemon | RTR VII | Amazon: Total War | Historical RTW Vanilla 1.5 | RS1.6a Greek Cavalry Sub-Mod |

    Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  5. #125
    Jarlaxe's Avatar Heavy Building Industry
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    it took me almost a month to do them,i dont know if i can try again...sorry...
    - Leader / Modeller/ Skinner / City Builder of Hegemonia City States -
    - Modeller/ Skinner / City Builder of Fourth Age -

    - Under the patronage of the cream pie lover -
    - jimkatalanos -



  6. #126
    Spartan198's Avatar Ronin
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    Quote Originally Posted by Jarlaxe View Post
    it took me almost a month to do them,i dont know if i can try again...sorry...
    That's okay. If one day you're able to, great. If not, we'll all live. Heg is still just as awesome.
    Sparta: Total War | Hegemonia City States | Roma Surrectum | Aristeia | Hic Est Lacedaemon | RTR VII | Amazon: Total War | Historical RTW Vanilla 1.5 | RS1.6a Greek Cavalry Sub-Mod |

    Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  7. #127
    Jarlaxe's Avatar Heavy Building Industry
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    thanks...you cant imagine what a blow was that HDD...i almost quit heg back then
    - Leader / Modeller/ Skinner / City Builder of Hegemonia City States -
    - Modeller/ Skinner / City Builder of Fourth Age -

    - Under the patronage of the cream pie lover -
    - jimkatalanos -



  8. #128
    Spartan198's Avatar Ronin
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    Quote Originally Posted by Jarlaxe View Post
    thanks...you cant imagine what a blow was that HDD...i almost quit heg back then
    We're all glad you persisted. You're a true modern day Spartan.
    Sparta: Total War | Hegemonia City States | Roma Surrectum | Aristeia | Hic Est Lacedaemon | RTR VII | Amazon: Total War | Historical RTW Vanilla 1.5 | RS1.6a Greek Cavalry Sub-Mod |

    Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  9. #129
    Kihei
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    For the musico_galo i forgot to remove it from the *.txt files.... to the animation the fs_archer and fs_hc_archer r from MTW2...
    Now its ok....new link

    http://www.gamefront.com/files/20762...%2639s_new.rar

    And some new hoplites
    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 



    I cant use AoD2 parts ,they r made from empio ,sorry ppl we must first release the mod and then i will ask empio.
    I would try to ask the other, if they say ok i will remove empio parts, and release them...

    @Jarlaxe i had the same problem something with my HDD, and lost all the units for Rome medieval ...6 months work r lost.....i was so mad at the time
    i hope you will find the power to make them again...your building r so great man, i can only imagine how great the animations was...
    Last edited by morfeasnikos; September 10, 2011 at 02:48 AM.

  10. #130
    Tenerife_Boy's Avatar Sōkō no yari
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    very nice , I had pm you

  11. #131
    Supernaut2k's Avatar Yari-hei
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    To those who want longer battles and (hopefully) more realistic hoplite combat, i've rebalanced the EDU. You can see it at this post here: http://www.twcenter.net/forums/showt...1#post10278011

    Main changes:
    - Removed Shield wall (was causing units to "zerg" and push through formations)
    - Tightened up formations for hoplites (To simulate shield wall)
    - Removed Short_pike attribute (looks better)
    - Replaced Spear attribute with light_spear (less pushing, keeps formations tidier)
    - Reduced lethality greatly (from about 1 to 0.162 for hoplite spears, creating longer battles, other units balanced to this too)

  12. #132
    Tenerife_Boy's Avatar Sōkō no yari
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    Default Re: HEG - Supported Sub Mods and Fan Projects


  13. #133
    Bainezy's Avatar Ashigaru
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    Quote Originally Posted by Supernaut2k View Post
    To those who want longer battles and (hopefully) more realistic hoplite combat, i've rebalanced the EDU. You can see it at this post here: http://www.twcenter.net/forums/showt...1#post10278011

    Main changes:
    - Removed Shield wall (was causing units to "zerg" and push through formations)
    - Tightened up formations for hoplites (To simulate shield wall)
    - Removed Short_pike attribute (looks better)
    - Replaced Spear attribute with light_spear (less pushing, keeps formations tidier)
    - Reduced lethality greatly (from about 1 to 0.162 for hoplite spears, creating longer battles, other units balanced to this too)
    worked like a charm really good work + rep

  14. #134
    gotrek's Avatar Ashigaru
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    Question probably answered elsewhere, but is there a way to slow down the units marching/running speed? cause right now ( just installed mod) the hoplites run like Hussein Bolt at my archers before I can say "shoot the greek guy over there".




  15. #135
    Sōkō no yari
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    Browse this topic and you will find ppl who posted files to fix that.

  16. #136
    Yari-hei
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    Yup. There's a file to slow down the movements in the first page. So far I've applied the RS scenery, the movement slowdown, and the battle adjustments that Supernaut linked above. Combined, all three make Hegemonia fantastic. Although I've never been a fan of the light spear attribute (nerf), if it prevents the units from crushing through each other, then it will have to do.

  17. #137
    thumperlee's Avatar Ikko-Ikki
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    Hi, I'm new here, and haven't seen an answer to my problem here. I made some changes to the script (erased the unit and gold additions). Now when I play (at least as the Argives, havent tried another faction yet but its happened multiple starts) every turn I lose 3500+ to diplomacy/bribes and I dont know whats going on. the only diplomacy ive pursued is an alliance with Athens, and a few trade agreements. Any idea what is going on? Thanks in advance for any help!


    edit: Never mind, I looked back over it and missed a few lines. My bad lol.
    Last edited by thumperlee; September 24, 2011 at 03:12 AM.

  18. #138
    Kihei
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    @ Tenerife_Boy no news we will wait...

  19. #139
    Kihei
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    This is a fix to the previous formation pack...Now they dont break the formation , and to the sieges the dont use shield wall...i have used the formations from "Supernaut2k" but still shield wall...morale still the original but the battles r longer...

    To use this files must download first this
    http://www.gamefront.com/files/20762...%2639s_new.rar

    then copy paste and overwrite
    this two files
    Attached Files Attached Files
    Last edited by morfeasnikos; September 29, 2011 at 02:45 AM. Reason: the link

  20. #140
    Ixor_Drakar's Avatar Sōkō no yari
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    Default Re: HEG - Supported Sub Mods and Fan Projects

    Just used it and I like it, the formations did hold and units didnt run at the first sign of trouble.
    I survived the Mayan Apocalypse 12/21/12

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