Yes. Afterall, this is about few Greeks massacring hundreds of thousands of Persian invaders.
Yes. Afterall, this is about few Greeks massacring hundreds of thousands of Persian invaders.
Problem is, the Persians don't seem to be fairing very well against the Ionians- so will probably never make it to Athens. It was the same in ROP I might add, instead Miletus going up in smoke and everyone enslaved.. they appear to be conquering Mikra Asia! I personally think playing as any Greek city-early on should be very hard indeed, Persia is the superpower here not the other way around. So hopefully I can figure out a few adjustments
Don't get me wrong I am not complaining this a fantastic mod- and its a beta, so it needs some fine tuning and it's personnel taste I think
Simply make tons of crappy Persian stacks by making Sparabara 0-turn recrutable with little upkeep, while making their stats as follows:
Attack: 3
Charge: 1
Def skill:1
Armor: 0
Shield: 2
Formation: 2, 2, 6, 6, horde
Morale: 3, low [discipline], untrained
Cost: I don't exactly remember the order of things, but cost should be about 150, 0 turns to recruit, upkeep - negligable.
Also make them recruitable from some low tier building, like slave trader or something.
Last edited by Blatta Optima Maxima; August 22, 2011 at 03:01 PM.
Is there anyone who could mod the AI to stop declaring war on me? (or maybe mod in force diplomacy or something?) The AI seems to attack me as soon as they border me, and they never accept peace. It would be a better experience for me to get into wars I'm ready to finish.
Also something to reduce the massive full stacks would be nice to. I was like 50 turns in the game, and use toggled_fow, and looked into the Peloponnese, and saw Sparta had literally like thousands of full stacks marching their way into Athens.
This is a very great mod btw, thanks a lot for making this. I love this mod's setting.![]()
Last edited by hekk; August 23, 2011 at 06:42 AM.
Well, I'm looking for a realistic experience, not a doomsday war.
When the AI is losing lots of battles, losing thousands of soldiers and getting no where, they ought to get the message that peace might be a better option.
Also, fighting in the battlemap takes a lot of time, so it would be nice to have the possibility of getting occasional pauses.
Last edited by hekk; August 23, 2011 at 07:00 AM.
Agreed on that one, that's also why the big armies and treasuries bothered me, as I don't mind fighting some important decisive battles once every few turns, but not fighting 2 huge battles every single turn. It gets a bit repetitive and makes the game slow
And I don't like 'auto-resolve' too often cuz often I don't like the results it gives me (either too positive or too negative) and is a bit boring to autoresolve all the time.
Last edited by hekk; August 23, 2011 at 07:18 AM.
Again, make the Persian scum 0 turn recruitable, so Greeks are outnumbered.
Ah; is the effect really obvious in-game for the AI persians?
Also, the stats you sai you would give them, aren't these way too low, it seemed like they were even weaker than Spartan slave/helot peltasts...
I know they're not supposed to kill 2 Greeks each, but they should still be able to kill something, right?![]()
I would pick one helot over 10 Persians. Look, the Persians lost 20 thousand men in a pass 14 meters wide over just 2 days. That's pushing the limits of physics. So the conscript spearmen will be useless, as they were. They were essentially meatsields. At Cunaxa, about 30 thousand of them fled the field on the sight of hoplites.
The immortals should be roughly equal to experienced freemen peltasts, while mercenary hoplites would be the backbone of the infantry force.
As for the effects, I'll do some more testing.
Last edited by Blatta Optima Maxima; August 23, 2011 at 12:43 PM.
The Persians were not bad fighters - they conquered a huge empire and defeated the Ionian cities, won over Greek allies and defeated the Egyptians (who used professional Greek and Karian mercenaries in their armies). The Perisan loses at Thermopylae (and to some extent Marathon and Plataea) had just as much to do with geography than the superiority of Greek hoplites. If you push a large number of men into a narrow pass then you will receive casualties, not only from people getting crushed but also because it is easier for the defender to simply pick people off. Also the hoplites fielded by many of the cities were not professionals - their advantage against the Persians was that they had better armour and weaponry such as a large sturdy shield while many Persians had only weak wicker shields.
If anything I would make Persian units cheap to recruit (perhaps 0 turn for some of them), give them an average attack (but not too low), a poor defence and a low shield defence bonus, low morale (obviously better stats for more professional Persian units). Make non professional hoplites expensive to recruit, high upkeep, average attack (similar to Persians), good defence and very good shield bonus, average morale. The professional epilektoi class of hoplites can have a high attack and very good defence + excellent morale and be very expensive to upkeep and recruit as you are employing a full time army unit.
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