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Thread: Ultima Thule - 700AD

  1. #61
    Meelis13's Avatar Kihei
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    Default Re: Ultima Thule - 700AD

    not bad at all. im ready to offer my historical help, after Heidinn veor 1st release (i prefer to work on 1 project at time)
    Heidinn veor- dark age mod for M2TW now recruiting scripter/coder


  2. #62
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Ultima Thule - 700AD

    Quote Originally Posted by sputnik View Post
    Over the past few months I have been very busy with other stuff and unfortunately have not been able to work on Ultima Thule. Now I am back and have managed to get all the maps working again after my HD crash

    I have taken on-board the advice about Greenland and Svalbard and it has now been chopped from the map. Although I think it would be an interesting feature to have explorable lands I reckon it would be too much work to implement this concept. The new map has been tested and works, here is a preview:





    Next I will look again at the provinces
    Looks amazing! You have my support in units, if I can get my mod finished soon I will create new units for you. If not, you may use the units that I create (reskinned/remodeled, if you like).

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  3. #63
    Meelis13's Avatar Kihei
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    Default Re: Ultima Thule - 700AD

    Quote Originally Posted by Heathen Storm View Post
    Looks amazing! You have my support in units, if I can get my mod finished soon I will create new units for you. If not, you may use the units that I create (reskinned/remodeled, if you like).
    haha, i wonder if rest of the team follows
    Heidinn veor- dark age mod for M2TW now recruiting scripter/coder


  4. #64
    Polycarpe's Avatar Back into action!
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    Default Re: Ultima Thule - 700AD

    Great work mate, keep the good stuff coming.

  5. #65
    Kirā
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    Default Re: Ultima Thule - 700AD

    Thanks everyone
    not bad at all. im ready to offer my historical help, after Heidinn veor 1st release (i prefer to work on 1 project at time)
    You have my support in units, if I can get my mod finished soon I will create new units for you. If not, you may use the units that I create (reskinned/remodeled, if you like).
    I have been following the progress of Heidinn veor, the mod and the units are looking great, would definitely appreciate any help and support It would be great to have some support from folk with good knowledge of specific areas.
    Great work mate, keep the good stuff coming.
    Thanks mate, the Lordship of the Isles preview was immense. You have a real flair for getting things together.

    I am very much looking forward to both of these mods and your positive comments mean a lot

    Luck is the residue of design ~ Milton

  6. #66
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Ultima Thule - 700AD

    Quote Originally Posted by sputnik View Post
    Thanks everyone


    I have been following the progress of Heidinn veor, the mod and the units are looking great, would definitely appreciate any help and support It would be great to have some support from folk with good knowledge of specific areas.

    I am very much looking forward to both of these mods and your positive comments mean a lot
    I won't lie that made me tear up a bit mate Thank you for that!

    You definitely have a great idea now and I would love to see this finished.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  7. #67
    Mhaedros's Avatar FAMILY - DUTY - HODOR
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    Default Re: Ultima Thule - 700AD

    That's a really nice map I'll surely play it when you release

  8. #68
    Kirā
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    Default Re: Ultima Thule - 700AD

    That's a really nice map I'll surely play it when you release
    Thank you it has taken around 6 months on and off + still have to touch up features and define regions properly.

    Luck is the residue of design ~ Milton

  9. #69
    PrestigeX's Avatar Sōkō yumi
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    Default Re: Ultima Thule - 700AD

    The map looks great , seems like it'll be a cool mod.

    The faction list seems long - and people recommending new factons etc. THe one you initially proposed seems like the best -- sometimes Too many factions ruins the gameplay.

  10. #70
    Kirā
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    Default Re: Ultima Thule - 700AD

    The map looks great , seems like it'll be a cool mod.
    Thanks, I hope so

    The faction list seems long - and people recommending new factons etc. THe one you initially proposed seems like the best -- sometimes Too many factions ruins the gameplay.
    I will probably start developing with fewer factions and then see how it goes adding others. In other mods I have always tried to maintain balanced gameplay and generally this has been successful, I will also bear this in mind when it comes to determining factions.

    Luck is the residue of design ~ Milton

  11. #71
    lolIsuck's Avatar WE HAZ NO CAKE!!!
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    Default Re: Ultima Thule - 700AD

    Quote Originally Posted by sputnik View Post
    Over the past few months I have been very busy with other stuff and unfortunately have not been able to work on Ultima Thule. Now I am back and have managed to get all the maps working again after my HD crash

    I have taken on-board the advice about Greenland and Svalbard and it has now been chopped from the map. Although I think it would be an interesting feature to have explorable lands I reckon it would be too much work to implement this concept. The new map has been tested and works, here is a preview:





    Next I will look again at the provinces
    Map looking great, you kinda forgot a big part of the Ardennes and the Eiffel but great stuff.

  12. #72
    Finlander's Avatar Now Back To Work!
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    Default Re: Ultima Thule - 700AD

    This surely looks interesting! I'll keep eye on this mod.

  13. #73
    |Sith|Galvanized Iron's Avatar Baitai kihei
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    Default Re: Ultima Thule - 700AD

    Ultima Thule a musical adventure?

    http://www.youtube.com/watch?v=Kv1c9NPHpSE
    Also responsible for the Roma Surrectum II Multiplayer mode
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    Forward to Victory Great Leader Assad!
    I Serve A Higher Purpouse!
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  14. #74
    Meelis13's Avatar Kihei
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    Default Re: Ultima Thule - 700AD

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    Ultima Thule a musical adventure?

    http://www.youtube.com/watch?v=Kv1c9NPHpSE

    Ultima Thule is mysterious land described by Phyteas, the greek explorer around 330-320 BC. http://en.wikipedia.org/wiki/Ultima_Thule
    Heidinn veor- dark age mod for M2TW now recruiting scripter/coder


  15. #75
    |Sith|Galvanized Iron's Avatar Baitai kihei
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    Default Re: Ultima Thule - 700AD

    Quote Originally Posted by Meelis13 View Post

    Ultima Thule is mysterious land described by Phyteas, the greek explorer around 330-320 BC. http://en.wikipedia.org/wiki/Ultima_Thule
    On you, I made a joke
    Also responsible for the Roma Surrectum II Multiplayer mode
    Rest In Peace Colonel Muammar Gaddafi
    Forward to Victory Great Leader Assad!
    I Serve A Higher Purpouse!
    When I was a kid, I used to be a teacher's pet. I don't complain, but she could have bought a bigger bird cage for me



  16. #76
    Meelis13's Avatar Kihei
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    Default Re: Ultima Thule - 700AD

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    On you, I made a joke
    on you still- you presumed, that i didnt understand, that it was a joke, while i just wanted to see the reaction of that reply.
    Heidinn veor- dark age mod for M2TW now recruiting scripter/coder


  17. #77
    gilgalad's Avatar Sukauto
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    Default Re: Ultima Thule - 700AD

    Just posting my thoughts here, not really a criticism. There are at least 3 mods dealing with the Viking Raids era and area. I have played TLK and the units are great but the mod still needs some work. I know many of you share ideas and files but have any of you working on these similar mods considered working together for one very good mod?

    I was thinking a larger map that included all of the Viking known world will be fun as well. This would include the Carolingian kingdoms, Ilberia, Italy, and E. Europe down to the Greece, perhaps stoping with including half the E. Roman Empire. Muslim conquest would come into the mod but not include the Holy Land as the crusades are a good way off from starting at ad 700--I like the start date, or something close.

    Anyway, best of luck modding.

  18. #78
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Ultima Thule - 700AD

    Quote Originally Posted by gilgalad View Post
    I was thinking a larger map that included all of the Viking known world will be fun as well. This would include the Carolingian kingdoms, Ilberia, Italy, and E. Europe down to the Greece, perhaps stoping with including half the E. Roman Empire. Muslim conquest would come into the mod but not include the Holy Land as the crusades are a good way off from starting at ad 700--I like the start date, or something close.

    Anyway, best of luck modding.
    You essentially described my mod, just earlier in time I think he planned on having a "small" area for his map, he wanted mainly to focus on the Northern area as to generalize over a more broad area.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  19. #79
    Sōkō no yari
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    Default Re: Ultima Thule - 700AD

    Theres nothing I love more than Viking Mods

    Be sure to have a good few Irish kingdoms. Munster, Ulster, Connacht, Leinster. If your Ireland will be really big anyway

    As noted on the first page(I havent read the entire topic, so I hope im not just saying whats already been said), the Nordic "countries" werent united yet, so you could make multiple factions for them

  20. #80
    3R1C's Avatar Ikko-Ikki
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    Default Re: Ultima Thule - 700AD

    cool look forward to seeing it

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